Not only compatibility. I have been keeping digging and updating. I believe this mod shows much more precise values.
Example: For Ring of Brawn/Ring of Proximity/Caged Fury/Dragon's Dogma/Dragon's Bite/Whimsical Daydream/Medusan Spellbox/Lindworm Fang/Militant Dove/etc, this mod shows the effect value, vs nothing For Ring of Recompense/Ring of Predominace,this mod shows correct value: 25%/100% BaseAtk, vs 25/10 attack. For Fruit Wine/Savagery Extract,this mod shows correct effect(boost ATK), vs Damage. For Fruit Wine/Rotten Soft-Boiled Egg, this mod shows all effects(The wine boost def,too.The egg gives you poision and stamina recover debuff,too) ,vs only part of the effects. For meats/etc,this mod shows also the camp buff value, vs only heal value.
Hi there. I noticed that Ring of Proximity doesn't have a description. Would it be possible to add? I think I read on the wikis that it has 3 levels of damage based on the range to the target.
Hi i'm really sorry to bother you again with this. But I installed your latest 1.6.1 version and I'm still getting errors. Not sure what's causing it. I reenable the mod in ScriptRunner, and I'm just standing there not doing anything and 10 seconds later the erorr pops up. I think the mod is still working though, so not sure if this error is a problem or messing up some other mods in the game. I also use The Rings mod and Augments Ifnity mod where I can tweak the stats of Rings and Augments in REF UI. So I don't know if these 2 mod are causing issues with this mod since the stats are different from vanilla.
I think it fixed it :). Been playing for several hours now, travelling, loading/reloading, etc. no errors popped up. Hopefully its fixed! Thank you!
Also, I talked to the Augments Inifnity mod author and he said it's possible his mod was causing issues with yours, and he released an update too, so now both your mods should work together without issues hopefully :)
Hi there. I was wondering, would it be possible to add a toggle/option just to show unique weapons' special effects and not all the other values? For example, Dragon's Dogma sword has an effect to increase damage as you attack. Could you make an option to only show these values for all special weapons, and to toggle off the other information like ATK, MGK, etc., so it doesn't get too cluttered, and that way we can see how much dmg the special weapons actually do with those unique bonuses. Thank you.
大佬,请更新~ sol: runtime error: lua: error: Invoke threw an exception stack traceback: [C]: in method 'get_Item' ...ma 2\reframework\autorun\BetterBetterItemDescription.lua:356: in local 'Init' ...ma 2\reframework\autorun\BetterBetterItemDescription.lua:396: in main chunk
103 comments
I have been keeping digging and updating.
I believe this mod shows much more precise values.
Example:
For Ring of Brawn/Ring of Proximity/Caged Fury/Dragon's Dogma/Dragon's Bite/Whimsical Daydream/Medusan Spellbox/Lindworm Fang/Militant Dove/etc, this mod shows the effect value, vs nothing
For Ring of Recompense/Ring of Predominace,this mod shows correct value: 25%/100% BaseAtk, vs 25/10 attack.
For Fruit Wine/Savagery Extract,this mod shows correct effect(boost ATK), vs Damage.
For Fruit Wine/Rotten Soft-Boiled Egg, this mod shows all effects(The wine boost def,too.The egg gives you poision and stamina recover debuff,too) ,vs only part of the effects.
For meats/etc,this mod shows also the camp buff value, vs only heal value.
https://postimg.cc/YLMPwDVy
https://postimg.cc/68CsLkc1
Also, I talked to the Augments Inifnity mod author and he said it's possible his mod was causing issues with yours, and he released an update too, so now both your mods should work together without issues hopefully :)
刚才浏览了下评论 把BetterBetterItemDescription.lua 里的 default=true替换成default=false
然后游戏文本又恢复成以前的样子了 没有数值显示 求解答 感谢
EDIT: Doesn't work on Augments, only items.
It's there from the very beginning.
Its a shame. I tried to donate some money to the mod author, but got a message saying I couldn't donate to the user in their country.
Trying to fix it.Thanks for telling me.
sol: runtime error: lua: error: Invoke threw an exception
stack traceback:
[C]: in method 'get_Item'
...ma 2\reframework\autorun\BetterBetterItemDescription.lua:356: in local 'Init'
...ma 2\reframework\autorun\BetterBetterItemDescription.lua:396: in main chunk