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HCL modified by Warren

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Waralchemist

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27 comments

  1. mashedpotato78
    mashedpotato78
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    Unable to enter the game, stuck in the loading module page
    1. Waralchemist
      Waralchemist
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      I am unable to recreate the issue. do you possibly have a mod that would conflict with this?
    2. mashedpotato78
      mashedpotato78
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      Conflict with all of your class suspension mods, remove them to enter the game
    3. AzzFat
      AzzFat
      • member
      • 2 kudos
      and a "class suspension mod" is?
      i cant get it to work either. also, id rather have A as the dodge button. no idea if there is a config or if i can change the lua
      i ben using lock on mod, but the lock on is really bugging me. there is no way to turn it off and only use the dodge. this game is about to be on my shitlist.
      edit
      i removed a bunch of mods and it works maybe. havent narrowed it down yet, but am dodging atm. ty
      but i do emit black smoke after.. and ...
    4. Waralchemist
      Waralchemist
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      the hotkey is really easy to change in the  lua 
      just change the line 24
      ["RRight"] = "B (Circle)"
      to 
      ["RRight"] = "A (X)"
    5. MortisVenunum
      MortisVenunum
      • supporter
      • 20 kudos
      By changing the letters it works
      I don't know why the letter V can't be assigned in the game ?
      ["Auto Dodge Key"] = "V", my mouse shortcut
      with your mod, yes it does

      Thx
      Edit:I just discovered key mapping with reframework

      There is a small bug sometimes with Auto Dodge
      the smoke remains active, but you just have to reload the game for it to disappear
  2. Arcjune
    Arcjune
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    awesome mod! I was wondering I see the npcs sitting and lying down everywhere, can you make a mod that allows for us to do the same with our character and main pawn?
    1. Arkos9
      Arkos9
      • supporter
      • 9 kudos
      hello there is a mod called emote dogma, I have binded L3 to sitting down
  3. yellowonefly
    yellowonefly
    • member
    • 5 kudos
    I would like to ask how to change it to a one-click dodge
  4. Malt0
    Malt0
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    • 2 kudos
    Thanks for the mod! It does what it says and has no bugs.
  5. Flamingowithtophat
    Flamingowithtophat
    • BANNED
    • 5 kudos
    works but its always paired with jump, so it leads to either not dashing the full sequence or jumping then dashing, i cant asthetically stand that
    1. ScorpionX4
      ScorpionX4
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      *L3*
  6. lIMITlessxx
    lIMITlessxx
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    can you just explain how this works? I have put the mod in autorun, but i got text pop up after launching the game? You need to put a detailed explaination
    1. Waralchemist
      Waralchemist
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  7. blackliger0
    blackliger0
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    This mod looks cool and really gives me hope that we can get a mod to double tap for rearmanent for Warfarer.
    I don't know why they designed the class like it is.
    I mean, it's nice to be able to use all the core skills, but being limited to only 3 active skills, and can't even use those unless the right weapon is in use, is kinda disappointing.
    Anyway, thanks again for this mod and maybe on day we'll get the double tap switch weapon mod. 
    1. Waralchemist
      Waralchemist
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      this just essentially executes the thief skill, I don't see eny reason why the skill couldn't be swapped with rearmament.
      use it with the true warfarer mod and that should be what you need right?
      it's theoretically possible but way beyond my skill level.
      Unfortunately i have no idea how to find out what I the spell is called in the files.
      this is my first attempt at messing with mods on my own.
    2. blackliger0
      blackliger0
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      Yeah, I hear you. And even though conceptually, the idea is simple (swap dodge for rearmanent), they're different types of skills, so it seems like it would be very difficult to execute.
      As in, the dodge skill is a core skill for thief, so I assume it's a different type of skill from the active skill like rearmanent, higol, skull splitter, etc.
      Anyway, this is a step in the right direction and hopefully sometime soon someone will be able to figure it out and we can use the ultimate Warfarer!
      So, thanks again!
    3. EdgiestAlex
      EdgiestAlex
      • member
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      Don't worry, this will be possible very soon I'm sure. There's some modders that have figured out how to make any skill available on any vocation and weapon, and even how to cast enemy skills, so double tap to trigger rearmament should be super easy.
    4. Waralchemist
      Waralchemist
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      Ive been using https://www.nexusmods.com/dragonsdogma2/mods/512 
      I use L1 + R3 as the hotkeys works fantastically with true warfarer mod.
    5. blackliger0
      blackliger0
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      So, just to clarify, are you saying you use the Warfarer Switch Skills mod "only" to use rearmanet hotkey, and you use true warfarer to set the skills?
  8. HCLHCLHCLHCL
    HCLHCLHCLHCL
    • member
    • 11 kudos
    Thanks a lot!
    1. Waralchemist
      Waralchemist
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      Thank you, I only recently started to learn coding so I appreciate the opportunity to open one of these up and have a "Hey, I can do that!" moment.
  9. rnigro7
    rnigro7
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    Not working
    1. Waralchemist
      Waralchemist
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      I just did a clean install of it and its working for me.
      Can you give me any information?
      what controller are you using?
      did you install manually or with Fluffy?
      did you make sure you have _ScriptCore?


      Edit: Looks like I don't have the file structure right for Fluffy, I'll try to figure that out. 
      Still works by manually placing the lua file in the Dragons Dogma 2\reframework\autorun folder.
    2. Waralchemist
      Waralchemist
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      should be fixed and now working with Fluffy.
    3. rnigro7
      rnigro7
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      When I place the lua file in the Dragons Dogma 2\reframework\autorun folder and ran the game .. I got an error, a bunch of red letters on the reframework ... not sure, I will wait until the .pak to run it with fluffy
    4. Waralchemist
      Waralchemist
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      should just be able to drop the .rar into Fluffy.