I haven't really had the time to test all of the latest changes (some of the weapons I had only on my now corrupted save 😭) so please leave a comment if you notice any error! Thank you very much <3.
(I still have to update all the pictures but it's such a bore... I'll do it soon).
Thanks for the update! I've been using your mod for quite a while and really like the touch of practicality and elegance it adds to all these weapons. How do you feel about the vanilla design of Ogresbane? I wonder if it would look even better with a pointier and thinner blade like you did to Dragon's Bite. Right now it might feel a bit too bulky.
I agree that it's way too thick! That's why I thinned it out a bit. Do you think I should go further? I feel like going thinner might look weird because of the texture, which communicates thickness.
Appart from the Dragon's Bite, I haven't touched the length of Greatswords. I don't think I have seen much air-hitting while playing. They're already pretty huge, and would practically sweep the floor while on the back if they get any longer.
It's also important to note that, even without this mod, most weapon hitbox are bigger than the in-game model. This is by design for the game feel instead of aiming for 100% accuracy. You will notice that happening all the time as a Fighter, especially when you use Cloudward Slash and hit enemies a feet above your sword.
It's true that I haven't played with the Dragon's Bite much, and that it is slightly smaller than the rest of the Greatswords (due to it being so large). I might test it out and see if it's bothering me as well.
What Mur is saying is also true. The hitboxes are always bigger than the actual model, even without my mod. I usually try to keep the length close to vanilla so that it fits its animations.
Concerning sticky post, I think Capcom made changes to vertex stuff, so it broke all mods that modified\replaced meshes with new models. I've seen a few people fix their mods, like JackNado20, so maybe you can check with them? I think Modding Haven may also have answers.
Sure! I don't know all the technical details, but the gist is that DD2's mesh format was recently updated. It went from version mesh.231011879 to version .240423143, which means that any modded mesh that has not been updated accordingly will be ignored and overridden: because as far as the game is concerned, the modded files are totally separate from the newly updated ones. To update a mesh to .240423143, you must use the latest version of the DD2 Tools Suite for Blender and export the mesh again - basically repeating the initial process, but with an updated addon that will render the mesh to the new .240423143 format. All credit to the creators of the DD2 Tools Suite.
legend, ty. just what I needed. I also found out the fix for texture retexture .pak mods as well, which was really easy to fix, surprised not many have updated their mods since that update supposedly broke them.
Hi there! Seems the latest patch broke your mod unfortunately. It seems to be something with vertex, which means you may need to convert your remodels into this new format.
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(I still have to update all the pictures but it's such a bore... I'll do it soon).
How do you feel about the vanilla design of Ogresbane? I wonder if it would look even better with a pointier and thinner blade like you did to Dragon's Bite. Right now it might feel a bit too bulky.
Btw how do you feel with Dragon's Dogma's blade thickness? I often feel like it's a bit too thick and looks almost like a foam sword.
sometime will see you use air to cut random monster
What Mur is saying is also true. The hitboxes are always bigger than the actual model, even without my mod. I usually try to keep the length close to vanilla so that it fits its animations.