File information

Last updated

Original upload

Created by

Synmachus

Uploaded by

Synmachus

Virus scan

Safe to use

63 comments

  1. Synmachus
    Synmachus
    • member
    • 18 kudos
    Locked
    Sticky
    I haven't really had the time to test all of the latest changes (some of the weapons I had only on my now corrupted save 😭) so please leave a comment if you notice any error! Thank you very much <3.

    (I still have to update all the pictures but it's such a bore... I'll do it soon).
  2. SanguineCoyote
    SanguineCoyote
    • member
    • 0 kudos
    The changes are so minor, yet they bring so much more realism and immersion! Love this!
  3. ttg123
    ttg123
    • member
    • 0 kudos
    Thanks for the update! I've been using your mod for quite a while and really like the touch of practicality and elegance it adds to all these weapons.
    How do you feel about the vanilla design of Ogresbane? I wonder if it would look even better with a pointier and thinner blade like you did to Dragon's Bite. Right now it might feel a bit too bulky.
  4. Mur4s4me
    Mur4s4me
    • premium
    • 801 kudos
    Thank you for the update! Will definitely try it tonight.

    Btw how do you feel with Dragon's Dogma's blade thickness? I often feel like it's a bit too thick and looks almost like a foam sword.
    1. Synmachus
      Synmachus
      • member
      • 18 kudos
      I agree that it's way too thick! That's why I thinned it out a bit. Do you think I should go further? I feel like going thinner might look weird because of the texture, which communicates thickness.
    2. Mur4s4me
      Mur4s4me
      • premium
      • 801 kudos
      I think it's worth trying to thin it ever so slightly! Of course, I agree that it shouldn't go too far so you still respect the textures.
  5. abigailxneeko
    abigailxneeko
    • member
    • 0 kudos
    Greatswords maybe need more longer blade
    sometime will see you use air to cut random monster
    1. Synmachus
      Synmachus
      • member
      • 18 kudos
      Appart from the Dragon's Bite, I haven't touched the length of Greatswords. I don't think I have seen much air-hitting while playing. They're already pretty huge, and would practically sweep the floor while on the back if they get any longer.
    2. abigailxneeko
      abigailxneeko
      • member
      • 0 kudos
      oh only happen on Dragon's Bite i forgot to say
    3. Mur4s4me
      Mur4s4me
      • premium
      • 801 kudos
      It's also important to note that, even without this mod, most weapon hitbox are bigger than the in-game model. This is by design for the game feel instead of aiming for 100% accuracy. You will notice that happening all the time as a Fighter, especially when you use Cloudward Slash and hit enemies a feet above your sword.
    4. Synmachus
      Synmachus
      • member
      • 18 kudos
      It's true that I haven't played with the Dragon's Bite much, and that it is slightly smaller than the rest of the Greatswords (due to it being so large). I might test it out and see if it's bothering me as well.

      What Mur is saying is also true. The hitboxes are always bigger than the actual model, even without my mod. I usually try to keep the length close to vanilla so that it fits its animations.
  6. Mur4s4me
    Mur4s4me
    • premium
    • 801 kudos
    Concerning sticky post, I think Capcom made changes to vertex stuff, so it broke all mods that modified\replaced meshes with new models. I've seen a few people fix their mods, like JackNado20, so maybe you can check with them? I think Modding Haven may also have answers.
    1. Synmachus
      Synmachus
      • member
      • 18 kudos
      Thank you, I was able to figure it out pretty quickly. It just took a little bit of time updating the mesh files and sorting through them.
    2. Mur4s4me
      Mur4s4me
      • premium
      • 801 kudos
      The king/queen has returned<33
    3. Innxcence
      Innxcence
      • premium
      • 21 kudos
      could you please share how you solved the issue? <3
    4. Synmachus
      Synmachus
      • member
      • 18 kudos
      Sure! I don't know all the technical details, but the gist is that DD2's mesh format was recently updated. It went from version mesh.231011879 to version .240423143, which means that any modded mesh that has not been updated accordingly will be ignored and overridden: because as far as the game is concerned, the modded files are totally separate from the newly updated ones. To update a mesh to .240423143, you must use the latest version of the DD2 Tools Suite for Blender and export the mesh again - basically repeating the initial process, but with an updated addon that will render the mesh to the new .240423143 format. All credit to the creators of the DD2 Tools Suite.
    5. Innxcence
      Innxcence
      • premium
      • 21 kudos
      legend, ty. just what I needed. I also found out the fix for texture retexture .pak mods as well, which was really easy to fix, surprised not many have updated their mods since that update supposedly broke them.
  7. eliguy90
    eliguy90
    • member
    • 2 kudos
    Thank you for updating, this mod is great!
  8. redbelmont86
    redbelmont86
    • member
    • 0 kudos
    This looks great, hope you get a chance soon to make it work with the latest update! Uno-Spears in particular!
  9. DracoRex21
    DracoRex21
    • member
    • 0 kudos
    this mod needs an update desperately 
  10. AlexCrimson
    AlexCrimson
    • member
    • 0 kudos
    do the mod still work up to date ... cuz idk why it dont work with my game :< 
  11. Mur4s4me
    Mur4s4me
    • premium
    • 801 kudos
    Hi there! Seems the latest patch broke your mod unfortunately. It seems to be something with vertex, which means you may need to convert your remodels into this new format.