The first mod was working, the last isn't anymore. Added it after DD2 update yesterday. When I check, Fluffy add the two files in a reframework directory (which I can Edit) But it seems like the file give 50/50 on the "drop/not drop" rate. I'm not sure...
The mod somehow causes the game to crash when you edit the Json files to make it drop twice as much. It works on regular enemies, but big ones causes the game to crash.
People are misunderstanding what this mod can do: There are two aspects to the mod:
Aspect 1: As modder described for every enemy when they die they have two outcomes: 1. either they will drop something or 2. they will not drop something [Mod changes drop something to 100%]
Aspect 2: when something drops - which it always will with this mod: Game usually has 5 sets of loot, set 1 could be item a, item b, item c, set2 could could be item a, item b, item d and so on.. in this aspect modder is only increasing number of drops regardless of which set of loot drops. it still does not guarantee that a tail cut of enemy will always give you tail as loot, as the set of loot that drops might not contain tail, however if a set of loot drops that does contain tail will now be x2.
I was worried about that too because the first couple of saurian tails didn't drop anything, but the third tail did.
So I wonder if the mod isn't affecting the saurian tails since they aren't monsters (looking at the lua script, it seems to only affect "enemy" drops although I could be wrong since I'm not trained in lua programming).
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Added it after DD2 update yesterday.
When I check, Fluffy add the two files in a reframework directory (which I can Edit)
But it seems like the file give 50/50 on the "drop/not drop" rate.
I'm not sure...
There are two aspects to the mod:
Aspect 1: As modder described for every enemy when they die they have two outcomes:
1. either they will drop something or
2. they will not drop something [Mod changes drop something to 100%]
Aspect 2: when something drops - which it always will with this mod:
Game usually has 5 sets of loot, set 1 could be item a, item b, item c, set2 could could be item a, item b, item d and so on..
in this aspect modder is only increasing number of drops regardless of which set of loot drops. it still does not guarantee that a tail cut of enemy will always give you tail as loot, as the set of loot that drops might not contain tail, however if a set of loot drops that does contain tail will now be x2.
if so you should mention taht in the requirements
also, side bar:
Does any know how to extract a PAK file ?
The optional file is old version,I forgot to remove it.
So I wonder if the mod isn't affecting the saurian tails since they aren't monsters (looking at the lua script, it seems to only affect "enemy" drops although I could be wrong since I'm not trained in lua programming).