if i use this mod.for example i switch vocation to warfarer then save my game,then delete reframework and reinstall the game,the vocation is revert back not?
So, the data folder has a json for this that lists the arisen's vocations and the main pawn's. Could this mod be used to make the main pawn one of the arisen-only vocations?
Yes it can, I've attempted it during testing, and it works. There is an issue however, as the Pawn AI does not have any behavior trees for being that class, so they are unable to use abilities from the class or use the weapon from that class. They will just watch you in combat, but from my understanding, they can still level up and potentially get augments unlocked. You may try it yourself by changing the json file and adding the arisen vocations to the pawn list. I experimented for a while trying to get the Mystic Spearhand class working for the main pawn, as that class does have some AI behaviors for Sigurd in the dragon fight, but I didn't get too far. I may try it again. That being said, any issues that arise in your game due to making this change will not be supported by me for bug fixing.
That's insanely odd though. Sigurd shows that there's working AI for Spearhand, right? Maybe Magick Archer and Trickster won't work well but what about Mystic Spearhand?
Oh you said all of that lmfao yeah I was thinking of at least unlocking Mystic Spearhand for my main pawn with this.
Just tested and yes, my pawn will stand there doing nothing as a Mystic Spearhand. Really sad. Sigurd gave me a taste of how cool it'd be to have a spearhand in my party.
Need more information. I haven't been able to replicate this after updating the dinput8.dll in my DD2 folder from the new Reframework and using V1.2. Are there any errors under the ScriptRunner heading when trying to use the mod?
So I have one question about the unlocking part of the mod. When I unlock wayfarer I don't get the scroll which is needed to actually be able to really use the class. Is it still possible to get the scroll or am I locked out?
The unlock condition has nothing to really do with the quest, you can still complete the quest on subsequent playthroughs. Same with the maester quest rewards. So while I haven't tried it explicitly, you should be fine. If you do have troubles I'll speed up updating the mod to allow unlocking all maester skills.
Awesome thank you for the info, I am still in the first Zone so Hopefully by the time I get to the quest giver and do it he will give me the scroll, if not I will fix it when your update comes out no rush thank you for the mod it's still Great!
Need more information than this. Latest version tested to work with latest DD2 update and updated REFramework. Have you followed the installation directions correctly? Have you updated your REFramework after the update? Is there output in the scriptrunner that has any errors? Under what conditions are you attempting to open the Arisen drop down tab?
You can set your vocation to be one you haven't unlocked yet, still use it, and buy abilities and such as if you had properly unlocked it. I haven't yet added the capacity to properly unlock it just using the mod yet I'm afraid.
Super useful mod! I see the npc's sitting and lying down everywhere, can you make a mod that allows for us to do the same with our character and main pawn?
30 comments
Could this mod be used to make the main pawn one of the arisen-only vocations?
Sigurd shows that there's working AI for Spearhand, right?
Maybe Magick Archer and Trickster won't work well but what about Mystic Spearhand?
Oh you said all of that lmfao yeah I was thinking of at least unlocking Mystic Spearhand for my main pawn with this.
Really sad. Sigurd gave me a taste of how cool it'd be to have a spearhand in my party.
reframework is nightly 939
sciptcore latest
fluffy latest
set vocation anywhere 1.2
Nevermind. I've used the mod and I cannot change the pawn's.