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Last updated
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Created by
alphaZomegaUploaded by
alphaZomegaVirus scan
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Activity logs
This page was last updated on 03 January 2025, 10:24PM
- Changelogs
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Version 1.19
- Added 'Enemy Skill' mod capability, Skill Maker can now give skills to enemies and NPCs
- Improved summon AI
- Summons will now follow you
- Added 'Summon Speed' node option to control the speed of summons
- Added 'Summon Color' and its material/variable search text to change the colors of a summon
- You can now edit node settings under 'Node.smnode_copy' in Custom Function without changing the node permanently
- You can re-trigger a skill while it's already running if you list it as a requirement for itself in Skill States
- Added 'Possess Enemy' node option (used with 'Soft Lock') to take control of or resurrect enemies and make them like summons
- NPCs no longer chase summons around
- 'Target' cast type now can use position/rotation offsets
- Added 'Damage Type' node option for shells and player to make hits blow the enemy away etc
- Node boons now remember previous node boons correctly and restore them after the current one is over
- 'Abs. Lifetime' now deletes shells that exist beyond their lifetime
- Skills and the Enemy Skill menu can now be used in separate windows
- More shells are be colored now
- You can now add position and rotation offsets to 'Crosshair' rotation type for 'Player' cast type
- Added enemy behaviors for summons and enemy skills
- Added 'Double Tap' button press functionality for activating skills
- Optimized how changing shell colors works (was a major FPS drain with flashy skills)
- You can now use "Custom Motion" on any node
- Added 'Hit Contact' skill activation option to activate only when actually hitting the enemy
- Added 'Button Type' option to let you trigger skills by double-tap or holding a button
- Summoned bosses now have floating health bars
- Added 'Action VFX Coloring' to color non-shell effects created by actions
- Changed internal variable names from 'spell' to 'skill' and 'shell' to 'smnode' (this means skills from v1.19+ will not work in older versions)
- Updated UI to be more clear
- Many other small changes
- Added support for imgui themes from _ScriptCore v1.1.8+
- Added the ability to drag-and-drop skills to different locations in the list by dragging on the 'Enabled' checkbox and releasing it on other skill's checkboxes
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Version 1.18
- Fixed most bugs caused by the October DD2 updates
- Disabled summoning of skeletons and bandits to prevent crashing
- Fixed summons attacking and hurting the player (broken with game updates)
- Added 'Turn Speed' node option for turning slower/faster with 'Turn to Analog Stick'
- Added 'Hide UI' Skill Setting to manually disable a Skill from appearing in the in-game UI
- Added interpolation frames option to 'Custom Motion/Frame'
- Added start frames (in parenthesis) for 'Skill States' text box in States
- Added 'GameTime' variable to 'Custom Function' to tell the current time (accounting for pause), and removed 'ElapsedTime'
- Added 'ReachedEnemy' function to 'Custom Function' to tell when Pl Soft Lock target has been approached
- Added 'ActiveSummons' variable to 'Custom Function' to manage all spawned summons
- You can now input 'nil' as the Custom Motion motlist and just use known bankID and motionID to play animations
- Typing '1' while trying to type '13' into Skill Duration will no longer set the duration to 1 second while still typing
- Added 'Mirror Wp' node option to mirror weapon to other hand
- Added 'Mirror Time' node option to set the duration of mirroring
- Updated and added some bundled Skills included with the mod
- Fixed issues with ballista and some other special controls
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Version 1.17
- Fixed rotation offset not applying to 'Player' cast type projectile launches
- Skyfall position offset is now relative to the camera when on camera-relative mode
- You can now test shells by double clicking on them in their node listboxes
- Hitstop is now accounted for during skill timelines
- Added 'Load Controls' checkbox for individual skills
- Fixed bug with 'Pl Soft Lock'
- Added 'Towards Pl Soft Lock Target' option for Player Velocity Type node option
- You can now use 'Turn Player' on any node
- Added 'Hold' function to 'Custom Function' for nodes, allowing pausing of a skill's timeline
- Added 'RepeatNode' function to 'Custom Function' for nodes, allowing a restart of the current node
- Default Skill slots are now disabled until you edit them
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Version 1.16
- Added 'Hitbox Frame' to states
- Descriptions for loaded skills are now always shown as tooltips and will show in the Skills list box
- Mirroring can now last as long as the action, not limited to node time
- Dragging numbers now counts as only one Undo action
- Added 'Activation Function' custom Lua function for checking if a Skill is ready to activate
- 'Action Speed' can now be applied on any node
- Fixed ingame GUI crashes
- Added 'Simplify Action' Node option for running only the animation part of an action
- After jumping to an enemy w/ soft-lock, offsets are no longer applied
- Shell scale is now X, Y, Z and can be optionally scaled together
- When 'Soft Lock' is used with 'Aim Up/Down', a limited projectile soft-lock will take effect where enemies near the crosshair and aligned with the player's direction will be autoaimed at
- Simplified UI for nodes: Copy/paste buttons now in context menu, nodes start collapsed and have A|S|P|C icons for action, shell, speed and camera dist
- Added 'Pl Move Speed' option to move the player forward/backward during a node
- [Reupload] - 'Pl Move Speed' is now combined with 'Pl Velocity', and is used with 'Constant Speed" checkbox is checked
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Version 1.15a
- Added 'Pl Velocity' and 'Pl Velocity Type' node options (moves the player in a direction during a node)
- Added 'Decorative' Shell option for nodes (makes them not collide with anything but terrain)
- Added 'Abs. Lifetime' Shell option for nodes (makes a shell not disappear before its lifetime is up)
- Added 'Force Reset Camera Distance' mod option (makes the camera reset to a constant distance between skills)
- Added 'Aim Up/Down' Node option (lets a 'Player' cast-type shell be aimed up or down with the camera)
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Version 1.15
- All position offsets are now rotated more accurately
- Added 'Custom Motion' text box to node options
- Fixed Player issue with Custom Function
- Added 'ActiveSkills' to custom function
- Camera distance is now reset when clicking "Reset Player State" or when resetting scripts
- [Reupload] fixed Custom Motion not working, added new sample skills
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Version 1.14a
- Fixed Camera Distance getting stuck
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Version 1.14
- Added 'Boon Coloring' node option
- Saving a Skillset with some skills disabled will only save the enabled skills
- Added '+' delimiter for 'Skill States' to make it required to be using multiple skills at once to execute a skill
- Added new variables to 'Custom Function', allowed it to run on blank nodes
- Skills now play when you change their "Time" timeline
- Tweaked "Turn to Analog Stick" to be more responsive
- Added Copy/Paste buttons for Skills and Nodes
- Added 'Undo' and 'Redo' hotkeys
- Added 'Turn to Analog Stick (Fast)' turn option for nodes
- Added 'Damage Multiplier' Spell option
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Version 1.13
- Added 'Custom Function' node option for running custom Lua code for a node
- Added missing summon actions
- Adjusted/fixed 'load controls' checkbox
- Made it so unmodded arrows will be not be fired after a 'Prepare' arrow animation with 'Hold' checked
- Fixed an issue with camera distance / offset
- Added 'Boon Type' node option
- [REUPLOAD] Fixed issues with skills sometimes cancelling early and Skyfall not working
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Version 1.12
- Stamina now regenerates while casting only if in a 'Locomotion' action for 1+ seconds
- Added 'Mirror' node option for flipping animations left-to-right
- Added 'Hold Button' Skill Settings checkbox to make skills cancel if their hotkey is released and play while it's held down
- You can now hold [UI Modifier] while changing any node property and it will change the same property for all nodes below the one you're changing
- Dampened 'Move Cam for Crosshair' camera move speed
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Version 1.11a
- Changed shell coloring technique
- Added 'Clear Skills on Load' Skillset option
- Added 'Load Controls' checkbox for each Skillset
- Adjusted summon behavior
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Version 1.11
- Changed 'Use Modifier' spell option to 'Activation Controls' with options for with or without 'Switch Weapon Skill' pressed
- Added 'Automatic' skill option to make skills able to execute automatically
- Increased effectiveness of fall height resetting when doing skills while falling
- Allowed layers of 'Action Speed's from different skills
- Updated in-game GUI to display Switch Weapon Skill (and non-SWS) skills
- Added node option 'No Attach Rotation' for Player cast-type to allow shell to be attached without rotating with the player
- More controls adjustments
- Fixed 'Job' State
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Version 1.10
- Added 'Hostile Summon' checkbox
- Matched in-game GUI text to original text color
- Made summon positions/rotations work better with 'Previous Shell'
- Keybindings are now enforced so the game cant rebind them while unbound
- Added 'True Hold' node option to force the 'prepare' animation to be completed 100%
- Added 'Weapon Type' option for limiting skills to a particular weapon type
- Added 'Double Click to Preview' feature to Actions list box
- Enabled skills to be triggered while aiming a bow without disabling aiming
- Added 'Minimum Frame' and 'Minimum Frame (Upper Body)' to 'States' section
- 'Configs' were renamed to 'Skillsets'
- Added 'Max Skills' and 'Max Configs' mod options
- Compatibility with 'Monster Infighting' v1.03
- [Reupload] Fixed bugs with missing hotkeys, attempted to fix R3 bug
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Version 1.09a
- Reverted 'Hold' spellcast change from 1.09 (for now)
- Added Skyfall option 'Skyfall Cam-Relative', on by default but off in old spells that dont have it
- Adjusted cancel button and ingame GUI buttons for 'L1 or L2 to Switch Weapon Skill, L1 to Spell Cancel'
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Version 1.09
- 'Hold' spellcast actions must now be fully charged before letting go
- Reworked 'L1 + L2 to Sheathe/Unsheathe' controls to prevent bad bindings
- Added 'L1 or L2 to Switch Weapon Skill, L1 to Spell Cancel' mod option
- Loading Skills no longer loads the skill 'Use Modifier' and 'Use Modifier (2nd)' options
- Changed default Modifier2 to LB (L1) and adjusted in-game GUI to display accurate controls
- Refactored / improved 'Previous Shell' cast type; Fixed position offset and random-desyncing, also enabled Soft Lock for it
- Added 'Config Modifier' hotkey and set Config shortcuts to use it
- Added in-game GUI display for configs
- Disabled friendly fire on neutral NPCs during combat
- Added 'Hold Coloring' node option for custom colors of prepare spells
- Fixed "Player" cast type "Joint" and "Player Base" rotation types launching projectiles at camera rotation
- Enabled "Soft Lock" for all cast types
- Fixed camera twirling with Frigor / Firestorm etc cast actions
- Adjusted summon behavior, may follow to some extent
- Skyfall is now camera-relative rather than player relative
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Version 1.08
- 'Previous Shell' now has position and rotation offsets
- 'Previous Shell' can now attach to summons
- Equipped bandits, goblins and skeletons are now summonable
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Version 1.07a
- All timers now run only when the game is unpaused; mod runs all the time
- Fixed bug with Config hotkeys not using modifier
- Fixed summon Attack Rate
- Added 'Modifier 2' hotkey for skills 13-24
- Ingame UI now displays skills 13-24 when appropriate
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Version 1.07
- Adjusted summon AI, summon list, summon attack rate
- Added 'Pl Soft Lock' node option to snap the player towards nearby enemies
- Fixed crashing issues with In-game GUI
- In-game GUI spell names are now checked for ' - ', and only the text after ' - ' is displayed
- Added 'Summon Action' option to make a summon perform an action when spawned
- Summoned enemies now will face the nearest enemy to wherever they spawned
- Added list boxes to 'Load Skill' and 'Enemy Action'
- Fixed issue with projectiles not aiming into empty sky correctly
- Fixed 'Previous Shell' not carrying over last position when previous shell expired
- Fixed summon spawn freeze
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Version 1.06
- Added summons (can spawn an allied enemy at the shell location)
- Enabled rotation offset for Player -> Crosshair type shells
- Added "Teleport Player" node option for teleporting the player to the shell spawn location
- Gamepad ingame GUI now works with modifiers besides L2
- Added "Camera Distance" node option
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Version 1.05c
- Improved Soft-Lock
- Fixed an issue with list boxes resetting on filter use
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Version 1.05b
- Fixed d-pad ingame UI crash
- In-game UI now lights up when a spell is cast
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Version 1.05a
- Set up default hotkeys for M+KB when "Reset to Defaults" is pressed with no gamepad connected
- Fixed issues with D-pad in-game GUI display
- Set up in-game GUI display for keyboard (when used)
- Checked controls
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Version 1.05
- Renamed mod to "Skill Maker"
- Added ingame UI display for mod skills
- Added 'Display In-Game GUI' and 'Display In-Game GUI for D-Pad' mod options
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Version 1.04
- Fixed turning towards camera with Turn to Analog Stick when no input is pressed
- Added new start states (custom, aiming, climbing, sprinting) to spells
- Added "Time" seek bar to Spells
- Streamlined UI a bit, now nodes and spells light up as they're cast
- Added 'Spell States' states option to specify that a spell can only be cast while another named spell is running
- Added "Player Invincibility" and "World Speed" options to nodes
- VFX coloring should now be reset between each spell
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Version 1.03a
- Fixed issue with unsheathing randomly
- Boons, buffs, staus effects and stamina are now reset with "Reset Player State"
- Freefall now resets on midair cast
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Version 1.03
- Added list boxes with filters for Files and Shell IDs and put list boxes behind a context menu
- Integration with Google Sheets spreadsheet for file and shell names/infos in list boxes
- Added 'Configs' preset system for groups of spells loaded by hotkeys
- Adjusted spell interrupt-cancel behavior
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Version 1.02
- Nodes now are highlighted in the UI when they are being cast
- Fixed issue with player becoming unmovable
- Added 'VFX' and 'SFX' node checkboxes for shells
- Added 'Previous Shell' cast Type
- Added 'Shell Attach Type' option for Previous Shell nodes to let them attach to the previous shell
- Added 'Continuous Shell' option for Previous Shell nodes to carry over the previous previous shell
- Added 'Filter' option to sort through the actions list box
- Added 'States' section for nodes, to say which states the player can be in to start the spell
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Version 1.01
- Added 'Maximum Spell Range' mod option
- Added "Turn Constantly" node option
- Removed "Override Rotation" and "Rotate to Crosshair" in favor of "Rotation Type" combo box
- Fixed issues with modifier not inhibiting
- Changed Modifier button to work as game's Shift key (this allows holding it to keep holding spells)
- Adjusted "Soft Lock" to work correctly for Skyfall and Player Crosshair cast types (for projectiles)
- Added 'UI Modifier' button for changing multiple start-times simultaneously
- Added "Move Cam for Crosshair" option
- Added blacklist to look out for known crashing shells
- Added spell descriptions
- Added new spells from various authors
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Version 1.00
- Nexus release
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- Author's activity
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January 2025
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03 Jan 2025, 10:24PM | Action by: alphaZomega
Attribute change
'Description changed.'
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03 Jan 2025, 9:24PM | Action by: alphaZomega
File added
'Skill Maker [version 1.19]'
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03 Jan 2025, 8:39PM | Action by: alphaZomega
Attribute change
'Description changed.'
December 2024
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21 Dec 2024, 4:43AM | Action by: alphaZomega
Changelog added
'Change log added for version 1.19'
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19 Dec 2024, 8:22PM | Action by: alphaZomega
Changelog added
'Change log added for version 1.19'
November 2024
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13 Nov 2024, 5:00PM | Action by: alphaZomega
Changelog added
'Change log added for version 1.18'
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13 Nov 2024, 4:59PM | Action by: alphaZomega
File added
'Skill Maker [version 1.18]'
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13 Nov 2024, 4:32PM | Action by: alphaZomega
File added
'Skill Maker [version 1.18]'
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13 Nov 2024, 4:23PM | Action by: alphaZomega
Changelog added
'Change log added for version 1.18'
July 2024
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31 Jul 2024, 8:48PM | Action by: alphaZomega
Attribute change
'Description changed.'
June 2024
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06 Jun 2024, 11:01PM | Action by: alphaZomega
Attribute change
'Description changed.'
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06 Jun 2024, 10:59PM | Action by: alphaZomega
Attribute change
'Description changed.'
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05 Jun 2024, 3:50PM | Action by: alphaZomega
Attribute change
'Mod version changed to 1.17.'
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05 Jun 2024, 3:31PM | Action by: alphaZomega
File added
'Skill Maker [version 1.17]'
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04 Jun 2024, 2:52AM | Action by: alphaZomega
Changelog added
'Change log added for version 1.17'
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01 Jun 2024, 5:37AM | Action by: alphaZomega
Attribute change
'Description changed.'
May 2024
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28 May 2024, 3:30AM | Action by: alphaZomega
File added
'Skill Maker [version 1.16]'
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28 May 2024, 3:28AM | Action by: alphaZomega
Changelog added
'Change log added for version 1.16'
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27 May 2024, 10:57PM | Action by: alphaZomega
File added
'Skill Maker [version 1.16]'
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27 May 2024, 10:51PM | Action by: alphaZomega
Changelog added
'Change log added for version 1.16'
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- Mod page activity
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May 2025
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31 May 2025, 5:24PM | Action by: HairlineMachine
Endorsed
'Skill Maker'
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30 May 2025, 11:53PM | Action by: Bammlander
Tracked
'Skill Maker'
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30 May 2025, 8:18PM | Action by: IHeartMayo
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29 May 2025, 7:07PM | Action by: Ellxa
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28 May 2025, 10:44PM | Action by: LordVerglas23
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26 May 2025, 9:58PM | Action by: ahzurik
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26 May 2025, 6:59PM | Action by: Master34mod
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26 May 2025, 10:35AM | Action by: DeityOfBlod
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26 May 2025, 8:18AM | Action by: symbabluu37
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23 May 2025, 9:22AM | Action by: CrozeK
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23 May 2025, 5:51AM | Action by: Ntnggggg
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22 May 2025, 10:54PM | Action by: msayo
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22 May 2025, 10:11PM | Action by: msayo
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22 May 2025, 5:13PM | Action by: ChaoticRevel
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21 May 2025, 11:09PM | Action by: dirtforu
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21 May 2025, 9:38AM | Action by: xbdriver123
Tracked
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20 May 2025, 2:26AM | Action by: starvingzebra11
Endorsed
'Skill Maker'
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