This mod is absolutely fantastic—it can even activate augments that pawns cant normally have. So, dear author, I was wondering when you might create a mod for two hired pawns? I'm really looking forward to it! Also, I feel like this augments system might be similar to the 'Improve Vocation' and 'Improve Skill' mechanics after Dragon Forging? If possible, could you also make a mod that allows all 'Improve Vocation' and 'Improve Skill' enhancements to be activated simultaneously? Thanks a lot, master modder!_(:з)∠)_
--------------------------- ScriptRunner Message --------------------------- sol: runtime error: ...ragons Dogma 2\reframework\autorun\AugmentsUnleashed.lua:88: attempt to index a nil value (upvalue 'HumanParameter') stack traceback: ...ragons Dogma 2\reframework\autorun\AugmentsUnleashed.lua:88: in upvalue 'GetAbilitiesParam' ...ragons Dogma 2\reframework\autorun\AugmentsUnleashed.lua:640: in field 'Init' ...ragons Dogma 2\reframework\autorun\AugmentsUnleashed.lua:654: in main chunk
still working for new patch, but for pawn is broken few patchs edit:Oh, I remember that arisen and pwan were set together. I thought it was broken. still working for new patch
I wonder would it be possible to make a mod that allows you to use more than 4 weapon skills? I'm sure you're doing other things, but as a mouse and keyboard warrior I would enjoy having the option to have more combat skills available. (Also have them mappable in the options would be very nice.)
Maybe a dumb question, one that i could research myself but i still want to ask. Maybe you answer faster then i can come to an answer myself. When i activate Augments in the REF menu that i did not learn yet, will they work? If yes, could you make a Version where it doesnt? Like i want to make a "Standard" set of augments in Ref that is always active, but that shouldnt be a cheat that lets me have the augment without even learning it.
This mod try to achieve similar function from DDDA. Preventing player to "Cheat" isn't a goal of this mod. It will be pretentious on my side to stop them "cheat" while letting them have more augments then they should.
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Also, I feel like this augments system might be similar to the 'Improve Vocation' and 'Improve Skill' mechanics after Dragon Forging? If possible, could you also make a mod that allows all 'Improve Vocation' and 'Improve Skill' enhancements to be activated simultaneously? Thanks a lot, master modder!_(:з)∠)_
---------------------------
ScriptRunner Message
---------------------------
sol: runtime error: ...ragons Dogma 2\reframework\autorun\AugmentsUnleashed.lua:88: attempt to index a nil value (upvalue 'HumanParameter')
stack traceback:
...ragons Dogma 2\reframework\autorun\AugmentsUnleashed.lua:88: in upvalue 'GetAbilitiesParam'
...ragons Dogma 2\reframework\autorun\AugmentsUnleashed.lua:640: in field 'Init'
...ragons Dogma 2\reframework\autorun\AugmentsUnleashed.lua:654: in main chunk
https://github.com/praydog/REFramework/releases
edit:Oh, I remember that arisen and pwan were set together. I thought it was broken.
still working for new patch
Thanks your mods are lots of fun. :)
Would you kindly make a Version or an option where i can set the marker for the augment, but the effect will only apply when i actually learned it?