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Author notes
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File credits
Thanks to Fluffy/praydog without whom this wouldn't exist.
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Changelogs
Version 1.2
Changed the 'Instant' multiplier from 0 to 0.001. Fixes things like MA's Hailstone/Arctic Bolt from never growing to its full size.
Now covers Magic Archer's lock-on time as well.
Version 1.1
Tweaked some additional fields for Magic Archer. I don't think I've noticed a difference myself, but I've only just started using the class. So this may or may not help for those claiming it doesn't work.
Various multipliers on the casting speed (seconds to prepare) of spells.
Vocations Covered
Mage
Magic Archer (Covers lock-on time as well.)
Sorcerer (High Levin and such are MAGE spells, not Sorcerer spells. Sorcerer just has access to them.)
May not work for Meister skills. Those are funky. Worked for the ones I have though.
Yes, it affects pawns.
Issues with casting speed and levitate: The game has a modifier on speed when you walk/run/levitate/concentrate. This modifies that speed with the same multiplier of the mod option. (In addition to the spell's prep time.) I can see that the values are being modified correctly in the files, so I don't know why the game is ignoring levitate speed. Oh well. Just don't levitate and prep spells. (This was tested soles Sorcerer with the levin/high frigor/etc.)
Options
Instant
x0.1
x0.2
x0.3
x0.4
x0.5
x0.6
x0.7
x0.8
x0.9
(Again, a multiplier on seconds to prepare. Lower is faster.)
The archive here is designed for FluffyManager! It has files setup as a selective install. If you want to install it manually you can, just copy and rename the paks appropriately, but I'm not going to give more info on this as I will not support it.
If something isn't working, for fucks sake, tell me EXACTLY what isn't working. Give me some concrete example, a spell that isn't covered, what vocation it's a part of, etc. The more info you give the better!