Hi, can a change be made? It would be nice to have a button that activates and deactivates the mod (I made the A B Y keys activate the elements so that the spells I use give me a different element, but it remains during dialogues or while I'm in the menu and this is strange ) by putting the start button that activates and disables the mod, every time I go to the menu, the mod would deactivate.
Hmmm interesting. I wonder if I bind the boons to three controllers face buttons, will I be able to get enchantment while I'm attacking and using skills.
The skills would be one time casting, no forever lasting like I asked you to do for this mod.
I'm tired to look for a Pawn with all those skills activated and I need to buy spell books of those skills every time, unless I make a new save with a new Pawn only to do that.
I think this would be great, but in another mod. This mod cover the elemental boons, maybe there will be people who will not like other magic buffs on this mod. It would be nice for a new mod with buffs and cures of the Mage Vocation like: -High Palladium -High Halidom -High Celerity -Anodyne
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The idea was based off Virus mod. enjoy
-High Palladium
-High Halidom
-High Celerity
-Anodyne
The skills would be one time casting, no forever lasting like I asked you to do for this mod.
I'm tired to look for a Pawn with all those skills activated and I need to buy spell books of those skills every time, unless I make a new save with a new Pawn only to do that.
Thank you boss.
Celerity
and
High Celerity
ver is possible ?
It would be nice for a new mod with buffs and cures of the Mage Vocation like:
-High Palladium
-High Halidom
-High Celerity
-Anodyne
Making a Mage Pawn and itens useless😂 .