Dragon's Dogma 2
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underscore

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underscoreJ1

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Feminine mesh adjusted to look a bit muscular. Info and helpers for basic body mesh edits.

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Feminine mesh adjusted to look a bit muscular. Some armor and clothes adjusted to fit.  There's only one mesh for all types of characters, so it affects all.  Set "Mesh Quality" to "Max" in Graphics Options or you may see lower LOD versions of clothes.

This was a proof-of-concept project for mesh editing - don't expect too much.  Thanks to the people on DD2 Discord!

UPDATE: masculine mesh proof of concept mod uploaded in optional files.  Sort of Popeye the Sailor arms.

Install with Fluffy Mod Manager.  No other requirements.

Steps to reproduce (body meshes only - for clothes/armor just use "Blender Dragon's Dogma 2 import/export suite" only (just make sure to include all LODs to avoid crashing):
Assume: Blender 3.6+ and Noesis already installed and working knowledge of ReTool; example uses feminine body mesh
1. Use ReTool to unpack mesh file natives\stm\character\_kit\body\body_000_f\body_000_f.mesh.231011879
2. Get "Blender Dragon's Dogma 2 import/export suite" from https://github.com/Feuleur/blender-dd2-tools-suite and install in Blender
3. Import body_000_f.mesh.231011879 using DD2 script mesh import with default settings -or- start with example .blend file
[Make some edits to the mesh using sculpt or whatnot.  Don't add vertices or change vertex order - the method described here will only handle changing vertex positions.  Don't worry about normals, etc. - the game seems to compensate, except in menus.]
4. Export to DD2 mesh using DD2 script export with default settings (exported file should be 1475kb)
5. Open exported DD2 mesh in Noesis with fmt_RE_MESH-Noesis-Plugin from https://github.com/underscoreJ1/fmt_RE_MESH-Noesis-Plugin-vertex-data-dump-hack
6. Export from Noesis to DD2 mesh again using "Main output type" dropdown (this is the hacky part of the script).  When it asks to "Choose a .MESH file to export over", browse to select the original body_000_f.mesh.231011879 (exported file should be 230kb)
7. Get Smalley's python script in optional files and extract somewhere
*** If you need to install Python for this, be extra careful to get stuff from a safe place - for example, Microsoft Store Python 3.11 will do ***
8. Put the original body_000_f.mesh.231011879 in the "2. Destination" subfolder
9. Put your 230kb vertex data dump in the "1. Source" subfolder
10. Run convert.py
11. Get your final body_000_f.mesh.231011879 from the "3. Output" subfolder
12. Final body_000_f.mesh.231011879 file should be 2269kb, just like the original.  Toss it in a pak file using ReTool and install with Fluffy Mod Manager.  Enjoy!

* Note, there's a weird mistake in a few vertex positions on the left ankle, which makes it look different in-game.  It can be fixed by snapping a few vertices to new positions.  The example .blend file has the correct fix for this.