Dragon's Dogma 2
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BeerShigachi

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beershigachi

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About this mod

You can optimize the spell damage/AoE size/and more by yourself. To increase the game difficulty or OP.

Requirements
Permissions and credits
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100% OF PROFITS GO TO CHARITY! SHOW YOUR SUPPORT BY DOWNLOADING THEM!

What this does
you can adjust weapon skills(spells) attack damage rate through script. so you dont need to unpack PAK file and pack them or depend on someone's design.
all of damage multiplier is literally multiplier so if you want to increase damage of the spell 20% then set to 1.2
additionally you can adjust other attributes such as internal attack count of thundermine(which is already implemented.) I will add more things to adjust thru updates.

FUTURE UPDATE
add more spells as my character learn new weapon skills(spells).
add more attribute such as lifetime of spells
add an option to apply the effect to NPCs(currently damage config only works for a player.)

IMPORTANT NOTE

I DO NOT ACCEPT REQUESTS/SUGGESTIONS FOR THIS MOD. I will focus on the updates i mentioned above.

Installation
  • Ensure you meet the requirements
  • Unzip the zip file
  • Place variable_magic.lua underpath/to/Dragons Dogma2/reframework/autorun/


MY MODS
Immersive Levitate
Ordinary Offensive Magic

How to customize

  • open varibale_magic.lua in text editor or any IDE(if you are familier with these editors)
  • Adjust the values from the line says config. DO NOT TOUCH AFTER THE LINE SAYS DO NOT TOUCH. Modify the values on the right side of the '=' symbol. The values have to be float like 1.0 not 1. or if the value is not a number you can set boolean(true or false)
  • save the file then restart game(if you change boolean values you have to restart) or reload the script file from REFramework menu -> ScriptRunnner -> Reset Script
LIST OF SPELLS YOU CAN MODIFY-- CONFIG: 1.0 as vanilla value. every values have to be float number. use float like 1.0 not 1.
-- damage multipliers
local FLAGRATION_MULTIPLIER = 1.0
local LEVIN_MULTIPLIER = 1.0
local FRIGOR_MULTIPLIER = 1.0
local ANODYNE_ATTACK_UNDEAD_MULTIPLIER = 1.0
local SEISM_MULTIPLIER = 1.0
local SALAMANDER_MULTIPLIER = 1.0
local HAGOL_MULTIPLIER = 1.0
local THUNDERMINE_DAMAGE_MULTIPLIER = 1.0
local DECANTER_SAP_MULTIPLIER = 1.0
local FLARE_MULTIPLIER = 1.0
local EMPYREAN_MULTIPLIER = 1.0
local EMPYREAN_ATTACK_UNDEAD_MULTIPLIER = 1.0

-- Spell effect size(area) scale: setting 2.0 means 2 times bigger.
local FLAGRATION_SIZE_SCALE = 1.0
local LEVIN_SIZE_SCALE = 1.0
local FRIGOR_SIZE_SCALE = 1.0
local ANODYNE_SIZE_SCALE = 1.0
local HALIDOM_SIZE_SCALE = 1.0
local CELERITY_SIZE_SCALE = 1.0
local SEISM_SIZE_SCALE = 1.0
local SALAMANDER_SIZE_SCALE = 1.0
local HAGOL_SIZE_SCALE = 1.0
local THUNDERMINE_SIZE_SCALE = 1.0
local FLARE_SIZE_SCALE = 1.0
local EMPYREAN_SIZE_SCALE = 1.0 -- CAUTION: NOT GOOD FOR YORU EYES!!

-- SUPER OP if you want
-- CHANGE THIS VALUE TO true REQUIRES RESTART THE GAME! set this true to keep pulsing until running out of the orb lifetiem.
local UNLIMITED_THUNDERMINE = false