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alphaZomega

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alphaZomega

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About this mod

Make enemies fight eachother like its DOOM II

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Monster Infighting


This is a small REFramework script that makes enemies get angry at eachother for accidentally hitting one another, to the point where they will turn around and attack one another.  You may be familiar with this mechanic from other games, most famously DOOM.
The enemy who accidentally attacked will then be hit and will get angry in return, until both enemies are fighting in a battle to the death.
Enemies will only pursue one another after a certain threshold of damage is met, so as to not make it too easy.


Installation


  • Get REFRamework and put its dinput8.dll into your game folder
  • Get Fluffy Mod Manager from Here
  • Place the mod download file in your Fluffy Mod Manager mods folder for this game
  • Install the mod from Fluffy Mod Manager


   - or - 
  • Get REFRamework and put its dinput8.dll into your game folder
  • Extract the "reframework" folder from this mod's download RAR and place it in your game folder, overwriting as needed


Mod Options


Press 'Insert' to open the REFramework window and scroll down to the "Script Generated UI" tab. If the mod is installed correctly, there should be a menu for "Monster Infighting" like this image:


Mod Enabled - Enable/Disable all mod functionalities

Monster Infighting -Make enemies fight back against one another.
'DOOM Style' means enemies will only retaliate against enemies that are a different type from them.
'Free-For-All' means enemies will attack anyone who hits them enough

Attitude - Enemies default relationship with eachother ("Default", "Neutral to Attacker", "Hostile to Attacker", "Hostile to All")

Factions - Checking the boxes in this section will make monsters of the given type attack all other monsters on-sight

Anger Per Attack - How angry an enemy will get from being staggered by another enemy's attack

Forget Time - The amount of time that the enemy will remain angry at the enemy who hit it (if they are not hit back)

Always Retaliate - An enemy struck will always turn its attention to the one who last hit it

Friendly Fire - Enemies will do full damage to one another


Credits


Thanks to praydog for creating REFramework



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