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HCL

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HCLHCLHCLHCL

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34 comments

  1. jayk3368
    jayk3368
    • supporter
    • 6 kudos
    Dodge still works with the Jan 2025 update of the game. 
  2. yellowonefly
    yellowonefly
    • member
    • 5 kudos
    I would like to ask how to change it to a one-click dodge
  3. Del72
    Del72
    • member
    • 0 kudos
    Hello, I'm getting a ScriptRunner error "Hotkeys not found." It's actually much longer than that. I get the error when I start the game and when I try to reset the script. The dodge functionality is not working. I have all the requirements installed and up to date. Please help!
  4. Asafyasso
    Asafyasso
    • supporter
    • 2 kudos
    2. Auto dodge: Hold keyboard "X" key, you will be able to automatically dodge all
    incoming damage. This function slowly drain your stamina, the draning
    rate is configurable.

    now working for me/.
  5. mrnahgooyen
    mrnahgooyen
    • supporter
    • 11 kudos
    there's a little bug where the visual effect will be permanent until you reload the save. I've noticed it stays after some fights, not all. idk what the cause is 100% but i'll keep testing

    edit: it got it to occur when organizing my inventory. when i opened my inventory i had no effect on but after removing items and crafting when it exit, my character had the effect. probably because i use controller and bound dodge to circle/B
    1. HCLHCLHCLHCL
      HCLHCLHCLHCL
      • member
      • 11 kudos
      I think by replacing
      re.on_frame(function ()with
      re.on_application_entry("LateUpdateBehavior", function()
      local GuiManager = sdk.get_managed_singleton('app.GuiManager')
      if GuiManager:call("isPausedGUI") then return end
      may fix this issue as it will stop any effect when the inventory menu is open, but I need more test.
      I will try to fix this issue in the next update. For now you can set "AutoDodgeVisualEffect" into false.
    2. vawwyakr
      vawwyakr
      • member
      • 0 kudos
      Yes its very annoying.  I'm turning into a blurry smoke monster constantly...but I also like being able to dodge....
    3. vawwyakr
      vawwyakr
      • member
      • 0 kudos
      So tried the replacement you suggest above and it didn't seem to stop it.
  6. Vendarr
    Vendarr
    • premium
    • 212 kudos
    Great mod, thank you for sharing this.
  7. JerryMan68
    JerryMan68
    • premium
    • 0 kudos
    Love it, especially since it lets you animation cancel. (Also self-knockback cancel)

    (And when I took a look at it I realized how much of a pain in the arse discovering the needed calls must have been to find, I'm going to abhor figuring out how to detach the Archer kick from the bow).

    Only thing I'd say is the DodgeCD is a little bit low, you can get stuck in one perpetual direction if spammed (As it seems dodge is reliant on character model direction, if you spam dodge with the current CD the character never gets their direction changed, could be wanted, could not)
  8. Jake8761
    Jake8761
    • supporter
    • 0 kudos
    mod seems to be working fine but getting an error in scriptrunner and my script runner is up to date

    last script error: sol runtime error: ...on\dragons dogma 2\reframework\autorun\hcl_autododge. lua:121: attempt to index a nil value stack traceback:
    ...on\dragons dogma 2\reframework\autorun\hcl_autododge. lua:121: in function<...on\dragons dogma 2\reframework\autorun\hcl_autododge
    lua:120>

    thanks!
    1. HCLHCLHCLHCL
      HCLHCLHCLHCL
      • member
      • 11 kudos
      I am sorry. I will check this.
    2. Jake8761
      Jake8761
      • supporter
      • 0 kudos
      no prblem! :) like i said the mod seems to be working regardless of the error so its not a big deal i dont think. i noticed after playing for a bit the error went away but after closing and relaunching the game it appears again. awesome mod appreciate it!

      edit: seems to go away a minute or so into the game if you press "reset scripts" in scriptrunner so maybe its not finished initializing or something until your in the game for a minute then need to reset the script idk lol just trying to give as much info as i can with it.
    3. HeyJoeHUN81
      HeyJoeHUN81
      • supporter
      • 13 kudos
      I can confirm too, I have got exactly this same error msg. in REFramework once the game is booted with this mod, at the main menu / home screen already.
    4. HeyJoeHUN81
      HeyJoeHUN81
      • supporter
      • 13 kudos
      Update: After more testing, again I just confirm the same as the others: once I load a save point and actually playing the game the reset scripts option in REFramework works, no more error message in REFramework after. But the visual glitch also really happens, for example I got poisoned during a fight and the visual effect of the poison still was on screen after I already used a potion to sure my Arisen. I guess, I just switch off the auto dodge visual effect as you recommended because the mod itself really cool, I like to use dodge too during my fights :)
  9. zhoudan001
    zhoudan001
    • member
    • 0 kudos
    Can you resolve the issue where upon grabbing onto a monster and activating Auto Dodge, it causes you to be dislodged from the monster and fall off?
    1. HCLHCLHCLHCL
      HCLHCLHCLHCL
      • member
      • 11 kudos
      I will try this.
  10. AzzFat
    AzzFat
    • member
    • 2 kudos
    thank you. testing out now.
    you may want to package the next one in a couple less sub folders. had to mess around a bit. some might not bother and just give up trying to get it installed and working
    1. HCLHCLHCLHCL
      HCLHCLHCLHCL
      • member
      • 11 kudos
      Of course. I just want it to work with Fluffy mod manager, but I didn't test whether it works.