Versions 4.10+ represent essentially what I would've wanted the vocations to look like when the game launched. Even still, I already have huge plans for version 5.0, but it's such a massive undertaking that it will take a while (ETA: July).
Remember that I'm always taking in balance suggestions, specially with regards to the new skills I've made, so let me know if you think some values need tweaking (for a lot of those new skills, you can also edit their values easily in their respective scripts, so feel free to play around with that as well).
Bug report guidelines.
Before reporting a bug, please do the following: 1) Make sure you're using the latest version of the game, the mod, and REFramework (found here, you only need the dinput8.dll file). 2) Make sure the bug still happens if REFramework, ScriptCore and Dullahan are the only mods you have installed (if it doesn't, please don't report it as a bug. Instead, find whichever mod is conflicting and post a comment letting me know of the incompatibility). 3) Make sure the bug doesn't happen if Dullahan is uninstalled (this obviously doesn't apply to features added by Dullahan). 4) Try deleting the Dullahan folder in your reframework/autorun folder and reinstalling the mod. 5) Try locking your FPS to 60 in the game's settings. If this fixes the bug, let me know in your report. 6) Ideally, record a video of your issue and send it to me. It can be very helpful for debugging.
Hi, loving the mod, everything seems to work except for warfarer, rearmament isn’t showing as a core skill and I can’t use the suggest controls to switch weapons, it’s just as vanilla is
im not running transmog or any other vocation modifiers
As ever, thanks for the great mod. The change "True Deflect: increased window from 6 frames to 9 frames" is helpful but I wanted to give myself a *bit* more of a window to perform a true deflect - I've started using dragon's aegis with the changes your weaponlord mod introduces but I realise my reactions just aren't delivering nowadays.
If I were to just change the line in the Fighter.lua which says
params.GuardParam.JustGuardFrame = config.true_deflect and 9 or 6
to
params.GuardParam.JustGuardFrame = config.true_deflect and 20 or 6
would that basically double the window to perform a true deflect? Or, say, 27 and triple it? Or am I completely misunderstanding and likely to cause all sorts of problems? - I'd be the first to admit I don't really understand this stuff but it just looked that was the bit of the code that was increasing window for True Deflect from 6 frames to 9 frames.
More generally, I hope you're ok with people changing stuff - I think I've seen you suggest edits but do yell if it's not on.
Could be because of UDD2P. Both it and Dullahan are getting performance updates soon enough.
Can you give me more information about the stutters? What are you doing when they happen? Also, if you uncheck Dullahan in the script runner (in the REFramework menu), do the stutters go away?
Well I think it was the loose file loader, that was what I could find on the web. I was doing a re-run of the game with some mods, most of them yours, like GPO and SDT. I found out about your Dullahan, and I started from the very beginning. but I started to notice that the games didn't fill as buttery smooth as before. I checked the frametime graph with the mod activated and deactivated and even though dragons dogmas has micro stutter mostly in cities, but with the mod active the spike were higher. It not something that affects game play that much but I noticed. But anyways your mods are the best! thanks
I got this message when I activate the mod. "WARNING: This is a loose-file mod that won't work without disabling anti-tamper code in the game. To get it working, install RE Framework and enable its 'Loose file loader' option. RE Framework should be available via the Downloads menu but, if not, you can look for it on NexusMods or Github. Are you sure you still want to install the following mod? Dullahan [Yes] [No]"
I tried it without activating loose file loader, and is working like a charm, no stutter. So maybe is just a fluffy making a mistake. thank you for answering. you are maintaining DD2 alive. Capcom should hire you man!
What "more difficulty" mod is recommended with this, if any? I just finished the game in console and it was super easy. Dullahan looks like it will make it way more fun and responsive. I think by installing Dullahan, the UDD2P, and one difficulty increase mod I'll be able to have tons of fun.
@nickesponja Thank you for the reply! Are all of the mods on your nexus profile compatible? From a game design perspective I agree with basically everything in your mods' description. Excited to try everything out once I get dd2 on PC.
Mostly yes, with some caveats. I haven't extensively tested the stuff in Stash of the Sovran with the rest of my mods since those are mostly requests. And Weapon and Shield hider might cause issues with Dullahan as well.
Could you make Empyrean do damage over time while its up? The fact that it only produces light after it's initial burst of damage has always bugged me lmfao
Maybe try resetting your keybinds in the settings menu. Also check if this is an issue caused by Dullahan by trying to replicate it without Dullahan installed
I'm having the same issue when trying to swap between pinpoint volley and rivet shot. If I disable the conversion check box in dullahan then R3 works to swap between the modes as intended.
I also disabled the lock-on mod and kept the conversion box checked and it did not work
Hey, I wanna start by saying that I absolutely love this mod. I was wondering if you had any plans to alter the downpour volley aiming indicator to have it more clearly indicate where it'll land? I can't seem to reliably get to indicator to accurately show where the volley will land which puts a lot of guesswork into combat if I want to use it. The indicator turning red helps with bosses to an extent, but I was wondering if you're open to the possibility of exploring a different solution?
Nevermind, the issue was that I was using the Custom Global FOV toggle which seems to not play nicely with the indicator at all. Unless you think you could make them work together?
621 comments
Remember that I'm always taking in balance suggestions, specially with regards to the new skills I've made, so let me know if you think some values need tweaking (for a lot of those new skills, you can also edit their values easily in their respective scripts, so feel free to play around with that as well).
Bug report guidelines.
Before reporting a bug, please do the following:
1) Make sure you're using the latest version of the game, the mod, and REFramework (found here, you only need the dinput8.dll file).
2) Make sure the bug still happens if REFramework, ScriptCore and Dullahan are the only mods you have installed (if it doesn't, please don't report it as a bug. Instead, find whichever mod is conflicting and post a comment letting me know of the incompatibility).
3) Make sure the bug doesn't happen if Dullahan is uninstalled (this obviously doesn't apply to features added by Dullahan).
4) Try deleting the Dullahan folder in your reframework/autorun folder and reinstalling the mod.
5) Try locking your FPS to 60 in the game's settings. If this fixes the bug, let me know in your report.
6) Ideally, record a video of your issue and send it to me. It can be very helpful for debugging.
I have a kofi if you'd like to support my work: https://ko-fi.com/nickesponja
Oops, nevermind. Saw it in the articles tab
im not running transmog or any other vocation modifiers
As ever, thanks for the great mod. The change "True Deflect: increased window from 6 frames to 9 frames" is helpful but I wanted to give myself a *bit* more of a window to perform a true deflect - I've started using dragon's aegis with the changes your weaponlord mod introduces but I realise my reactions just aren't delivering nowadays.
If I were to just change the line in the Fighter.lua which says
params.GuardParam.JustGuardFrame = config.true_deflect and 9 or 6
to
params.GuardParam.JustGuardFrame = config.true_deflect and 20 or 6
would that basically double the window to perform a true deflect? Or, say, 27 and triple it? Or am I completely misunderstanding and likely to cause all sorts of problems? - I'd be the first to admit I don't really understand this stuff but it just looked that was the bit of the code that was increasing window for True Deflect from 6 frames to 9 frames.
More generally, I hope you're ok with people changing stuff - I think I've seen you suggest edits but do yell if it's not on.
Cheers
Larc
Can you give me more information about the stutters? What are you doing when they happen? Also, if you uncheck Dullahan in the script runner (in the REFramework menu), do the stutters go away?
RE Framework should be available via the Downloads menu but, if not, you can look for it on NexusMods or Github.
Are you sure you still want to install the following mod?
Dullahan
[Yes] [No]"
I just finished the game in console and it was super easy.
Dullahan looks like it will make it way more fun and responsive.
I think by installing Dullahan, the UDD2P, and one difficulty increase mod I'll be able to have tons of fun.
Thank you for the reply!
Are all of the mods on your nexus profile compatible?
From a game design perspective I agree with basically everything in your mods' description. Excited to try everything out once I get dd2 on PC.
I also disabled the lock-on mod and kept the conversion box checked and it did not work