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Pentodo

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68 comments

  1. Cats777
    Cats777
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    None of the options are working. I think the latest update broke the mod.
    1. Pentodo
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      Remember to activate the main mod. Add-ons do not work on their own.

      Edit: I added a video tutorial in the description of this page. Please follow the steps shown. If the issue persists, report it in the bugs section.
  2. ramiel1
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    Not work on latest version, all options selected, but nothing happens.
    1. Pentodo
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      Hello! Can you send two screenshots? 1. all your active mods; 2. the selected “options” of this mod.
    2. Zeitkrieg420
      Zeitkrieg420
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      Can confirm this is seemingly broken on the latest version. I've enabled the base mod and played with the toggles but nothing kicks in. Would love to get this going for the Eternal Wakestone and Ferrystones again. Thanks for your work on this mod!
    3. Pentodo
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      Hi @Zeitkrieg420, you've convinced me to download the game again to try it out and see if I can help you. I'll see what I can do!

      Edit: ALL my mods still work! Test carried out 04/18/2025. 
      (The "fakenews" thing is a joke!!)

      To help you out: the reframework version of fluffly is out of date. Go to the REFramework github and download the DD2 version.
  3. MeAndMeVSU
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    I'm considering using this mod for the specialization and meister skill tombs. (I'd like to be able to train my pawn back and forth, but I'm nervous about losing the specializations and not being able to get it back...)
    1. Pentodo
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      I don't remember testing it, but I think that if you use it without add-ons, the specialization tomes stay in the inventory.
    2. MeAndMeVSU
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      Thanks I think I can work with flipping it on and off as needed. :)
    3. chuliu
      chuliu
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      Hi,
      I just downloaded this mod and I activated the "turn everything infinite" option.  I tried using the cast book and it indeed stayed in my inventory without being comsumed.  However, the specialty tome seems to be consumed no matter how I I set up in the add-ons.  Please help.
    4. Pentodo
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      @chuliu: There are two types of item, those that are used directly in the inventory, e.g. healing items; and items that close the inventory and use a special logic, e.g. those that work with this mod - the "Usable Item". I didn't want to make the first items infinite. The tomes are probably part of this category, sorry.
  4. kreusel117
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    Just Curious, but does this mod work for gold beetles too? I would really like to use a bunch of those without having to search all over to increase my item weight limit.
    1. Pentodo
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      If you use it without activating the add-ons, probably yes. Although I recommend using my other mod: Better No Weight Mod.

      Have a nice day!
  5. Cyberwisp
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    Is there a way or plan to add a "only sealing phial" addon at some point?
    1. Pentodo
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      Sure! If you help me to test, I can send you the add-on.
    2. Cyberwisp
      Cyberwisp
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      I'd love to but i'll have to get to it first!
  6. gnurkie
    gnurkie
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    Hello, I have installed the complete mod using Fluffy and selected only the option for infinite wakestones. However, it seems wakestones are still consumed upon use. Maybe I did something wrong or the latest update causes this mod to not work anymore, any help please? 
    1. Pentodo
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      Please check the tutorial video. You need to active the main mod too.
  7. somulo
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    It doesn't seem to work for any curative items (salubrious draughts, roborants, decoctions, etc.) I have the main mod activated, as well as some sub-options, and those all work as advertised.
    1. Pentodo
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      You’re right! By "EVERY Usable Item", I meant items that have some animation or special logic. However, it’s quite easy to create something that makes everything non-consumable, but that’s not my intention — for now.
  8. hokus83
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    Can you make a REFramework version only please for the wakestone. 
    1. Pentodo
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      Already has. Please read the mod description.
  9. sweettoothGTX
    sweettoothGTX
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    Very organized mod! 

    however id like to point out that the "only infinite archer arrows" does not work with pawns using special arrows, is this intended?   
    1. Pentodo
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      I haven’t conducted any tests related to pawns, but presumably a different logic is used for consuming items related to them.
    2. AfLIcTeD8989
      AfLIcTeD8989
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      Would love it if it affected pawns. I don't give them special arrows as they just waste them. Makes archer pawns less useful.
    3. sweettoothGTX
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      ^ THIS!! 
    4. sweettoothGTX
      sweettoothGTX
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      I would really appreciate it if you ever decided to make a mod like that! I'm sure many archer pawns would benefit from it. 
    5. Pentodo
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      I tested today and found out that this is not true. This mod also works with pawns.
    6. sweettoothGTX
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      If that is the case, can I ask what mod setting did u enable to allow such a thing? I tried infinite archer arrows but somehow my pawns arrows are still decreasing whenever they use their elemental arrow skills. 

      Thanks in advance 

      PS: I think I downloaded the mod wrong, but I installed it by placing the WinRAR file on the mods folder on fluffy manager and I enabled it in fluffy manager as well for some reason non of the options work... 
    7. Pentodo
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      You just need to do this:
      1) Download the main file;
      2) Move it to Fluffy's mods folder — without extracting;
      3) Update your mod list;
      4) Active the "Turn EVERY Usable Item Infinite";
      5) Active the "Turn ONLY Archer Arrows Infinite".
    8. sweettoothGTX
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      I forgot to mention that I do have ur other mod installed "make ferrystones eternal again" could that be a potential conflict? 

      EDIT:- nvm I figured it out, I had to disable the mentioned above mod and I had to make sure to turn on both "make all items infinite" (the title of the mod and the first option located within the mod itself) along side the "make only #### infinite" modifiers I needed. 
    9. Pentodo
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      Yes, in the add-on description, it is stated that you need to activate the main mod. And in response to your question: it is possible to use both mods; there is no conflict — only redundancy. However, thank you for downloading both!
  10. dajoma65K
    dajoma65K
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    Hi! Is there any chance on adding a camping kit option?
    1. Pentodo
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      The developers implemented a rather peculiar logic regarding the camping mechanics. When you set up camp, the item is removed from your inventory; however, when you dismantle or sleep, a new item is added back to your inventory. Consequently, if there were an add-on to make camping kits infinite, it would result in duping.

      TL;DR: this break the game. But you can use it if you want, just enable the main mod without any add-on.
  11. SexySinister
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    It looks like only Tomes are infinite and nothing else. Whats going on here?
    1. Pentodo
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      An example: if you chose to "turn ONLY unmaking arrow infinite", only the unmaking arrow becomes infinite; if you selected "turn ONLY unmaking arrow infinite" and "turn ONLY archer arrows infinite", both types of arrows will become infinite; if you just opted for "turn EVERY usable item infinite", everything becomes infinite.

      I hope I’ve been clear, thank you!
  12. Eretein
    Eretein
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    Can you please make the infinite medusa's head as a separate file?
    I saw quite a lot of requests, but for some reason no one did it :(
    1. Pentodo
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      Hello! The Medusa’s head, by default, is already infinite. The issue is that it deteriorates over time, similar to food items and flowers. There’s a mod that disables this decay; I recommend using it.
    2. Th3ViSTa
      Th3ViSTa
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      Hello! What is the mod that disables the decay?
    3. Pentodo
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      I distinctly recall having seen one that did that, but I couldn’t find it. If I don’t come across it, perhaps I’ll create it later.
    4. Eretein
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      I would be very glad if you would send a link or make such a mod. I've been looking for it for several days now, thanks in advance!
    5. Antaris
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      @Eretein
      The mod you are searching is called "Item Tweaks". Use the REF version, it has a decay option.

      @Pentodo, sorry for hijacking your mod page to give the info.
      Great mod again. Thank you
    6. exwhyzee
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      I've checked the mod mentioned, it doesn't affect Medusa heads.  No mods currently on Nexus affect Medusa head deterioration.
    7. Antaris
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      @Pentodo
      sorry for hijecking your page again.


      With the mod "Material Shop and Armory" you can buy the usable Medusa head from the vendor in Vernworth. I just checked
    8. Sereenaty
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      I second the request for the simple version of a non-decaying Medusa head mod. Having an entire "have all materials" mod just for that isn't convenient for me tbh.
    9. Pentodo
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      Sorry for the delay, here it is: No More Item Decay.

      Lately, I’ve been too busy to play, so I haven’t been able to test Medusa’s head. I kindly request your assistance, if possible.