and a "class suspension mod" is? i cant get it to work either. also, id rather have A as the dodge button. no idea if there is a config or if i can change the lua i ben using lock on mod, but the lock on is really bugging me. there is no way to turn it off and only use the dodge. this game is about to be on my shitlist. edit i removed a bunch of mods and it works maybe. havent narrowed it down yet, but am dodging atm. ty but i do emit black smoke after.. and ...
By changing the letters it works I don't know why the letter V can't be assigned in the game ? ["Auto Dodge Key"] = "V", my mouse shortcut with your mod, yes it does
Thx Edit:I just discovered key mapping with reframework
There is a small bug sometimes with Auto Dodge the smoke remains active, but you just have to reload the game for it to disappear
awesome mod! I was wondering I see the npcs sitting and lying down everywhere, can you make a mod that allows for us to do the same with our character and main pawn?
can you just explain how this works? I have put the mod in autorun, but i got text pop up after launching the game? You need to put a detailed explaination
This mod looks cool and really gives me hope that we can get a mod to double tap for rearmanent for Warfarer. I don't know why they designed the class like it is. I mean, it's nice to be able to use all the core skills, but being limited to only 3 active skills, and can't even use those unless the right weapon is in use, is kinda disappointing. Anyway, thanks again for this mod and maybe on day we'll get the double tap switch weapon mod.
this just essentially executes the thief skill, I don't see eny reason why the skill couldn't be swapped with rearmament. use it with the true warfarer mod and that should be what you need right? it's theoretically possible but way beyond my skill level. Unfortunately i have no idea how to find out what I the spell is called in the files. this is my first attempt at messing with mods on my own.
Yeah, I hear you. And even though conceptually, the idea is simple (swap dodge for rearmanent), they're different types of skills, so it seems like it would be very difficult to execute. As in, the dodge skill is a core skill for thief, so I assume it's a different type of skill from the active skill like rearmanent, higol, skull splitter, etc. Anyway, this is a step in the right direction and hopefully sometime soon someone will be able to figure it out and we can use the ultimate Warfarer! So, thanks again!
Don't worry, this will be possible very soon I'm sure. There's some modders that have figured out how to make any skill available on any vocation and weapon, and even how to cast enemy skills, so double tap to trigger rearmament should be super easy.
So, just to clarify, are you saying you use the Warfarer Switch Skills mod "only" to use rearmanet hotkey, and you use true warfarer to set the skills?
I just did a clean install of it and its working for me. Can you give me any information? what controller are you using? did you install manually or with Fluffy? did you make sure you have _ScriptCore?
Edit: Looks like I don't have the file structure right for Fluffy, I'll try to figure that out. Still works by manually placing the lua file in the Dragons Dogma 2\reframework\autorun folder.
When I place the lua file in the Dragons Dogma 2\reframework\autorun folder and ran the game .. I got an error, a bunch of red letters on the reframework ... not sure, I will wait until the .pak to run it with fluffy
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i cant get it to work either. also, id rather have A as the dodge button. no idea if there is a config or if i can change the lua
i ben using lock on mod, but the lock on is really bugging me. there is no way to turn it off and only use the dodge. this game is about to be on my shitlist.
edit
i removed a bunch of mods and it works maybe. havent narrowed it down yet, but am dodging atm. ty
but i do emit black smoke after.. and ...
just change the line 24
["RRight"] = "B (Circle)"
to
["RRight"] = "A (X)"
I don't know why the letter V can't be assigned in the game ?
["Auto Dodge Key"] = "V", my mouse shortcut
with your mod, yes it does
Thx
Edit:I just discovered key mapping with reframework
There is a small bug sometimes with Auto Dodge
the smoke remains active, but you just have to reload the game for it to disappear
See their page for instructions on how to use.
I don't know why they designed the class like it is.
I mean, it's nice to be able to use all the core skills, but being limited to only 3 active skills, and can't even use those unless the right weapon is in use, is kinda disappointing.
Anyway, thanks again for this mod and maybe on day we'll get the double tap switch weapon mod.
use it with the true warfarer mod and that should be what you need right?
it's theoretically possible but way beyond my skill level.
Unfortunately i have no idea how to find out what I the spell is called in the files.
this is my first attempt at messing with mods on my own.
As in, the dodge skill is a core skill for thief, so I assume it's a different type of skill from the active skill like rearmanent, higol, skull splitter, etc.
Anyway, this is a step in the right direction and hopefully sometime soon someone will be able to figure it out and we can use the ultimate Warfarer!
So, thanks again!
I use L1 + R3 as the hotkeys works fantastically with true warfarer mod.
Can you give me any information?
what controller are you using?did you install manually or with Fluffy?
did you make sure you have _ScriptCore?
Edit:
Looks like I don't have the file structure right for Fluffy, I'll try to figure that out.Still works by manually placing the lua file in the Dragons Dogma 2\reframework\autorun folder.