will this also disable the effect when you get healed by a mage? I hate that, so many could shots I took in Photomode during combat had to be deleted because I had that stupid healing effect
thanks for the tip and sorry for the late reply, I'm getting an error when booting the game and when I load my savegame, get some damage and healed by a mage the effect still exists so not sure if I did something wrong when editing the script or else
thanks for the tip and sorry for the late reply, I'm getting an error when booting the game and when I load my savegame, get some damage and healed by a mage the effect still exists so not sure if I did something wrong when editing the script or else
Thanks for this mod, as the glow is really tiresome (it should really only be present if you need to be healed).
One side effect I did notice and wanted to report is that because it wipes all visual effects on the player, that also makes it so you cannot see the graphics for all of Magick Archer's abilities before you actually fire. This means that skills like Candescent Orb and Arctic Bolt cannot be aimed properly, because you do not see the reticle for the arc they will fly in (and in the case of Arctic Bolt, you don't see the ice block's size to gauge how charged it is only the little flash when it's completely charged).
Good evening, I would like to know if this also removes the effect that there is when we have all our weapon parts and armor reinforced by the dragonsmithing. I really don't like the effect it has.
I also dislike having the effects of buffs displayed as glowing around the character; I don't understand why they don't just show them directly on the UI icon, like Monster Hunter does so well. anyway, thks.
Any way you can figure out how to disable the blue glowing light that follows the arisen around no matter what? It's obvious at night with your lantern off.
Nice, thanks for this! This was the first MA weapon I got and I thought it was a vocation thing and HATED IT. But then reading its description turns out (thank god) it was this weapon so I just never used it again LOL.
TRUE, so unfortunate that they made the effect so atrocious!! :') I mainly made this since someone who helped me out on another mod wished for this to be fixed, I don't even play magick archer LMAO. My heart goes out to all the vanilla Militant Dove users,,,
15 comments
if not isPause and (player ~= nil) then
player:get_ObjectEffectManager():killEffectAll()
end
then it should end ALL healing effects (and whatever other effects) every frame!
One side effect I did notice and wanted to report is that because it wipes all visual effects on the player, that also makes it so you cannot see the graphics for all of Magick Archer's abilities before you actually fire. This means that skills like Candescent Orb and Arctic Bolt cannot be aimed properly, because you do not see the reticle for the arc they will fly in (and in the case of Arctic Bolt, you don't see the ice block's size to gauge how charged it is only the little flash when it's completely charged).
anyway, thks.
It's obvious at night with your lantern off.