Dragon's Dogma 2
0 of 0

File information

Last updated

Original upload

Created by

ZionVK

Uploaded by

ZionVK

Virus scan

Safe to use

Tags for this mod

44 comments

  1. darkart2121
    darkart2121
    • member
    • 0 kudos
    everything except tackle burst works for me...
  2. riandoro
    riandoro
    • member
    • 0 kudos
    Mod still working for anyone? 
    Booted up & got a script error message so I updated the mod after uninstalling the previous version via Fluffy
    No longer getting script error messages but the mod isn't working despite seeing it listed & active in REFramework
    Suggestions?  
    1. ZionVK
      ZionVK
      • supporter
      • 23 kudos
      Still not working?
      Due to the update, REFramework became temporarily unusable, but I installed the latest version and it is working.
    2. riandoro
      riandoro
      • member
      • 0 kudos
      Fixed! Installed the latest REFramework and we're back in business.
      Does this always happen with each DD update? 
    3. ZionVK
      ZionVK
      • supporter
      • 23 kudos
      I don't know for sure, but I think it probably happens with every update.
      I can't thank the creator of REFramework for responding so quickly.
  3. Bartinga
    Bartinga
    • member
    • 2 kudos
    The warrior now became a real warrior.
    Hey ZionVK if you are taking suggestions, How about this for a physical type of combo?

    Start with a charged "Razing Sweep", followed with the second, third, and fourth strikes of the "Windstorm Slash" with max rate of strike speed, then finishing with a charged "Heavenward Sunder". A 7 hit combo.

    What do you think?
    1. ZionVK
      ZionVK
      • supporter
      • 23 kudos
      The animation is surprisingly not divided into details, so it is difficult to cut out only the xth stage of a continuous attack.
      Also, I had given up on issuing attacks with the same ID over and over again, but after hearing the opinions, I came up with something.
      I won't know if it will work unless I try it.
    2. Bartinga
      Bartinga
      • member
      • 2 kudos
      Really hope you can get it to work.
    3. ZionVK
      ZionVK
      • supporter
      • 23 kudos
      I can't seem to get it to work. I think the middle attack of "Windstorm Slash" is a normal attack, but perhaps because it has a charged attack, the animation specification seems to be different from other weapons, and after trying various things, I wasn't able to specify it properly. do not haveAs a by-product, some inspiration came to me, and I was able to use things like enemy shells, so I started playing around with them a bit.
    4. Bartinga
      Bartinga
      • member
      • 2 kudos
      Okay. Thanks for the heads up.

      I thought up this combo based on the body position of the Arisen on accord of the weapon's arc, speed, direction and heading of the final frame, transferring to the first frame of the second skill and the third, in such a manner that it could simply be combined together to be executed smoothly in rapid succession after each other, similar like you did the Arc of Might.

      But I guess it works a tad bit more complicated than that.
  4. dustinEchoes7
    dustinEchoes7
    • member
    • 1 kudos
    This is great stuff!

    Could you also add High Frigor to Indomitable Lash?
    1. ZionVK
      ZionVK
      • supporter
      • 23 kudos
      I would appreciate it if you could make a suggestion, regardless of whether it will actually be installed.
      It's hard to find inspiration when I think about it by myself.
      I'm currently working on something else, so please wait a little while.
    2. ZionVK
      ZionVK
      • supporter
      • 23 kudos
      I tried adding
  5. clertonss
    clertonss
    • member
    • 0 kudos
    be careful when using this mod, in the cities while you're fighting drake for example, using arc of seism killed drake but the animation continued and killed several soldiers who were in the fight.
  6. warnth
    warnth
    • member
    • 1 kudos
    Hi i think version 1.01 Arc of Fury is missing animations, doesnt look like video demo
    1. Bartinga
      Bartinga
      • member
      • 2 kudos
      Yeah, I switched back to the first version because of it.
    2. ZionVK
      ZionVK
      • supporter
      • 23 kudos
      I'm sorry
      I added a process for when the motion is interrupted midway through, but it seems like that's causing the problem.
      I fixed it and it should be fine.
    3. Bartinga
      Bartinga
      • member
      • 2 kudos
      Thanks. Love it.
    4. warnth
      warnth
      • member
      • 1 kudos
      Cool thanks
  7. riandoro
    riandoro
    • member
    • 0 kudos
    This mod is effing fantastic. I'd love to see what you could do with other vocations. 
    1. ZionVK
      ZionVK
      • supporter
      • 23 kudos
      thank you
      I'm currently thinking of something I can do with Mystic Spearhand, but it's quite difficult.
  8. Malik1
    Malik1
    • member
    • 0 kudos
    This looks amazing. I hope someone makes something that looks very similar to the abyss watchers from dark souls 3
    1. ZionVK
      ZionVK
      • supporter
      • 23 kudos
      It may be possible if you are a person who can use Skill Maker.
      It's a little impossible for me to create that kind of movement.
    2. Malik1
      Malik1
      • member
      • 0 kudos
      I'll give a few suggestions for fun and maybe it will give some one inspiration if they ever read this

      Normal attacks replaced with Fighter normal attack animations and it ignites fire

      Barge animation is replaced with a tidal fury block animation that proceedes into a lunge like fighter's blink strike and it leaves a trail of fire

      Flaming spin skill, after a few normal attacks like fighter's righteous fury, the final attack animation is the fighter's full moon slash

      Flaming somersault, after a few normal attacks, the final attack animation finishes in Fighter's cloudwark slash
    3. ZionVK
      ZionVK
      • supporter
      • 23 kudos
      It's easier to get an image if you have a concrete idea.
      ...Regardless of whether I can do it with my knowledge or not.
  9. PrimaUndine
    PrimaUndine
    • supporter
    • 3 kudos
    That Arc of Fury is buttery smooth! Very nice job linking existing animations together without any awkward, robotic pauses. Skull splitter on Warrior just makes sense since Hammer can do the same thing in Monster Hunter, so thank you for letting me relive that too. 
    1. ZionVK
      ZionVK
      • supporter
      • 23 kudos
      I took great care in connecting the animations.
      If it's rattled, it's definitely not cool.
      Skull Splitter didn't handle the landing well, so I decided to take this form as a last resort.
      I hope you enjoy it
    2. PrimaUndine
      PrimaUndine
      • supporter
      • 3 kudos
      The automatic critical attack animation on landing can be a bit tricky to get used to, especially since it just doesn't activate at all if you fall too high(not high enough for fall damage, but high enough for your character to squat down even more on landing). This is mostly noticeable as a Warfarer who levitates a lot. 

      Otherwise, heavy guillotine is still proving to be a staple in my combos!
    3. ZionVK
      ZionVK
      • supporter
      • 23 kudos
      Sorry, I was checking at level ground and forgot to check at high altitude.
      I have uploaded the corrected version, please check it.
    4. PrimaUndine
      PrimaUndine
      • supporter
      • 3 kudos
      Oh wow, that was quick! Can confirm it's working at all altitudes where fall damage isn't incurred. Thanks!
  10. 0oGHXSTo0
    0oGHXSTo0
    • member
    • 0 kudos
    very cool! i would like to see a dark mystic knight skill set for fighter :3 (lightning, and darkness shells)
    1. ZionVK
      ZionVK
      • supporter
      • 23 kudos
      It would be nice to be able to use enemy shells as well.
      I'm a beginner when it comes to lua scripts, so I'm not very good at it.
      I'm sure Skill Maker can make it more reliably, but I can't seem to use it properly.