When trying to install this im getting an error, "Cancelling mod install: PAK mods can currently only be installed as one PAK at a time with no other modded game assets." All the other mods in this collection work, just this one giving me issues. Anyone know a workaround?
+1 I want to know. Because Wild Loot says that he swaps stats on certain weapons to make them have more logic with their respective lore. I assume your mod would be changing stats as well, thus creating a conflict.
It's a shame because I really would like to install both mods and enjoy wild loot as well as rebalanced weapons to have a wide variety of choice
Does the " Unrestricted Weapons and Armor" version stop your pawn from showing up online if they have armor equipped that their class shouldn't be able to use normally? I know the Transmog mod prevents your pawns from being seen by others online unless they also have the Transmog mod, so most people won't be able to see your pawn because it's "shadowbanned" or locked to only being seen by others who have the same mod.
I don't suppose, if its even possible, that you would consider eventually making a version of the mod that places version+ loot to be found in the world so that exploration and treasure hunting is still rewarding? Would be great to have a reason to still explore and continue to look for better gear into new game+. I know modding in this game is very limited and most gear mods just replace or move around weapons and armor, but before this I thought it wasn't possible to change enemy encounters.
+1 for sure. Reexploration is always the biggest problem with adding NG+ to open world games. Cuz you got it all before already. But having "Legendary" versions of vanilla loot for example would be awesome. For armors, increased armor bonuses as well as stat/elemental bonuses to them. For weapons, increased weapon/magick damage, knockdown power maybe, etc. Don't know how doable this would be, but I'd love to see it.
+1. I was just about to write this suggestion down myself. If it were somehow possible to make it so the upgraded gear only appears in NG+, rather than retro-actively upgrading your existing gear, that would be absolutely brilliant.
2 mods already exist that cover those aspects: Loot in chests: Wild Loot Loot from enemies: Mob Drops I recommend starting an entirely new game, because the loot for both mods is progression based. Mavorus' mods work fine, even if you aren't on NG+
hey Beethy, do you have a recommended mod list with all that goodness incorporated ? If so please do share with me or the everyone here, what truly made your game more enjoyable ?
I honestly think it would be absolutely dope to go through a hard encounter or dungeon especially and end up coming out of it with a dope piece of equipment you can't easily get from the shops.
so please again, share what you're using atm and how made your game feel like, thanks
+1 Would also like to know if the list of affected gear will get expanded. The pants especially is very short. P.S. Thanks for all your hard work on all the mods!
It would be nice to have all the items that weren't touched, like the Twilight Star from Seeker Tokens. That one matches the corset but is way lower statted.
First--thank you for taking on the challenge of creating a NG+ experience. You are doing this community a great service with the effort across this pack of mods.
Is there any chance of making a version that is compatible with [No Job Requirements] (basically, removing vocation requirements from armor)? Currently, enabling this mod removes the effect of the other.
Or, a version that removes vocation requirements for that fashion NG+ experience?
Possible in the future but you might have to wait a few weeks on that. Otherwise perhaps the no job requirements guy can make a script version of his mod (though might be more difficult for him..). >.<
Highly doubt it since it's a mod that only affects your game and instance. Pawns using your weapons will have vanilla stats upon going to someone else's world. Unless that person also has this mod installed, in which case the stats will be boosted. But as of yet, with all these mods coming out, we haven't heard of a single ban yet from anyone.
Looks safe. I enabled the mod, checked the stats on pawn, slept on bed, quit game and disabled mod, logged on to another account, was able to hire the same pawn, checked that stats were lower.
I was just theory crafting (coping) they would eventually just even out weapon and armor stats and give each one different properties/buffs. This current "best in slot" balance we have right now sorta kills fashions dogma, build diversity and exploring for loot. Definitely gonna add this to the mod list.
Something I would love to see is a buff to slashing weapons. In many scenarios, you're better off picking a bludgeoning weapon as you don't bounce while swinging, you can stun and tire the monsters... The only benefit I see of picking a slashing weapon is to cut tails, which isn't even a guaranteed drop to loot...
33 comments
I assume your mod would be changing stats as well, thus creating a conflict.
It's a shame because I really would like to install both mods and enjoy wild loot as well as rebalanced weapons to have a wide variety of choice
If it were somehow possible to make it so the upgraded gear only appears in NG+, rather than retro-actively upgrading your existing gear, that would be absolutely brilliant.
Loot in chests: Wild Loot
Loot from enemies: Mob Drops
I recommend starting an entirely new game, because the loot for both mods is progression based.
Mavorus' mods work fine, even if you aren't on NG+
If so please do share with me or the everyone here, what truly made your game more enjoyable ?
I honestly think it would be absolutely dope to go through a hard encounter or dungeon especially and end up coming out of it with a dope piece of equipment you can't easily get from the shops.
so please again, share what you're using atm and how made your game feel like, thanks
P.S. Thanks for all your hard work on all the mods!
Is there any chance of making a version that is compatible with [No Job Requirements] (basically, removing vocation requirements from armor)? Currently, enabling this mod removes the effect of the other.
Or, a version that removes vocation requirements for that fashion NG+ experience?