Dragon's Dogma 2

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Crisonataa

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Crisonataa

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About this mod

Lunar Knight is a new vocation created via Skill Maker. It mainly uses the duospear to conjure blade beams and quickcast his spells without needing incantations. Contains 19 new skills that can be used in conjunction with vanilla skills.

Requirements
Permissions and credits
Changelogs
BACKGROUND

The Lunar Knight is a talented battlemage who focuses on aerial maneuverability and mid-range magick, complemented by his skill with a spear for close-quarters combat. His blade beams often manifest in the shape of a crescent moon. Has the adaptability to infuse his body with the elements, changing the affinity of his blade to better exploit enemy weaknesses. However, this brash and unrefined use of magick not only earns him the scorn of the more learned mages and sorcerers, but it also takes a toll on both body and mind, causing periodic bouts of turbulent mana to flood from him.


SHOWCASE




SKILLS

ADDENDUM
  • Beware of using Magickfall - it will damage any NPC in the area except the pawns enlisted in your party. I only found this out recently, but I feel it's appropriate to encourage it as a last resort type of skill.

SKILLS NOT ON VIDEO
  • Taunt: Provoke the enemy. Casts a Lv1 Celerity buff on self if successful.
  • Aerial Step: Climb up stairs of magickal runes and gain altitude. Can be used to extend aerial combos. Tap hotkey to hop once, hold hotkey to perform a higher double jump.
  • Phase: Warp a short distance to dodge attacks. Invulnerable for a short time.
  • Phase Up: Leap backwards and up in the air to dodge attacks or gain altitude. Invulnerable for a short time. A good starter for aerial combos.
  • Cross Feint: Warp back and retreat to dodge attacks, immediately following up with a powerful counterattack. Invulnerable on startup. Can be used while staggered/stunlocked, at the cost of significant stamina. Can be used to extend aerial combos.
  • Crescent Dive: Warp directly above an enemy and deliver a devastating blow. Can be used to extend aerial combos.
  • Illusion Step: Turn into mist to dodge attacks. Can be used to escape stunlock/stagger from enemies and travel farther, at the cost of more stamina.
  • Thunderkin: Envelop yourself in lightning. Enemies who come near get zapped away. A defensive move, but can be used in the air to keep enemies afloat.
  • Lunar Drive (Sword + Shield): Time a perfect parry to dash forward and turn the tide of battle. Great for sending smaller enemies flying and staggering bosses, when you are surrounded.





INSTALLATION
1. Install Skill Maker (I currently use version 1.15a) and its dependencies

2. Install this mod with Fluffy Mod Manager OR manually extract the 'reframework' folder into DD2's main game directory at \SteamLibrary\steamapps\common\Dragons Dogma 2

3. Press the 'Ins' key to bring up the Skill Maker GUI. Expand 'Skillsets' and select the 'Lunar Knight' option in any one of the dropdowns. Tick the checkbox and click 'Load'.



You should now see the skills loaded automatically below and usable with a controller. Do set your preferred modifiers and controls as I've only put in placeholders, but they work pretty well from my tests. Default 1st modifier is L2, and 2nd modifier is L1.



Alternatively, you can also load skills one by one to fully customize your loadout and perhaps mix your gameplay with skills from other authors. All Lunar Knight skills have the 'LK/' prefix

See Skill Maker's Usage section for more info on how to load skills manually!


UPGRADING
See Step 3 in 'Installation' section. You will need to refresh/reload the skills to apply the upgrades brought by a new mod version.

WARNING: This will overwrite any personal changes you've made to the skills.


GAMEPLAY TIPS/SUGGESTIONS
  • Using Mystic Spearhand's 'Ravinour's Hond' along with these skills is great, as most skills consume quite a bit of stamina
  • Eclipse is very effective against Gorechimeras and all flying bosses, alleviates the need to climb
  • Trailblazer and any subsequent blade beam attacks melt Griffins
  • Godspeed barely triggers for small enemies, but is top tier for bosses. If the rapid slashes activate, they will slow to a crawl. Combined with ice enchantment, the multi-hits should also freeze bosses quite often.
  • My current chain of aerial skills: Phase Up/Cryomancer -> Godspeed -> Eclipse -> Cross Feint -> Crescent Dive. Should be easy to mix up, but need to get the timing down or some skills don't startup properly
  • I use Random Encounters, Custom Difficulty Tweaks, and Enemy Speed Control to amp up combat. Amazing combination. I also use TurboMod, but warning that it will mess up the animation speed of these skills. I might upload my presets for Turbo in a future update.
  • I personally use mouse + keyboard and do not use modifier buttons, so I can have access to all 18 skills at once while still being able to use vanilla skills

POTENTIAL UPDATES
  • Turbo version of the skills, damage and speed upscaled for difficulty and action speed mods.

KNOWN ISSUES
  • Eclipse will not jump up properly if used during the duration of another skill, or if used during any type of slowmo
  • None of the blade beam skills will come out if using a weapon with holy, darkness, or poison enchantment, likely because Capcom only created variations of the beam for fire/ice/thunder

CREDITS
Eyedentity - inspired by Moonlord class
alphaZomega for Skill Maker
Sonnymaru for Aerial Step from Mystic Knight Skills
Authors of Kurosawa Slash and Thunderblast for ideas
Weapon in screenshots: https://www.nexusmods.com/dragonsdogma2/mods/742