Please update to version 1.2a or later as soon as possible, as there was a bug in the mod causing skills to not switch correctly with certain weapon choices and orders. It has now been fixed.
Bonjour, j'ai installé votre mod, il fonctionne parfaitement et j'en suis bien content. Encore merci. Mais ce qui m'amène ici est une toute autre question. Après 3h de jeu avec le mod activé, je n'ai pas pris un seul niveau dans la classe conquérant, ce qui est dommage car j'aurais besoin de son talent. À la place, j'ai gagné 1 niveau d'archerie alors que je ne la joue pas du tout ni avec conquerant ni depuis sa classe. Avez vous une réponse a me donner par apport a cela ? merci.
Salut, content que ça plaise. Pour le problème remonté, je n'ai aucune idée, mais ça me semble bizarre que ce soit causé par mon mod, qui ne fait que remplacer les skills actuellement équipés dans les raccourcis, et ne touche pas du tout à la classe du personnage. Je n'ai pas vu ce problème personnellement, ni eu ce rapport d'autres joueurs, et j'ai "conçu" ce mod qu'après avoir déjà atteint le niveau max avec toutes les classes du jeu, donc je ne sais pas quoi dire. Je ne sais pas comment le jeu gère l'attribution d'XP de classe, mais le fait que mon mod cause le souci me semble improbable.
I've tried reproducing the issue on the game's latest version (29th january patch), but I couldn't find what could be causing the issue. I could equip and use Maister skills with rearmament without issues.
Sorry I'm dumb, I can't get this to work, is it possible to get detailed step by step instructions on what to click to customize, if there is a video even better. Do you need additional mods for rearms or something? I would be very grateful!
The mod is standalone, you don't need anything else (apart from REFramework obviously) to make this work.
Let's say you want to play 3 vocations as warfarer (for example, Fighter, Magick Archer and Thief) :
First, change your character's vocation to Fighter, and equip the skills you'll want to use as warfarer (you can also equip Maister skills without issue)
Then switch to Magick Archer and equip some skills
Do the same for Thief
Then, switch to Warfarer and equip the Rearmament skill
When you've done that, equip one weapon for each vocation you wanted to play as. Now, when you use rearmament, your skills should switch to the ones you equipped on your original vocation.
Keep in mind that Rearmament will always override the skill that is on the same slot as the original vocation.
Mod works fantastically. If there was a way to make it work with mods that allow you a second set of skills, it would be the best mod to date for DD2, if that is at all something that could be looked into, it would be a huge bonus.
i may be dumb, but it doesnt work for me. I change the skills for the two vocations i wanna use (Magic Spearhand and Magic Archer) keep the sport for rearmament free for both. then i switch to warfarer, equip the glave and the bow and i have no skills aviable for both sets.
Hello, I am having the same issue as "thesillioth". I equip the weapon I want to use, proceed to select the associated associated vocation and select three skills to place in the slots not taken by the rearment skill in the warfarer class. I repeat the first step with the second vocation but like the user above the skills are not available in the warfarer class. Was this figured out? Im not sure if it matters but I selected the sorcerer and warrior class and also using a ps5 controller.
@Calibeast13 Hi. Could you create a bug report in the "bugs" tab and follow the instructions I sent in my previous reply so I can keep track of issues? I can't reproduce the issue on my side, so having debug logs would help tremendously.
installed the mod ,got registered on REFramework , already set skill on all vocation except the reamerment slot,but reamarment didn't show at skill list (ctr + mouse 1)
99 comments
Please update to version 1.2a or later as soon as possible, as there was a bug in the mod causing skills to not switch correctly with certain weapon choices and orders. It has now been fixed.
https://www.nexusmods.com/dragonsdogma2/videos/213
Je n'ai pas vu ce problème personnellement, ni eu ce rapport d'autres joueurs, et j'ai "conçu" ce mod qu'après avoir déjà atteint le niveau max avec toutes les classes du jeu, donc je ne sais pas quoi dire. Je ne sais pas comment le jeu gère l'attribution d'XP de classe, mais le fait que mon mod cause le souci me semble improbable.
What vocations/skills are you using?
Let's say you want to play 3 vocations as warfarer (for example, Fighter, Magick Archer and Thief) :
When you've done that, equip one weapon for each vocation you wanted to play as. Now, when you use rearmament, your skills should switch to the ones you equipped on your original vocation.
Keep in mind that Rearmament will always override the skill that is on the same slot as the original vocation.
I change the skills for the two vocations i wanna use (Magic Spearhand and Magic Archer) keep the sport for rearmament free for both. then i switch to warfarer, equip the glave and the bow and i have no skills aviable for both sets.
If possible, can you create a bug report in the bugs section, and give me some debug info by following these instructions?
Thanks!
Hi. Could you create a bug report in the "bugs" tab and follow the instructions I sent in my previous reply so I can keep track of issues? I can't reproduce the issue on my side, so having debug logs would help tremendously.
Thanks😁🤗