Could you use this to make Warfarer skills instant? As in no need to use Rearmament to swap to a weapon first only to then use it's skill, just press the skill-button, the weapon auto-swaps and uses the skill instantly?
I understand the Skill Maker is KING, but this is all I wanted, just to add some flavor to my gameplay. Thank you.
Wouldn't work for the life of me through Fluffy for some reason, manually dropped the LUA and there were errors in REFramework, I simply toggled the mod off and back on. 👍 Works wonderfully with control as well (Steam, Paid, DS5).
NOTE: Do NOT test the default spell key bindings in town... I set an old man on fire and even after using a wakestone - the guard was not pleased... 😅🔥
Best mod for Sorcc out there. I looked so long for something that would make my sorc not be limited to 4 puny spells. This is a life saver, thank you !
Also i made a guess and replaced one of the abilities with hagol, the name is Job06.Job06_SkillAttack.Job06_CS02.Job06_CastHagol if anyone needs it (I have no idea where to find ability names)
Edit: also Empyrean Job03.Job03_SkillAttack.Job03_CastHolyShine from the modding discord linked on the reframework page Edit: I found you can view skill names in-game under reframework developer tools>ObjectExplorer>Types> scroll down until you see "app.job" etc.
Some more guesses that do things: Job06.Job06_SkillAttack.Job06_CS05.Job06_CastRockBeat Job06.Job06_SkillAttack.Job06_CS07.Job06_CastMeteorFall Job06.Job06_SkillAttack.Job06_CS08.Job06_CastVortexRage Job04.Job04_SkillAttack.Job04_CS03 - thief's ensare/implicate skill Job04.Job04_SkillAttack.Job04_CS08 - smokescreen Job04.Job04_SkillAttack.Job04_CS10 - concussive step
Great! Thank you. I find a name, the skydive is "Job07.Job07_SkillAttack.Job07_CS07.Job07_SkyDiveLanding" This one will not jump but just bash on the ground and deal the damage, save the time, even better.
I'm literally just guessing by following the format of Job04.Job04_SkillAttack.Job04_CS10 and changing the numbers, I believe HCL pulled together the ID's from different sources so there isn't really a tutorial for that (unless you want to learn how to extract the game's assets which is a whole thing). Edit: Job07 is the duospear, CS05 is the shield, CS03 is dragouns foin (the rush ability)
Good thankyou, and maybe you know why if i put some movement skill my character don't move when using it? i tried the Job04.Job04_SkillAttack.Job04_CS10 - concussive step without success And then, how you figure out the "Job06_CastRockBeat" part? how can i know the string name of a skill? it's mandatory or i just need the "Job00.Job00_SkillAttack.Job00_CS00" part?
Okay i fugure it out, at least the skills that i want ... just i have a problem with wild furie, his id is "Job07.Job07_SkillAttack.Job07_CS10", but when i use it it cast just the first it again and again without continue the combo, maybe you can help me with this?
I think it's because of the way the script works, it just executes an action but doesn't really request your character to properly start using a skill (and then use follow up attacks/skills). So it executes the first action in the wild furie skill chain but hitting the button again just runs the same script to execute the first action.
I am getting the an error message upon boot up after copying the lua files into the autorun folder:
sol:runtime error:...on\Dragons Dogma 2\reframework\autorun\HCL_CastMagic.lua:5: module 'Hotkeys/Hotkeys' not found: no field package.preload['Hotkeys/Hotkeys'] no file 'C\: Program Files )x86)\steamapps\common\Dragons Dogma 2\lua\Hotkeys/Hotleys.lua'
it continues on in repetition.
Anyone have any ideas? If I remove the mod lua the error doesn't appear so it is the lua file causing it.
hi can some one help me? in the begining it workt perfektly fine the firste few spells but then it just stopt wotking for some reasen. i think after i tried the dash thing from the mystic speerhead
edit: after i went to sleep it workt again but the "shift plus Key" didnt work any more. but they did work while the other ones didnt work. wtf
I'm not sure if this problem only happens to me but it seems that I need to change the hotkey everytime when I enter the game. I changed the hotkey from 1 to 7 or B on controller, and the hotkey become unchanged everytime when I reopen the game.
I had the same issue - for me, I cleared all key binds in game - I opened Dragons Dogma 2 > Reframework > Data and deleted "HCL_CastMagic.json". Then I went back in game and set my key binds and it created a new .json file.
Well, it seems wierd but I can't find the json file corresponding to this mod. May I know which version of the mod are you using?
By the way, can I aim the magic you are casting with this mod? Currently I can only cast the magic toward the very front direction that my character is facing
Sorry not much of a tech savvy guy here but i dont really know how to use this mod. I downloaded it cuz its pretty cool to cast spells without a staff. Can anyone help me out?
You need to download the required files and follow their installation instructions (look at the description under requirements/required files, or whn you click manual download it will pop up saying 'you also need these files') - you need the Reframework mod and then use that mod's menu while in-game to configure this mod. The menu for all mods using reframework appear at the bottom of reframework's menu under "script generated UI"
None of these instructions will make sense until you start at step one (go to the reframework mod page on nexus), it will make sense along the way as you follow the installation and usage instructions for each mod.
92 comments
Wouldn't work for the life of me through Fluffy for some reason, manually dropped the LUA and there were errors in REFramework, I simply toggled the mod off and back on. 👍
Works wonderfully with control as well (Steam, Paid, DS5).
NOTE: Do NOT test the default spell key bindings in town... I set an old man on fire and even after using a wakestone - the guard was not pleased... 😅🔥
I looked so long for something that would make my sorc not be limited to 4 puny spells.
This is a life saver, thank you !
Also i made a guess and replaced one of the abilities with hagol, the name is Job06.Job06_SkillAttack.Job06_CS02.Job06_CastHagol
if anyone needs it (I have no idea where to find ability names)
Edit: also Empyrean Job03.Job03_SkillAttack.Job03_CastHolyShine from the modding discord linked on the reframework page
Edit: I found you can view skill names in-game under reframework developer tools>ObjectExplorer>Types> scroll down until you see "app.job" etc.
Some more guesses that do things:
Job06.Job06_SkillAttack.Job06_CS05.Job06_CastRockBeat
Job06.Job06_SkillAttack.Job06_CS07.Job06_CastMeteorFall
Job06.Job06_SkillAttack.Job06_CS08.Job06_CastVortexRage
Job04.Job04_SkillAttack.Job04_CS03 - thief's ensare/implicate skill
Job04.Job04_SkillAttack.Job04_CS08 - smokescreen
Job04.Job04_SkillAttack.Job04_CS10 - concussive step
I find a name, the skydive is "Job07.Job07_SkillAttack.Job07_CS07.Job07_SkyDiveLanding"
This one will not jump but just bash on the ground and deal the damage, save the time, even better.
Edit: Job07 is the duospear, CS05 is the shield, CS03 is dragouns foin (the rush ability)
And then, how you figure out the "Job06_CastRockBeat" part? how can i know the string name of a skill? it's mandatory or i just need the "Job00.Job00_SkillAttack.Job00_CS00" part?
I am getting the an error message upon boot up after copying the lua files into the autorun folder:
sol:runtime error:...on\Dragons Dogma 2\reframework\autorun\HCL_CastMagic.lua:5: module 'Hotkeys/Hotkeys' not found:
no field package.preload['Hotkeys/Hotkeys']
no file 'C\: Program Files )x86)\steamapps\common\Dragons Dogma 2\lua\Hotkeys/Hotleys.lua'
it continues on in repetition.
Anyone have any ideas? If I remove the mod lua the error doesn't appear so it is the lua file causing it.
Thank you
Thanks you made my weekend.
edit: after i went to sleep it workt again but the "shift plus Key" didnt work any more. but they did work while the other ones didnt work. wtf
Hope this helps
By the way, can I aim the magic you are casting with this mod? Currently I can only cast the magic toward the very front direction that my character is facing
None of these instructions will make sense until you start at step one (go to the reframework mod page on nexus), it will make sense along the way as you follow the installation and usage instructions for each mod.