I have the required files installed but received this error
sol: runtime error: caught (...) exception stack traceback: [C]: in field 'create_instance' ...ns Dogma 2\reframework\autorun/_SharedCore\Functions.lua:884: in main chunk [C]: in function 'base.require' ... Dogma 2\reframework\autorun\SILVER_Bloodborne_Rally.lua:10: in main chunk
stack traceback: ... Dogma 2\reframework\autorun\SILVER_Bloodborne_Rally.lua:438: in function <... Dogma 2\reframework\autorun\SILVER_Bloodborne_Rally.lua:290> sol: runtime error: ... Dogma 2\reframework\autorun\SILVER_Bloodborne_Rally.lua:438: attempt to index a nil value (global 'ui')
Hey Silver, not sure how I can get in contact with you, so here will have to do. Are you planning on creating a photo mode mod, that expands on the current vanilla version? If so, I've discovered a few very interesting details with the game's lighting, it can be manipulated in and outside photomode, but it's kinda hard to explain. Didn't wanna leave a wall of text if you aren't looking to mod photo mode. Big fan of your CP77 stuff as you may know.
I noticed that attacking the air with nothing in front of me also recovers life, I don't think there is a (hitbox) for action, right? This makes regeneration very easy
This is actually genius, it can be a way to being able to heal in a non curative during combat playthrough. But why not making it a feature on every class ? why just these 3 ? Have a great day
Just a heads up, your tree in the REFramework window I suspect doesn't have a proper close tag so the options below it after you expand your options does not display properly. I'm not familiar with how reframework works but if it's similar to other things I've used in the past you will need to add your tree close tag in the same if statement.
It doesn't break anything really, still works etc. Just GUI silliness.
43 comments
sol: runtime error: caught (...) exception
stack traceback:
[C]: in field 'create_instance'
...ns Dogma
2\reframework\autorun/_SharedCore\Functions.lua:884: in
main chunk
[C]: in function 'base.require'
... Dogma
2\reframework\autorun\SILVER_Bloodborne_Rally.lua:10: in
main chunk
stack traceback:
... Dogma 2\reframework\autorun\SILVER_Bloodborne_Rally.lua:438: in function <... Dogma 2\reframework\autorun\SILVER_Bloodborne_Rally.lua:290>
sol: runtime error: ... Dogma 2\reframework\autorun\SILVER_Bloodborne_Rally.lua:438: attempt to index a nil value (global 'ui')
Are you planning on creating a photo mode mod, that expands on the current vanilla version? If so, I've discovered a few very interesting details with the game's lighting, it can be manipulated in and outside photomode, but it's kinda hard to explain. Didn't wanna leave a wall of text if you aren't looking to mod photo mode. Big fan of your CP77 stuff as you may know.
Currently I'm working on something else, but maybe I'll look into some of the Photo Mode stuff.
Quick question tho: Is it possible to make it so that only grey health is recovered, instead of going all the way to max health? Thanks!
Have a great day
Please extend to all vocations.
It doesn't break anything really, still works etc. Just GUI silliness.
Works fine on my end, its probably some other mod you have that's causing the issue.