Main files
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Adds backpacks to the mage/full merchants in the vanilla DS1 maps (Kingdom of Ehb & Utraean Peninsula) - still requires DSLOA.exe of course.
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Normal speed for the day-night-cycle in DS is 38.4 real minutes. This mod makes the cycle go 24x as fast, taking only 1.6 real minutes.
Useful for debugging stitch lighting, and for photoshooting. -
Dev mod to give the player 10x walking speed. Useful for testing. (Or very impatient gamers.)
v1.4: +UPZA self-service mule; +vanilla
v1.3: +summons
v1.2: +half-giant
v1.1: +skeleton +packanimal -
Displays the experience gained in multiplayer games, ingame and on the end screen.
src: ghastley / HS LLS -
Fix for the galaxy texture in the HRT mod. (The galaxy object wasn't used on original maps, but it was on mine.)
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Fix for HRT mod for some carpet terrain nodes of the keep suite (e.g. Castle Hiroth) with the ivybrick textures.
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Replaces non-interactive Pupods with enemy Pupods that attack you with poison gas. Balanced for Dark Swamp (Regular).
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Fixes hit sounds and blood effects
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- Fixes a bug where other enemies would continue to attack the charmed enemy when charm wears off
- Fixes a bug where the charmed enemy would sometimes stop following the caster -
Certain German translations in Vanilla were changed (arguably broken) by the LoA expansion. This minimod fixes that.
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This mod edits formulas.gas to allow virtually unlimited XP gain.
This fixes a bug where summons don't provide proper XP, because the Siege Engine applies the wrong limit. -
Adds random (PContent) scrolls to the original mage/full merchants.
For LoA. -
Fix for the teleport transition of the SeeFar mod. You want to see far everywhere - except during teleport.
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Spiked Maw etc. are moaning most obnoxiously when they die. This replaces the sound effect with something fitting but bearable.
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Take it easy and have a stroll through the beautiful landscapes of Aranna. Nice and slow. Why hurry?
For LoA. -
Making Yesterhaven compatible with LoA.