Mod still working for anyone? Booted up & got a script error message so I updated the mod after uninstalling the previous version via Fluffy No longer getting script error messages but the mod isn't working despite seeing it listed & active in REFramework Suggestions?
The warrior now became a real warrior. Hey ZionVK if you are taking suggestions, How about this for a physical type of combo?
Start with a charged "Razing Sweep", followed with the second, third, and fourth strikes of the "Windstorm Slash" with max rate of strike speed, then finishing with a charged "Heavenward Sunder". A 7 hit combo.
The animation is surprisingly not divided into details, so it is difficult to cut out only the xth stage of a continuous attack. Also, I had given up on issuing attacks with the same ID over and over again, but after hearing the opinions, I came up with something. I won't know if it will work unless I try it.
I can't seem to get it to work. I think the middle attack of "Windstorm Slash" is a normal attack, but perhaps because it has a charged attack, the animation specification seems to be different from other weapons, and after trying various things, I wasn't able to specify it properly. do not haveAs a by-product, some inspiration came to me, and I was able to use things like enemy shells, so I started playing around with them a bit.
I thought up this combo based on the body position of the Arisen on accord of the weapon's arc, speed, direction and heading of the final frame, transferring to the first frame of the second skill and the third, in such a manner that it could simply be combined together to be executed smoothly in rapid succession after each other, similar like you did the Arc of Might.
But I guess it works a tad bit more complicated than that.
I would appreciate it if you could make a suggestion, regardless of whether it will actually be installed. It's hard to find inspiration when I think about it by myself. I'm currently working on something else, so please wait a little while.
be careful when using this mod, in the cities while you're fighting drake for example, using arc of seism killed drake but the animation continued and killed several soldiers who were in the fight.
I'm sorry I added a process for when the motion is interrupted midway through, but it seems like that's causing the problem. I fixed it and it should be fine.
That Arc of Fury is buttery smooth! Very nice job linking existing animations together without any awkward, robotic pauses. Skull splitter on Warrior just makes sense since Hammer can do the same thing in Monster Hunter, so thank you for letting me relive that too.
I took great care in connecting the animations. If it's rattled, it's definitely not cool. Skull Splitter didn't handle the landing well, so I decided to take this form as a last resort. I hope you enjoy it
The automatic critical attack animation on landing can be a bit tricky to get used to, especially since it just doesn't activate at all if you fall too high(not high enough for fall damage, but high enough for your character to squat down even more on landing). This is mostly noticeable as a Warfarer who levitates a lot.
Otherwise, heavy guillotine is still proving to be a staple in my combos!
It would be nice to be able to use enemy shells as well. I'm a beginner when it comes to lua scripts, so I'm not very good at it. I'm sure Skill Maker can make it more reliably, but I can't seem to use it properly.
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Booted up & got a script error message so I updated the mod after uninstalling the previous version via Fluffy
No longer getting script error messages but the mod isn't working despite seeing it listed & active in REFramework
Suggestions?
Due to the update, REFramework became temporarily unusable, but I installed the latest version and it is working.
Does this always happen with each DD update?
I can't thank the creator of REFramework for responding so quickly.
Hey ZionVK if you are taking suggestions, How about this for a physical type of combo?
Start with a charged "Razing Sweep", followed with the second, third, and fourth strikes of the "Windstorm Slash" with max rate of strike speed, then finishing with a charged "Heavenward Sunder". A 7 hit combo.
What do you think?
Also, I had given up on issuing attacks with the same ID over and over again, but after hearing the opinions, I came up with something.
I won't know if it will work unless I try it.
I thought up this combo based on the body position of the Arisen on accord of the weapon's arc, speed, direction and heading of the final frame, transferring to the first frame of the second skill and the third, in such a manner that it could simply be combined together to be executed smoothly in rapid succession after each other, similar like you did the Arc of Might.
But I guess it works a tad bit more complicated than that.
Could you also add High Frigor to Indomitable Lash?
It's hard to find inspiration when I think about it by myself.
I'm currently working on something else, so please wait a little while.
I added a process for when the motion is interrupted midway through, but it seems like that's causing the problem.
I fixed it and it should be fine.
I'm currently thinking of something I can do with Mystic Spearhand, but it's quite difficult.
It's a little impossible for me to create that kind of movement.
Normal attacks replaced with Fighter normal attack animations and it ignites fire
Barge animation is replaced with a tidal fury block animation that proceedes into a lunge like fighter's blink strike and it leaves a trail of fire
Flaming spin skill, after a few normal attacks like fighter's righteous fury, the final attack animation is the fighter's full moon slash
Flaming somersault, after a few normal attacks, the final attack animation finishes in Fighter's cloudwark slash
...Regardless of whether I can do it with my knowledge or not.
If it's rattled, it's definitely not cool.
Skull Splitter didn't handle the landing well, so I decided to take this form as a last resort.
I hope you enjoy it
Otherwise, heavy guillotine is still proving to be a staple in my combos!
I have uploaded the corrected version, please check it.
I'm a beginner when it comes to lua scripts, so I'm not very good at it.
I'm sure Skill Maker can make it more reliably, but I can't seem to use it properly.