Is there a way to add a hold timer for the levitate? I keep pressing spacebar 0.00001 seconds too long everytime I jump and it makes me levitate in the middle of trying to do something else. Also it would be nice if I could rebind the levitate and the infinite jump separately
So 1.2 completely replaces the Concussive Leap Double-jump into the skydive jump? Is there a way to change it back, or do I have to use v.1.1 for the old jump? I like the new skydive jump because it has nice height, the problem with it though is that it doesn't have any forward momentum. You just get stuck going vertically but can't move forward. Is there a way to improve this so it has some forward motion as well?
I agree. I was super confused when I first used this and all forward momentum was snail if at all. I did find I could move forward if I tapped the levitate button while using movement controls, but really, why no movement? As it is it's kind of an elevator to nowhere. You can go up and down.
Somehow my pawn is able to use it? Now my Sorcerer pawn randomly flies high above the sky and falls to her death. Picture below is my pawn casting a spell but since she's levitating, she can't finish the spell.
Is there a way to change the hotkey to one space bar tap and one space bar hold? This is more of a question about REFramework in specific (if it can make wild hotkey combinations like this), because simply pressing space makes me hold space accidentally like 50% of the time, which cancels my jump attack skill (because you can't use some regular/non-magic skills in Levitate)
Hi there. Can I ask what 1.1 fixed? Also every time I launch the game now, an error pops up in the ScriptRunner and I always have to disable/reenable your mod for it to go away.
Mainly though I was wondering if it is possible to integrate the way levitate works like in Immersive Levitate in this mod? Immersive levitate has really great controls, but is limited to just mage/sorcerers.
Hi, with the new update of the reframework I can only levitate slowly in various directions, I use the controller and with the analogue and slow, I was able to set the buttons to activate the levitation and stop it.Can you make a fix?
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Picture below is my pawn casting a spell but since she's levitating, she can't finish the spell.
Mainly though I was wondering if it is possible to integrate the way levitate works like in Immersive Levitate in this mod? Immersive levitate has really great controls, but is limited to just mage/sorcerers.