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BeerShigachi

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beershigachi

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About this mod

No more weak mage/sorcerer normal attack.
This mod changes vanilla behavior of mage/sorcerer normal attack into rapidshot, rapid charge shot, power shot with stamina system.
This mod is inspired by Ordinary offensive magic Zoltraak from Frieren beyond journey's end.

Requirements
Permissions and credits
Changelogs
Donations
100% OF PROFITS GO TO CHARITY! SHOW YOUR SUPPORT BY DOWNLOADING THEM!

Installation
  • Ensure you meet the requirements
  • Unzip the zip file
  • Place zoltraak.lua underpath/to/Dragons Dogma2/reframework/autorun/


To get complete mage/sorcerer overhaul, get my other mod Immersive Levitate!
Immersive Levitate
and
Variable Magic


Features
  • Rapid Shot: Saturation magic attack. No cost of stamina.
  • Quick Charge Shot: combo from Rapid Shot or Power Shot. Can shoot repeatedly.
  • Power Shot: Charge longer to deal more damage in exchange of stamina. If you set longer charge period this deals more damage as you charge longer.

Control
  • Rapid Shot: Hit normal attack button.
  • Quick Charge Shot: Hold normal attack button after rapid shot or power shot(before the animation end). can be used repeatedly.
  • Power Shot: Hold normal attack button. if you press normal attack button before normal attack animation ends it will turn into rapid charge shot.


How to customize
if you don't want to be too OP, try the default configuration!

  • open zoltraak.lua in text editor or any IDE(if you are familier with these editors)
  • Adjust the values from line 5 to 10 (see below). Modify the values on the right side of the '=' symbol. The values have to be float like 1.0 not 1
  • save the file then restart game(if you change DELAY_EXPLOSION you must restart the game) or reload the script file from REFramework menu -> ScriptRunnner -> Reset Script
-- CONFIG: every values have to be float number. use float like 1.0 not 1.
local POWER_ATTACK_CHARGE_PERIOD = 3.0 -- 1.0 as default. longer charging period results higher damage.
local RAPID_CHARGE_PERIOD = 0.5 -- 1.0 as default
local COMBO_INTERVAL = 0.1 -- default: 0.28
local COMBO_ATTACK_RATE = 1.5 -- defalut: 1.0
local POWER_ATTACK_RATE = 2.0 -- defalut: 1.0: CAUTION: set this value too high result OP!
local BURST_BOLT_EXPLOSION_RATE = 1.0 -- defalut: 1.0: Burst bolt blob's exlosion. to avoid OP set around 0.9
local ALLIVIATE_STAMINA_COST = 100.0 -- higher value expend less stamina.
local DELAY_EXPLOSION = 0.1 -- default: 3.0 :set lower for insta explosion. require restart the game.

-- CONFIG: VFX_SIZE_SCALE
-- Big(around 5.0) VFX will easily collide with obstacles/terrain/enemies. and looks so low resolution.
local NORMAL_SHOT_SCALE_X = 1.0
local NORMAL_SHOT_SCALE_Y = 1.0
local NORMAL_SHOT_SCALE_Z = 1.0
local RAPID_CHARGE_SHOT_SCALE_X = 2.0
local RAPID_CHARGE_SHOT_SCALE_Y = 2.0
local RAPID_CHARGE_SHOT_SCALE_Z = 2.0
local POWER_SHOT_SCALE_X = 2.5
local POWER_SHOT_SCALE_Y = 2.5
local POWER_SHOT_SCALE_Z = 2.5
local BURST_BLOB_SCALE_X = 1.0
local BURST_BLOB_SCALE_Y = 1.0
local BURST_BLOB_SCALE_Z = 1.0
local BURST_EXPLOSION_SCALE_X = 1.0
local BURST_EXPLOSION_SCALE_Y = 1.0
local BURST_EXPLOSION_SCALE_Z = 1.0



IMPORTANT NOTE
Support Warfarer version 2.4.0 or higher

Futureworks
  • damage modifier for pawns. although pawns barely use normal attack.