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0xffa

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17 comments

  1. Waffleborne
    Waffleborne
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    Any chance of getting quest items added into the mix as an option? Specific ones, all of them with logic, how ever it could reasonably be done.
  2. Nivial
    Nivial
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    A version of this where gatherables are not touched would be nice, since gatherables just reset. Chests and enemy drops only? But then it's very hard to to get specific upgrade materials without cheating them in. I hope one day we get an enemy randomizer for true fun replayability.
  3. KDZen18
    KDZen18
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    Hey there, how was this mod created? You don't have to give every specific detail, but what tools should I look into if I'd like to try my hand at edits like this? Really I want to try making a randomizer that affects much more than what's been listed so far. Any help would be greatly appreciated!
    1. 0xffa
      0xffa
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      REFramework + Lua
      https://cursey.github.io/reframework-book/index.html
      You can use REFramework's Developer Tools -> Object Explorer to search for classes, fields, functions...

      If you download the mod there is a Randomizer.lua file inside the reframework/autorun directory which contains the code of this mod.

      I hooked the getItem method which is called every time a player receives an item.

      getItem(System.Int32, System.Int32, app.Character,
      System.Boolean, System.Boolean, System.Boolean,
      app.ItemManager.GetItemEventType, System.Boolean, System.Boolean)

      -- first parameter is item id second is amount
      app.ItemManager.GetItemEventType-- Can be None, Gather, TreasureBox, DeadEnemy, Talk and something else I can't remember.

      Each item has a category that I use to ignore quest items when I drop a random item.

      Hope this helps :)
    2. KDZen18
      KDZen18
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      Awesome, thank you!
  4. RiggsXx
    RiggsXx
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    does it work for rift crystals 
  5. BuddhaBounty
    BuddhaBounty
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    Not a lot of information on the mod page, I'll wait and see what people's experiences are. Personally I'd like to see a treasure chest only version.
    1. trklol
      trklol
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      some other mods dothis (lucky scavenger)
  6. RiggsXx
    RiggsXx
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    been getting quest items 
    medusa heads tomes master tomes 
    got castle floor plans and DYE red purple 

    remove tomes and quest items 
    1. 0xffa
      0xffa
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      The problem with those items are that the game has them registered as Curatives and not Quest items. I haven't found a way to reliably filter those out. At least those items should not hinder your quest progression (I think). I will try to find a way to filter those Items out as well.
    2. RiggsXx
      RiggsXx
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      cool thanks
  7. diablo360x
    diablo360x
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    Any chance we can get this to work with armors and weapons? That would be awesome.
    1. 0xffa
      0xffa
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      Added randomized equipment drops :)
  8. lagunriv
    lagunriv
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    I wish I could use it with "Wild Loot", but you said that this mod affects the treasure chest as well, jmmmm could we have a version that does not effect the treasure chest?
    1. 0xffa
      0xffa
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      Sure, I will add a config menu where you can select which Items should be randomized. (Gather, TreasureBox, DeadEnemies, etc.)
  9. Xandelreo
    Xandelreo
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    I see that every single item is randomized.  For instance I picked up a Trove Beetle and got 300 RC, I looted a grape bush and got an explosive arrow.  I haven't tried mining ore yet, I can only assume you'd get random items from that as well.
  10. AndrasZodon
    AndrasZodon
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    👀