0 of 0

File information

Last updated

Original upload

Created by

HCL

Uploaded by

HCLHCLHCLHCL

Virus scan

Safe to use

Tags for this mod

92 comments

  1. SiniVII
    SiniVII
    • member
    • 13 kudos
    Could you use this to make Warfarer skills instant? As in no need to use Rearmament to swap to a weapon first only to then use it's skill, just press the skill-button, the weapon auto-swaps and uses the skill instantly?
  2. deleted2760786
    deleted2760786
    • account closed
    • 1 kudos
    I understand the Skill Maker is KING, but this is all I wanted, just to add some flavor to my gameplay. Thank you.

    Wouldn't work for the life of me through Fluffy for some reason, manually dropped the LUA and there were errors in REFramework, I simply toggled the mod off and back on. 👍
    Works wonderfully with control as well (Steam, Paid, DS5).

    NOTE: Do NOT test the default spell key bindings in town... I set an old man on fire and even after using a wakestone - the guard was not pleased... 😅🔥
  3. robigohan
    robigohan
    • member
    • 10 kudos
    Best mod for Sorcc out there.
    I looked so long for something that would make my sorc not be limited to 4 puny spells.
    This is a life saver, thank you !
  4. nickraven
    nickraven
    • member
    • 8 kudos
    How to increase damage of the skills?
  5. sorrynameused
    sorrynameused
    • supporter
    • 5 kudos
    Love your work!

    Also i made a guess and replaced one of the abilities with hagol, the name is Job06.Job06_SkillAttack.Job06_CS02.Job06_CastHagol
    if anyone needs it (I have no idea where to find ability names)

    Edit: also Empyrean Job03.Job03_SkillAttack.Job03_CastHolyShine from the modding discord linked on the reframework page
    Edit: I found you can view skill names in-game under reframework developer tools>ObjectExplorer>Types> scroll down until you see "app.job" etc.

    Some more guesses that do things:
    Job06.Job06_SkillAttack.Job06_CS05.Job06_CastRockBeat
    Job06.Job06_SkillAttack.Job06_CS07.Job06_CastMeteorFall
    Job06.Job06_SkillAttack.Job06_CS08.Job06_CastVortexRage
    Job04.Job04_SkillAttack.Job04_CS03 - thief's ensare/implicate skill
    Job04.Job04_SkillAttack.Job04_CS08 - smokescreen
    Job04.Job04_SkillAttack.Job04_CS10 - concussive step
    1. HCLHCLHCLHCL
      HCLHCLHCLHCL
      • member
      • 11 kudos
      Great! Thank you.
      I find a name, the skydive is "Job07.Job07_SkillAttack.Job07_CS07.Job07_SkyDiveLanding"
      This one will not jump but just bash on the ground and deal the damage, save the time, even better.
    2. zampa997
      zampa997
      • member
      • 0 kudos
      Can you get me a little tutorial on how to find these ids? i just want some thieft skills on my fighter, and i cannot find one :(
    3. senseirain
      senseirain
      • member
      • 0 kudos
       Augural Flare pls?
    4. sorrynameused
      sorrynameused
      • supporter
      • 5 kudos
      I'm literally just guessing by following the format of Job04.Job04_SkillAttack.Job04_CS10 and changing the numbers, I believe HCL pulled together the ID's from different sources so there isn't really a tutorial for that (unless you want to learn how to extract the game's assets which is a whole thing).
      Edit: Job07 is the duospear, CS05 is the shield, CS03 is dragouns foin (the rush ability)
    5. zampa997
      zampa997
      • member
      • 0 kudos
      Good thankyou, and maybe you know why if i put some movement skill my character don't move when using it? i tried the Job04.Job04_SkillAttack.Job04_CS10 - concussive step without success
      And then, how you figure out the "Job06_CastRockBeat" part? how can i know the string name of a skill? it's mandatory or i just need the "Job00.Job00_SkillAttack.Job00_CS00" part?
    6. zampa997
      zampa997
      • member
      • 0 kudos
      Okay i fugure it out, at least the skills that i want ... just i have a problem with wild furie, his id is "Job07.Job07_SkillAttack.Job07_CS10", but when i use it it cast just the first it again and again without continue the combo, maybe you can help me with this?
    7. sorrynameused
      sorrynameused
      • supporter
      • 5 kudos
      I think it's because of the way the script works, it just executes an action but doesn't really request your character to properly start using a skill (and then use follow up attacks/skills). So it executes the first action in the wild furie skill chain but hitting the button again just runs the same script to execute the first action.
  6. RCL6
    RCL6
    • member
    • 0 kudos
    Hi,

    I am getting the an error message upon boot up after copying the lua files into the autorun folder:

    sol:runtime error:...on\Dragons Dogma 2\reframework\autorun\HCL_CastMagic.lua:5: module 'Hotkeys/Hotkeys' not found:
    no field package.preload['Hotkeys/Hotkeys']
    no file 'C\: Program Files )x86)\steamapps\common\Dragons Dogma 2\lua\Hotkeys/Hotleys.lua'

    it continues on in repetition.

    Anyone have any ideas? If I remove the mod lua the error doesn't appear so it is the lua file causing it.

    Thank you
    1. thededdy
      thededdy
      • supporter
      • 0 kudos
      check requirements, you need _scriptcore
    2. RCL6
      RCL6
      • member
      • 0 kudos
      I'm a numpty. I installed scripcore via vortex but it didn't install all the files, had to do so manually.

      Thanks you made my weekend.

  7. Nexotec22
    Nexotec22
    • member
    • 0 kudos
    hi can some one help me? in the begining it workt perfektly fine the firste few spells but then it just stopt wotking for some reasen. i think after i tried the dash thing from the mystic speerhead

    edit: after i went to sleep it workt again but the "shift plus Key" didnt work any more. but they did work while the other ones didnt work. wtf
  8. duendecat
    duendecat
    • premium
    • 1 kudos
    Hi. I'm sure if I'm asking something obvious, but where can I find the full list of codes, such as "JobMagicUser.JobMagicUser_CastFrigor" etc? Thanks.
  9. Raphaelxfy
    Raphaelxfy
    • member
    • 0 kudos
    I'm not sure if this problem only happens to me but it seems that I need to change the hotkey everytime when I enter the game. I changed the hotkey from 1 to 7 or B on controller, and the hotkey become unchanged everytime when I reopen the game.
    1. FullM88
      FullM88
      • premium
      • 8 kudos
      I had the same issue - for me, I cleared all key binds in game - I opened Dragons Dogma 2 > Reframework > Data and deleted "HCL_CastMagic.json". Then I went back in game and set my key binds and it created a new .json file.

      Hope this helps
    2. Raphaelxfy
      Raphaelxfy
      • member
      • 0 kudos
      I will try this, thank you so much
    3. Raphaelxfy
      Raphaelxfy
      • member
      • 0 kudos
      Well, it seems wierd but I can't find the json file corresponding to this mod. May I know which version of the mod are you using?

      By the way, can I aim the magic you are casting with this mod? Currently I can only cast the magic toward the very front direction that my character is facing
    4. sorrynameused
      sorrynameused
      • supporter
      • 5 kudos
      The json file would be under Dragons Dogma 2\reframework\data and there is no aiming (the skill is instantly casted with no charging)
  10. Notkylos
    Notkylos
    • member
    • 0 kudos
    Sorry not much of a tech savvy guy here but i dont really know how to use this mod. I downloaded it cuz its pretty cool to cast spells without a staff. Can anyone help me out?
    1. sorrynameused
      sorrynameused
      • supporter
      • 5 kudos
      You need to download the required files and follow their installation instructions (look at the description under requirements/required files, or whn you click manual download it will pop up saying 'you also need these files') - you need the Reframework mod and then use that mod's menu while in-game to configure this mod. The menu for all mods using reframework appear at the bottom of reframework's menu under "script generated UI"

      None of these instructions will make sense until you start at step one (go to the reframework mod page on nexus), it will make sense along the way as you follow the installation and usage instructions for each mod.
    2. Notkylos
      Notkylos
      • member
      • 0 kudos
      Thank you very much i understand the concept of installing lua scripts into the game files now. Your mod is f*#@ing sick btw
    3. sorrynameused
      sorrynameused
      • supporter
      • 5 kudos
      You're welcome! I'm not the mod author though, HCL is, I'm just a lurker hoping to espy some more skill IDs to use :P Have fun!