Dragon's Dogma 2
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Dutchysaur

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Dutchysaur

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30 comments

  1. kazemilinn
    kazemilinn
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    if i use this mod.for example i switch vocation to warfarer then save my game,then delete reframework and reinstall the game,the vocation is revert back  not? 
    1. Dutchysaur
      Dutchysaur
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      The vocation will remain
  2. kadogfy
    kadogfy
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    So, the data folder has a json for this that lists the arisen's vocations and the main pawn's.
    Could this mod be used to make the main pawn one of the arisen-only vocations?
    1. Dutchysaur
      Dutchysaur
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      Yes it can, I've attempted it during testing, and it works. There is an issue however, as the Pawn AI does not have any behavior trees for being that class, so they are unable to use abilities from the class or use the weapon from that class. They will just watch you in combat, but from my understanding, they can still level up and potentially get augments unlocked. You may try it yourself by changing the json file and adding the arisen vocations to the pawn list. I experimented for a while trying to get the Mystic Spearhand class working for the main pawn, as that class does have some AI behaviors for Sigurd in the dragon fight, but I didn't get too far. I may try it again. That being said, any issues that arise in your game due to making this change will not be supported by me for bug fixing.
    2. kadogfy
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      That's insanely odd though.
      Sigurd shows that there's working AI for Spearhand, right?
      Maybe Magick Archer and Trickster won't work well but what about Mystic Spearhand?

      Oh you said all of that lmfao yeah I was thinking of at least unlocking Mystic Spearhand for my main pawn with this.
    3. kadogfy
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      Just tested and yes, my pawn will stand there doing nothing as a Mystic Spearhand. 
      Really sad. Sigurd gave me a taste of how cool it'd be to have a spearhand in my party.
  3. Hexen42000
    Hexen42000
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    It will not let me click on Arisen. I get the Arisen option but there is no drop down after that.
    1. Dutchysaur
      Dutchysaur
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      Refer to my reply on the bug report for this issue and let me know if it resolves the issue please.
    2. upandadam
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      i also have this bug, the report suggest to update to the latest version right?

      reframework is nightly 939
      sciptcore latest
      fluffy latest
      set vocation anywhere 1.2
    3. Dutchysaur
      Dutchysaur
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      Need more information. I haven't been able to replicate this after updating the dinput8.dll in my DD2 folder from the new Reframework and using V1.2. Are there any errors under the ScriptRunner heading when trying to use the mod?
  4. Zondra101
    Zondra101
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    So I have one question about the unlocking part of the mod. When I unlock wayfarer I don't get the scroll which is needed to actually be able to really use the class. Is it still possible to get the scroll or am I locked out?
    1. Dutchysaur
      Dutchysaur
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      The unlock condition has nothing to really do with the quest, you can still complete the quest on subsequent playthroughs. Same with the maester quest rewards. So while I haven't tried it explicitly, you should be fine. If you do have troubles I'll speed up updating the mod to allow unlocking all maester skills.
    2. Zondra101
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      Awesome thank you for the info, I am still in the first Zone so Hopefully by the time I get to the quest giver and do it he will give me the scroll, if not I will fix it when your update comes out no rush thank you for the mod it's still Great! 
  5. martink2014
    martink2014
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    script fails to open the "Arisen" drop down tab 
    1. Dutchysaur
      Dutchysaur
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      Need more information than this. Latest version tested to work with latest DD2 update and updated REFramework. Have you followed the installation directions correctly? Have you updated your REFramework after the update? Is there output in the scriptrunner that has any errors? Under what conditions are you attempting to open the Arisen drop down tab?
  6. Anthonysaunders
    Anthonysaunders
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    NICE WORK WITH THE NEW UPDATE... WOOO I AM SO GOING TO DONATE AND ENDORE=LIKE YOUR MODS WHERE CREDIT IS DUE
  7. SoullessMadness
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    Am I able to change the vocation of the main pawn as well, using this mod?

    Nevermind. I've used the mod and I cannot change the pawn's.
    1. beethy
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      You can use this mod for that purpose: Functional Pawns - Guild and Storage
    2. Dutchysaur
      Dutchysaur
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      I've not added that capacity yet. I would refer to the recommended mod and see how that works out for you :)
    3. Dutchysaur
      Dutchysaur
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      Version 1.2 has added the capacity to modify the vocation of your main pawn as well.
  8. Anthonysaunders
    Anthonysaunders
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    Easy great Mod but If there is no Main Pawn added to this Set Vocation anywhere then some of us are not going to add it or as in Endorse
    1. Dutchysaur
      Dutchysaur
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      I've added the capacity to modify the class of your main pawn as well in v1.2.
  9. beethy
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    Any way to enable vocations you haven't unlocked yet? It'd be nice to avoid that early game trek to Baht and Volcanic Island. 
    1. Dutchysaur
      Dutchysaur
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      You can set your vocation to be one you haven't unlocked yet, still use it, and buy abilities and such as if you had properly unlocked it. I haven't yet added the capacity to properly unlock it just using the mod yet I'm afraid.
    2. beethy
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      That's fine, this mod is perfect for a fresh playthrough on a very high difficulty, then. Thanks!!
    3. Dutchysaur
      Dutchysaur
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      Version 1.1 now unlocks the vocations as you would during normal play progression.
  10. Arcjune
    Arcjune
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    Super useful mod! I see the npc's sitting and lying down everywhere, can you make a mod that allows for us to do the same with our character and main pawn?