Dragon's Dogma 2
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xyzkljl1

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xyzkljl1

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92 comments

  1. Niofa06
    Niofa06
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    I get an error message now when I launch the game 
    sol:runtime error: ... ragons Dogma2\reframework\autorun\completelyCyclops,lua:4 attenmpt to compare number with userdata stack traceback:
    ...ragons Dogma 2\reframework\aurun\CompletelyCyclops.lua4: in main chunk
    how can I solve this problem 
    1. xyzkljl1
      xyzkljl1
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      That's weird ,but not seems to be fatal.
      Maybe it's because the script is loaded too earlier.
      If you click `reset script`,can the mod work ?still error message?
    2. Niofa06
      Niofa06
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      even with a reset script, it still displays the error message
    3. xyzkljl1
      xyzkljl1
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      did you modify the `lua` file?
      plz send me the screenshot of whole error message.
    4. Niofa06
      Niofa06
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    5. xyzkljl1
      xyzkljl1
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      If you modified the file,revert it.
      If not,Idk.
    6. Niofa06
      Niofa06
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      Je ne l'ai pas modifié et je peux le désinstaller et le réinstaller, toujours la même erreur
    7. bloodelf90lvl
      bloodelf90lvl
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      maybe you need to install additional reframework tools like ScriptCore or XYZApi made by this author (if it is not in description you can find it in his mod files uploaded for dragons dogma 2). I am pretty sure you need to install XYZApi as I see that the script fails on line 3 :D so very begging
    8. xyzkljl1
      xyzkljl1
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      No.This mod doesn't require _XYZAPI or _ScriptCore.
    9. rizukiryuu
      rizukiryuu
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      I encounter the same problem, but after I add z to the .lua name "ZCompletelyCyclops.lua" so the script load last after all other script fixes the issue for me at least
  2. kkiilllleerr
    kkiilllleerr
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    Could someone please provide a modified code that will allow me to replace a certain enemy type with a different enemy? I tried my hand it for a while. But I'm noob at Lua as it is.

    For example, I want to replace all Cyclops with only Gorechimeras. How should I go about modifying the code?
  3. DBSBeastGohan
    DBSBeastGohan
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    Can you do this for all the boss monsters?
    1. rejus7
      rejus7
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      +1
    2. XL159
      XL159
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      Ye been messing around with the script and you can change them.
      250000 Cyclops
      251000 Ogre
      252000 Golem
      253000 Griffin
      254000 Chimera
      255000 Medusa (cant attack)
      256000 Minotaur
      257000 Drake
      258000 Crash?
      259000 Colossus titan thing
      260000 Garm
    3. xyzkljl1
      xyzkljl1
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      full list is 
      Spoiler:  
      Show
      ch221002_00;260695884;Rattler
      ch224000_00;579176354;Slime
      ch250000_10;597201144;Cyclops
      ch250000_02;2691537244;Cyclops
      ch250000_21;377282979;Cyclops
      ch299003_A_40;958755609;Ox
      ch253001_00;3369196004;Sphinx
      ch230000;3118161942;Rogue
      ch299030_A_00;3414342046;Pig
      ch223002;463959734;Blackdog
      ch259000_00;3285740536;Talos
      ch220003_01;3404862741;Knacker
      ch299240;2408295807;Spider
      ch224001;1440405779;Ooze
      ch226003_00;422306432;Skeleton Lord
      ch299410;3831640274;Crow
      ch253010_00;4243003424;Vermund Purgener
      ch230002_02;179954184;Lost Mercenary
      ch255011;3585982719;Volcanic Island Purgener
      ch258000_30;1403005379;Dragon
      ch254001;3926958653;Gorechimera
      ch230002_05;1729485145;Lost Mercenary
      ch230002_04;4058460161;Lost Mercenary
      ch224001_00;453830893;Ooze
      ch258000;2218318624;Dragon
      ch299220_A_00;261171242;Rooster
      ch230012;2636845582;Coral Snake
      ch226000_00;3778529772;Skeleton
      ch252000_02;2224608577;Golem
      ch299003_A_31;3896343726;Ox
      ch220002_02;207240957;Chopper
      ch221000_00;1563777152;Saurian
      ch230001_05;2738350696;Lost Mercenary
      ch250000_01;2314122076;Cyclops
      ch299020_B_00;660614732;Goat
      ch220001_11;3959282474;Hobgoblin
      ch250000;4200835371;Cyclops
      ch220000_10;2673306579;Goblin
      ch230000_03;33337065;Rogue
      ch226002;996797807;Skeleton
      ch226003;2778171479;Skeleton Lord
      ch220003;3901007162;Knacker
      ch299031_B_00;1101403807;Wild Boar
      ch222003_20;4279131294;Succubus
      ch230001_06;2368799945;Lost Mercenary
      ch220001_12;1072978625;Hobgoblin
      ch220001_20;2108697931;Hobgoblin
      ch223002_00;1641985855;Blackdog
      ch230012_02;144325129;Coral Snake
      ch224002;4095108099;Sludge
      ch255000;1523627639;Medusa
      ch253010;3796773925;Vermund Purgener
      ch255011_00;3417537573;Volcanic Island Purgener
      ch230000_01;1678146412;Rogue
      ch220001_23;1433009442;Hobgoblin
      ch226001_03;1831724056;Skeleton
      ch256001_00;1057828479;Goreminotaur
      ch228002_00;237829752;Stout Undead
      ch299003_A_51;1931977881;Ox
      ch230000_04;2405515181;Rogue
      ch299230_A_00;3025108868;Leapworm
      ch222003;2537311039;Succubus
      ch225002_00;804066478;Specter
      ch226002_05;3069007639;Skeleton
      ch228002;1668345160;Stout Undead
      ch228000_00;2967309721;Undead
      ch229000_00;2629601821;Dullahan
      ch299221_A_00;368362284;Chicken
      ch258001;1472891121;Nex
      ch299010;2448464762;Stag
      ch299200_A_00;3794158447;Rabbit
      ch260000_00;169713426;Garm
      ch258000_00;2631267673;Dragon
      ch257000_00;2133916449;Drake
      ch220000_02;505830464;Goblin
      ch299003_A_50;614907740;Ox
      ch299003_A_22;1944501456;Ox
      ch230000_02;1999194350;Rogue
      ch252000;2727149558;Golem
      ch250000_90;835332328;Cyclops
      ch299430;2489368601;Bird
      ch228000;3664825389;Undead
      ch299003_A_61;1407209575;Ox
      ch230001_01;3794841598;Lost Mercenary
      ch220000_03;3354236422;Goblin
      ch251001;2094960111;Grim Ogre
      ch223001_00;4267949999;Redwolf
      ch254000_00;3550884773;Chimera
      ch226000;172545239;Skeleton
      ch254000;920145308;Chimera
      ch252000_03;812385671;Golem
      ch259000_91;2741660177;Talos
      ch299210;4246695049;Rat
      ch220001_13;265987869;Hobgoblin
      ch220001_10;1119391072;Hobgoblin
      ch230002_03;3930224407;Lost Mercenary
      ch299210_A_00;3671762608;Rat
      ch250000_11;2487358235;Cyclops
      ch251000_00;2138374751;Ogre
      ch299620;1474873777;Grasshopper
      ch222003_00;2025923066;Succubus
      ch220001;824292082;Hobgoblin
      ch299610_A_00;2978377446;Butterfly
      ch220001_01;820168355;Hobgoblin
      ch254100;688186494;Chimera
      ch260001;263786390;Warg
      ch250000_00;797468852;Cyclops
      ch225001_00;4115095027;Phantasm
      ch299240_A_00;1639472460;Spider
      ch222000_00;3700061936;Harpy
      ch260001_00;247902159;Warg
      ch299003_A_90;2189330139;Ox
      ch220000_04;3926755095;Goblin
      ch228001_00;2898068966;Undead
      ch256000_00;3061246416;Minotaur
      ch227001;715429530;Wight
      ch220001_21;3746646715;Hobgoblin
      ch299003_A_14;1016329036;Ox
      ch299003_A_12;1638238999;Ox
      ch256001;1488712196;Goreminotaur
      ch230001_04;1434846056;Lost Mercenary
      ch254101_00;2114484143;Gorechimera
      ch299031_A_00;929681477;Wild Boar
      ch220003_03;2246101787;Knacker
      ch223001_01;1432231968;Redwolf
      ch230002_06;2698864386;Lost Mercenary
      ch220000_91;3738879281;Goblin
      ch250000_22;884021677;Cyclops
      ch225000_00;2446613150;Phantom
      ch299200_B_00;4037765830;Rabbit
      ch259000_90;1992394587;Talos
      ch230001;3139077209;Lost Mercenary
      ch226001_06;409454115;Skeleton
      ch222001;44571581;Venin Harpy
      ch220000_90;979398568;Goblin
      ch221003;3737589358;Magma Scale
      ch255010;2757629441;Sacred Arbor Purgener
      ch253000_00;3547788120;Griffin
      ch251001_00;786298456;Grim Ogre
      ch259000;2556420731;Talos
      ch220000_12;498711577;Goblin
      ch254001_00;3236853785;Gorechimera
      ch260000;3305878809;Garm
      ch299011_A_00;692713558;Doe
      ch299003_A_00;4073166252;Ox
      ch299031;856977504;Wild Boar
      ch299221;2452937962;Chicken
      ch299020_A_00;1656656733;Goat
      ch222002;352780568;Gore Harpy
      ch227000;3402660597;Lich
      ch258001_00;2099579791;Nex
      ch299003;2755368963;Ox
      ch299430_A_00;1454396558;Bird
      ch299420_A_00;1054074961;Seabird
      ch299620_A_00;282151500;Grasshopper
      ch299003_A_13;1094611796;Ox
      ch226000_01;3499882976;Skeleton
      ch252000_01;1156291195;Golem
      ch299003_A_15;369023852;Ox
      ch299030;3543801350;Pig
      ch299003_A_20;677531604;Ox
      ch221004_00;597146809;Serpent
      ch253011_00;355142415;Island Encampment Purgener
      ch221001_00;2286111823;Asp
      ch299011;857350139;Doe
      ch255000_01;4170025353;Medusa
      ch299003_A_10;3285466677;Ox
      ch221003_00;3777932813;Magma Scale
      ch227000_00;3566561083;Lich
      ch299600;3331845572;Fish
      ch299200;1825882043;Rabbit
      ch258000_20;1359728607;Dragon
      ch299003_B_00;3790237688;Ox
      ch254101;525456013;Gorechimera
      ch255000_90;114855116;Medusa
      ch254201_00;2997168797;Gorechimera
      ch222000;2034931361;Harpy
      ch220000;4075430906;Goblin
      ch299003_A_21;1209676654;Ox
      ch257001_00;3538966457;Lesser Dragon
      ch240000;2326588354;Battahl Purgener
      ch255010_00;2475491578;Sacred Arbor Purgener
      ch221000;984436780;Saurian
      ch299410_A_00;597330038;Crow
      ch250000_20;3906583030;Cyclops
      ch226002_06;1862515730;Skeleton
      ch230001_02;328189375;Lost Mercenary
      ch220001_03;714445199;Hobgoblin
      ch223000_00;3503729693;Wolf
      ch230012_04;1588377750;Coral Snake
      ch255000_00;3307750390;Medusa
      ch220001_22;2402686166;Hobgoblin
      ch220000_00;3831138060;Goblin
      ch221002;3773499102;Rattler
      ch254100_00;1700400553;Chimera
      ch299003_A_30;1065282196;Ox
      ch253011;2719193164;Island Encampment Purgener
      ch220003_02;1873000869;Knacker
      ch226002_03;2774400895;Skeleton
      ch220000_01;681487416;Goblin
      ch299003_A_11;1830828078;Ox
      ch220003_00;2774043831;Knacker
      ch258000_10;1032736632;Dragon
      ch220002_03;86583291;Chopper
      ch227001_00;186889532;Wight
      ch229000;3871427245;Dullahan
      ch253000;3136630913;Griffin
      ch252000_00;2288155078;Golem
      ch299600_A_00;310693883;Fish
      ch220000_13;3340998717;Goblin
      ch226001_01;2034177105;Skeleton
      ch230100;1046800430;Scavenger
      ch299220;4080486209;Rooster
      ch230002;3353892892;Lost Mercenary
      ch250000_12;2142776531;Cyclops
      ch220002_01;3236912930;Chopper
      ch251000;2421448835;Ogre
      ch230002_01;3740205120;Lost Mercenary
      ch299420;561151372;Seabird
      ch222002_00;1993240449;Gore Harpy
      ch228001;52723289;Undead
      ch225002;2286707282;Specter
      ch299610;482197764;Butterfly
      ch226002_01;325028463;Skeleton
      ch220001_00;3023839524;Hobgoblin
      ch221002_20;2605756573;Rattler
      ch220000_11;4050526927;Goblin
      ch220002;1659799223;Chopper
      ch253001;1436780457;Sphinx
      ch230001_03;3129435526;Lost Mercenary
      ch256000;777260744;Minotaur
      ch299400;3336645871;Bat
      ch228001_01;2515715031;Undead
      ch223000;3074847708;Wolf
      ch226001;2162458964;Skeleton
      ch222001_00;1086493832;Venin Harpy
      ch226001_05;997659575;Skeleton
      ch254200_00;165035972;Chimera
      ch223001;3826873172;Redwolf
      ch225001;1670555315;Phantasm
      ch299400_A_00;3479796288;Bat
      ch299230;3699103987;Leapworm
      ch240000_00;894557148;Battahl Purgener
      ch299003_A_91;1175099639;Ox
      ch299020;1005028787;Goat
      ch221004;821632591;Serpent
      ch224000;3727708212;Slime
      ch228000_01;1089854000;Undead
      ch254201;424837784;Gorechimera
      ch230100_04;368370889;Scavenger
      ch225000;2548825760;Phantom
      ch220001_02;3671779649;Hobgoblin
      ch257001;3009322132;Lesser Dragon
      ch224002_00;2686608683;Sludge
      ch299003_A_32;4173192605;Ox
      ch299010_A_00;879783835;Stag
      ch299003_A_52;3404649426;Ox
      ch299003_A_62;3832243964;Ox
      ch257000;2617990880;Drake
      ch220000_14;886594300;Goblin
      ch254200;819242198;Chimera
      ch299003_A_60;4049672477;Ox
      ch220002_00;617454969;Chopper
      ch221001;3739136302;Asp
    4. Jasoku
      Jasoku
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      how do you change it, just edit the autorun file?
    5. DBSBeastGohan
      DBSBeastGohan
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      Just swap the name and the id with the monster you want
    6. Jasoku
      Jasoku
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      thanks got it, seems to work with most of them
    7. Hyaku7
      Hyaku7
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      Lets say i wanted to spawn gore chimera would it be like this cause i keep crashing.?

      local Gorechimera={}
      for _,field in pairs(sdk.find_type_definition("app.CharacterID"):get_fields()) do
          local value=field:get_data()
          if value~=nil and value >0 and field:get_name():find("ch254201")~=nil then
              table.insert(Gorechimera,value)
              --print(value,field:get_name())
          end
      end
      sdk.hook(
          sdk.find_type_definition("app.GenerateSelector"):get_method("randomSelect")
      ,    function (args)
              local this=sdk.to_managed_object(args[2])
              local t=this["<Table>k__BackingField"]
              if t~=nil and t._EnemySetInfo ~=nil then
                  local tableRow=t._EnemySetInfo._BasicRowDatas
                  local ct=tableRow:get_Count()-1
                  for i=0,ct do
                      local rowData=tableRow[i]
                      if rowData._CharaID~=nil then
                          rowData._CharaID = Gorechimera[math.random(1,#Gorechimera)]
                          print("Gorechimera!",rowData._CharaID)
                      end
                  end
              end
      end,nil
      )
      My modding knowledge is about the same as a goblin in vermund help please. :3
    8. drstalker
      drstalker
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      • 5 kudos
      The only thing you need to change is where it says
      find("ch256001_")
      replace the number with the desired monster ID. Do not get rid of the ch or the underscore, just change the number.  You don't need to replace the word "cyclops"; your computer doesn't care if you make an array called cyclops and fill it with minotaurs.





    9. Miseru
      Miseru
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      Gorechimeras only work in unmoored world I guess, tried it and the script works, but the spawn rate is 0 in normal game, so it creates enemy-free world to explore.

      Edit: Actually there are 3 different ID's for gorechimera there, and the correct one is: ch254001_ with it, it spawns like everything else :)
    10. FanfanPDS
      FanfanPDS
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      Hi all,

      I did a thing ;) I hope some people will enjoy it. Thank you to Xyzkljl1 for the code! ALL CREDITS to him. I just added some IDs for substrings and made a random selection before execution.

      Have fun

      -- Add IDs with specified substrings to the cyclops table
      for _, field in pairs(sdk.find_type_definition("app.CharacterID"):get_fields()) do
          local value = field:get_data()
          if value ~= nil and value > 0 then
              local name = field:get_name()
              if name:find("ch250000_") == 1 or name:find("ch299210") == 1 or
                 name:find("ch225000") == 1 or name:find("ch225001") == 1 or
                 name:find("ch225002") == 1 or name:find("ch220001") == 1 or
                 name:find("ch220003") == 1 or name:find("ch221000") == 1 or
                 name:find("ch221001") == 1 or name:find("ch221002") == 1 or
                 name:find("ch221003") == 1 or name:find("ch221004") == 1 or
                 name:find("ch224001") == 1 or name:find("ch224002") == 1 or
                 name:find("ch260001") == 1 or name:find("ch260000") == 1 or
                 name:find("ch222003") == 1 or name:find("ch257000") == 1 or
                 name:find("ch257001") == 1 or name:find("ch251001") == 1 or
                 name:find("ch251000") == 1 or name:find("ch226002") == 1 or
                 name:find("ch226003") == 1 or name:find("ch229000") == 1 or
                 name:find("ch253000") == 1 or name:find("ch223001") == 1 or
                 name:find("ch230001") == 1 or name:find("ch230002") == 1 or
                 name:find("ch255000") == 1 or name:find("ch228000") == 1 or
                 name:find("ch228002") == 1 or name:find("ch254000") == 1 or
                 name:find("ch254001") == 1 or name:find("ch299230") == 1 or
                 name:find("ch256001") == 1 or name:find("ch252000") == 1 or
                 name:find("ch227000") == 1 or name:find("ch227001") == 1 or
                 name:find("ch255010") == 1 or name:find("ch253010") == 1 or
                 name:find("ch253011") == 1 then
                  table.insert(cyclops, value)
              end
          end
      end
      -- Hook into randomSelect method to select a random ID from cyclops
      sdk.hook(
          sdk.find_type_definition("app.GenerateSelector"):get_method("randomSelect"),
          function (args)
              local this = sdk.to_managed_object(args[2])
              local t = this["<Table>k__BackingField"]
              if t ~= nil and t._EnemySetInfo ~= nil then
                  local tableRow = t._EnemySetInfo._BasicRowDatas
                  local ct = tableRow:get_Count() - 1
                  for i = 0, ct do
                      local rowData = tableRow[i]
                      if rowData._CharaID ~= nil then
                          local randomIndex = math.random(1, #cyclops)
                          rowData._CharaID = cyclops[randomIndex]
                          print("Enemy Spawned:", rowData._CharaID)
                      end
                  end
              end
          end,
          nil
      )


      Again, ALL CREDITS to Xyzkljl1, the uploader of Completly Cyclops. I just modified his code.
    11. DBSBeastGohan
      DBSBeastGohan
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      So with this we can pick and choose which monsters to load?
    12. FanfanPDS
      FanfanPDS
      • member
      • 0 kudos
      You can delete IDs you don't want from the list. Everytime an enemy type spawns, it will be one of the list instead.

      Medusa is kinda bugged so I should take it off the list but it's always good for materials and to get her head. Big baddies in dungeons can be a problem too, the code doesn't isolate the spawns by areas (it is mostly likely doable though?). Another bug can occur when a quest needs to load a monster and another one shows up instead.

      I put the IDs of the big bosses from the Unmoored World too. Big fights ahead.
    13. Alcatraz58
      Alcatraz58
      • member
      • 0 kudos
      is it possible for you to decrease the boss spawn rate or only allow one boss per enemy group? your edits are very good and work well but sometimes there are 3-4 unmoored world dragons and other strong bosses which makes it impossible to fight them
    14. FanfanPDS
      FanfanPDS
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      It seems the game spawns enemies in "groups of a type" and our randomizer script can't modify that. Without access to the game's source code, I can't implement such changes.
  4. dustinEchoes7
    dustinEchoes7
    • member
    • 1 kudos
    Does this replace existing boss enemies as well, or just trash mobs?
    1. DBSBeastGohan
      DBSBeastGohan
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      All enemies and local wildlife like deer
  5. OmronHe
    OmronHe
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    • 0 kudos
    random enemies?
  6. SN96
    SN96
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    • 0 kudos
    One less file to install, but that's fixed now
    1. SN96
      SN96
      • member
      • 0 kudos
      Nice mod that improves two weeks of fun. It would be nice if it could random the BOSS once after sleep or after a certain period of time
  7. XYMLK1423
    XYMLK1423
    • member
    • 0 kudos
    求,随机怪现代的
  8. vgchat
    vgchat
    • member
    • 0 kudos
    Very nice, however, is there a way to change the spawn rates?  Replacing the monsters say 20% of the time?

    Also, I'd like the see a updated monster list with xp values if possible please, thanks.
    1. FanfanPDS
      FanfanPDS
      • member
      • 0 kudos
      Haven't tested it, but this should (20% of the spanws will be replaced) :

      local cyclops = {}
      -- Add IDs with specified substrings to the cyclops table
      for _, field in pairs(sdk.find_type_definition("app.CharacterID"):get_fields()) do
          local value = field:get_data()
          if value ~= nil and value > 0 then
              local name = field:get_name()
              if name:find("ch250000_") == 1 or name:find("ch299210") == 1 or
                 name:find("ch225000") == 1 or name:find("ch225001") == 1 or
                 name:find("ch225002") == 1 or name:find("ch220001") == 1 or
                 name:find("ch220003") == 1 or name:find("ch221000") == 1 or
                 name:find("ch221001") == 1 or name:find("ch221002") == 1 or
                 name:find("ch221003") == 1 or name:find("ch221004") == 1 or
                 name:find("ch224001") == 1 or name:find("ch224002") == 1 or
                 name:find("ch260001") == 1 or name:find("ch260000") == 1 or
                 name:find("ch222003") == 1 or name:find("ch257000") == 1 or
                 name:find("ch257001") == 1 or name:find("ch251001") == 1 or
                 name:find("ch251000") == 1 or name:find("ch226002") == 1 or
                 name:find("ch226003") == 1 or name:find("ch229000") == 1 or
                 name:find("ch253000") == 1 or name:find("ch223001") == 1 or
                 name:find("ch230001") == 1 or name:find("ch230002") == 1 or
                 name:find("ch255000") == 1 or name:find("ch228000") == 1 or
                 name:find("ch228002") == 1 or name:find("ch254000") == 1 or
                 name:find("ch254001") == 1 or name:find("ch299230") == 1 or
                 name:find("ch256001") == 1 or name:find("ch252000") == 1 or
                 name:find("ch227000") == 1 or name:find("ch227001") == 1 or
                 name:find("ch255010") == 1 or name:find("ch253010") == 1 or
                 name:find("ch253011") == 1 then
                  table.insert(cyclops, value)
              end
          end
      end
      -- Hook into randomSelect method to select a random ID from cyclops
      sdk.hook(
          sdk.find_type_definition("app.GenerateSelector"):get_method("randomSelect"),
          function (args)
              local this = sdk.to_managed_object(args[2])
              local t = this["<Table>k__BackingField"]
              if t ~= nil and t._EnemySetInfo ~= nil then
                  local tableRow = t._EnemySetInfo._BasicRowDatas
                  local ct = tableRow:get_Count() - 1
                  for i = 0, ct do
                      local rowData = tableRow[i]
                      if rowData._CharaID ~= nil then
                          -- Generate a random number between 1 and 5
                          local chance = math.random(1, 5)
                          if chance == 1 then
                              local randomIndex = math.random(1, #cyclops)
                              rowData._CharaID = cyclops[randomIndex]
                              print("Enemy Spawned:", rowData._CharaID)
                          end
                      end
                  end
              end
          end,
          nil
      )
    2. Daikin1110
      Daikin1110
      • supporter
      • 10 kudos
      Thanks for @FanfanPDS, I've give it a tried.
      It works like there's 20% rate to replaced all mobs around in certain range at once.
      I'm not very familiar with scripts.
      But seems replace function are just working like that so we can't make the replace rate implement to "each" mobs.
  9. TheReaperKeeper
    TheReaperKeeper
    • supporter
    • 0 kudos
    I've asked before elsewhere but have never received an answer. Do you think it's possible to make a mod that increases the enemy spawn count? Like 2X or 3X enemy spawns?
    1. SADUSER5547
      SADUSER5547
      • premium
      • 1 kudos
      +1
      i was literally scrolling for 15min so i can find this one mod, non yet made it happen
    2. TheReaperKeeper
      TheReaperKeeper
      • supporter
      • 0 kudos
      I'd like to know if it's even possible to do but I haven't managed to get any idea from modders who know more about the game. Hopefully one of them answers me just to let me know if it even looks possible.
  10. CriticalIntel01
    CriticalIntel01
    • premium
    • 0 kudos
    sorry not a computer tech could you plz walk me through the setup?