Dragon's Dogma 2
0 of 0

File information

Last updated

Original upload

Created by

LordGregory

Uploaded by

Synthlight

Virus scan

Safe to use

About this mod

Casting speed multipliers for the various mage classes.

Requirements
Permissions and credits
Changelogs
Donations
Various multipliers on the casting speed (seconds to prepare) of spells.

Vocations Covered
  • Mage
  • Magic Archer (Covers lock-on time as well.)
  • Sorcerer

May not work for Meister skills. Those are funky. Worked for the ones I have though.

Yes, it affects pawns.

Issues with casting speed and levitate:
The game has a modifier on speed when you walk/run/levitate/concentrate. This modifies that speed with the same multiplier of the mod option. (In addition to the spell's prep time.)
I can see that the values are being modified correctly in the files, so I don't know why the game is ignoring levitate speed.
Oh well. Just don't levitate and prep spells.
(This was tested soles Sorcerer with the levin/high frigor/etc.)

Options
  • Instant
  • x0.1
  • x0.2
  • x0.3
  • x0.4
  • x0.5
  • x0.6
  • x0.7
  • x0.8
  • x0.9
(Again, a multiplier on seconds to prepare. Lower is faster.)

The archive here is designed for FluffyManager! It has files setup as a selective install.
If you want to install it manually you can, just copy and rename the paks appropriately, but I'm not going to give more info on this as I will not support it.


If something isn't working, for fucks sake, tell me EXACTLY what isn't working. Give me some concrete example, a spell that isn't covered, what vocation it's a part of, etc. The more info you give the better!


Installation Instructions
  • Install Fluffy Mod Manager.
  • Place the archive into `.....\Fluffy Mod Manager\Games\DragonsDogma2\Mods` WITHOUT EXTRACTING!
  • Open the mod manager and enable ONLY ONE OPTION PER VOCATION.

For the Steam version of whatever the release version is. I'll figure out versions later.

Conflicts
Will conflict with any mod that alters these files:
  • Mage: natives/STM/AppSystem/ch/Common/Human/UserData/Parameter/Job03Parameter.user.2
  • Magic Archer: natives/STM/AppSystem/ch/Common/Human/UserData/Parameter/Job08Parameter.user.2
  • Sorcerer: natives/STM/AppSystem/ch/Common/Human/UserData/Parameter/Job06Parameter.user.2

Whichever pak that has the file that loads last 'wins', the same file from an earlier pak is superseded.