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Virus

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ForeverVirus

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106 comments

  1. Kipperkid
    Kipperkid
    • supporter
    • 1 kudos
    I mapped the button to A and it counts as the decide key.  Could that be an indicator of an issue?
    1. galedekarios
      galedekarios
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      ive experienced this with other reframework mods when mapping to the A (X) key, i don't think it's a mod issue but a reframework issue. you can manually edit the .lua to the key you want. so in this case:

      Config.Hotkeys = {
          ["Input Key"] = "A (X)",
      }

      "A (X)" was "Space"
  2. Gorzagorz
    Gorzagorz
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    • 2 kudos
    Can't seem to do a neutral(no directional input) Concussive Leap which launches you higher with this. Otherwise it is perfect.
  3. NeroNRM
    NeroNRM
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    • 5 kudos
    Mind if i fuse it with betterLevitate? i want to change a few things about this mod to make it compatible with betterLevitate and Relevitate, if you give permission ofc
    1. youngjp5
      youngjp5
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      • 0 kudos
      +10000
    2. Zqxqz
      Zqxqz
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      • 0 kudos
      I hope the author replies to you at some point
    3. ForeverVirus
      ForeverVirus
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      my mod always allow Modification permission. please check the Description  ->  Permissions and credits
  4. maxfriend23
    maxfriend23
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    • 29 kudos
    hey 兄弟,great mod! 一直在用你的二段跳mod,唯一希望优化的地方是限制可使用二段跳的情况,比如被大型怪物抓住的时候可以使用二段跳立即挣脱,这个太逆天了,希望调整。感谢!
  5. ramonsantana
    ramonsantana
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    Reframework log is throwing exception
    [REFramework] [error] Exception thrown in REMethodDefinition::invoke for app.Character.get_IsGround
  6. galedekarios
    galedekarios
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    • 39 kudos
    i uninstalled the mod (by deleting the .lua and the folder the .json was in) and installed the newest version, and it's no longer generating a .json and nothing gets saved, not even the key i put as activate.
    1. HiroD94
      HiroD94
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      • 2 kudos
      i have to set the hot key everytime i open the game can't save anything not even with controller
    2. galedekarios
      galedekarios
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      i ended up just editing the .lua directly. get notepad++ to change it.

      these were the things i changed:

      Config.Hotkeys = {
          ["Input Key"] = "A (X)",
      }

      ^ was Space

      if Config.EnableInfinite == nil then
          Config.EnableInfinite = true
      end

      ^ was false, not true

      if Config.CurMode == nil then
          Config.CurMode = 2
      end

      ^ was 1, not 2

      this changes it to default to controller jump button, infinite enabled and levitate :)
    3. Simonz93
      Simonz93
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      • 14 kudos
      thanks for sharing!
  7. galedekarios
    galedekarios
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    has anyone been able to figure out how to make the settings stay? having to reapply levitate each time is getting tedious but i can't figure it out looking at the files.
  8. beethy
    beethy
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    • 310 kudos
    Works great. Now if only that loud explosion sound could be muted from the Thief double jump.
    1. subflax
      subflax
      • supporter
      • 0 kudos
      ^
  9. PrayB4Play
    PrayB4Play
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    • 5 kudos
    is it just me or the mod need be configured (example: setting up to use levitate and infinite fly) every time starting the game. is there a way to save the configuration everytime i open up the game?
    1. galedekarios
      galedekarios
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      • 39 kudos
      +1
    2. 4genesis
      4genesis
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      • 0 kudos
      same problem wont work for me
  10. mrnahgooyen
    mrnahgooyen
    • supporter
    • 11 kudos
    is it possible to add a hold time for the levitate function? like hold 0.25sec before it activates. it seems to interfere with the mystic spearhands quick fot when in the air 
    1. Zinan1213
      Zinan1213
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      +1
    2. Briory
      Briory
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      • 0 kudos
      +2
    3. HCLHCLHCLHCL
      HCLHCLHCLHCL
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      • 11 kudos
      I think you can simply findif levitateKeyPressingCounter > 5 and (currentState == InputState["None"] or Config.EnableInfinite) then
      and replace the "5" into 15 or something to achieve that. 
      But by doing so you also need to find
      if hotkeys.chk_up("Input Key") or (levitateKeyPressingCounter > 60 and not Config.EnableInfinite) then
      And increase the "60" here according.
    4. youngjp5
      youngjp5
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      • 0 kudos
      Increase meaning add 10 to make 70?