Is there a way to change the hotkey to one space bar tap and one space bar hold? This is more of a question about REFramework in specific (if it can make wild hotkey combinations like this), because simply pressing space makes me hold space accidentally like 50% of the time, which cancels my jump attack skill (because you can't use some regular/non-magic skills in Levitate)
So 1.2 completely replaces the Concussive Leap Double-jump into the skydive jump? Is there a way to change it back, or do I have to use v.1.1 for the old jump? I like the new skydive jump because it has nice height, the problem with it though is that it doesn't have any forward momentum. You just get stuck going vertically but can't move forward. Is there a way to improve this so it has some forward motion as well?
Hi there. Can I ask what 1.1 fixed? Also every time I launch the game now, an error pops up in the ScriptRunner and I always have to disable/reenable your mod for it to go away.
Mainly though I was wondering if it is possible to integrate the way levitate works like in Immersive Levitate in this mod? Immersive levitate has really great controls, but is limited to just mage/sorcerers.
Hi, with the new update of the reframework I can only levitate slowly in various directions, I use the controller and with the analogue and slow, I was able to set the buttons to activate the levitation and stop it.Can you make a fix?
For whatever reason, the mod doesn't seem to work for me. I use a controller and when I tap or hold the jump button, I get some distance, even going up a bit; but I eventually stop and fall. I am using a mage's staff as a part of true warfarer, not sure if that is the problem.
It works differently. And it's probably because of the pawn_speed and player_speed mix up. Adjust your pawn_speed to boost you. I know...it's flipped. And to speed up levitation, you have to actually tap levitate quickly, not hold it. Holding is for going up.
Great mod, and it's good that pawns aren't flying off into space then dying constnatly, but I noticed some bugs. Pawn_speed and Player_speed seem to be flipped. Adjusting player_speed does nothing for me, but adjusting Pawn_speed makes me go faster. So, is this a bug and they should be reversed? Or am I missing some other mechanic? Thank you.
29 comments
Mainly though I was wondering if it is possible to integrate the way levitate works like in Immersive Levitate in this mod? Immersive levitate has really great controls, but is limited to just mage/sorcerers.