Dungeon Siege 1
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Gas Powered Games

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Eksevis

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7 comments

  1. troggleballs
    troggleballs
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    Hi! I would love to see this worked on further. Currently some items are balanced, but some either very overpowered or extremely underpowered. If these were the originally intended stats, it is likely due to a different stat model during development but should be changed to better fit retail.
    1. Eksevis
      Eksevis
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      I'm not overly familiar with pcontent balance, and most of my focus is on making models and textures for upcoming mods and Consistent Textures. I'm honestly hoping someone is down to come in and fix it up to at least be reasonable. They might, in some form, be used in an upcoming mod, but that's far off as far as I know, and we've been playing to make models for that too.
    2. Eksevis
      Eksevis
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      I have decided to start dipping into reworking the balance. No idea when it'll be done, but I'm making extra certain they're fine tuned to the base game.
    3. troggleballs
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      I would also set some items such as Gom's Old Staff as a very high level rare drop, perhaps rename it as "Ancient Seck Staff" or the like, to fit the lore better.
  2. Nekuro505
    Nekuro505
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    The bug this mod had with Gom has been fixed, which is incredible and makes this one of my favorite mods.

    The issue that I have is the scepters they require way too much strength. (30) (Also as a fun fact, most scepters have a Spanish translation)

    Lastly would it be possible for you to add a torch weapon, like the ones scav krugs carry at the beginning of the game?
  3. Montesuma2012
    Montesuma2012
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    Interesting. What about cut monsters in game files? Like Reaper.
    1. Eksevis
      Eksevis
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      We don't know how they'd be used, so that would be hard without exclusively making up assumptions. I considered doing the monster textures that we have, but it covers so little of the game.

      There's not a whole lot of evidence many monsters were even cut from the game. Most of what's there was always going to be. There is some, but a lot of that is also just a line of code that doesn't really tell us anything. Long story short, probably won't happen unless we can get our hands on an earlier and/or more complete beta build.