Doubt it, but half your ports are underground. You broke multiple saves from my own game and friends. I would not download or use this mod for risk of ruining your game..
Am unable to get mod to work. Crashes the game every time I use it.
Literally the first step after rebooting no Ferrystones that are blank can be seen but the mod shows loaded and nothing is spamming errors at the time of checking.
this mod and enternal ferrystone used to work perfectly in my last playthrough but when i started my 2nd they broke. all my other mods are functioning correctly except these 2. ferrystones are consumed on use and when i go to fast travel he only option i have is the vernworth port crystal. none of the towns or campfires show up. ive disabled an reenabled the mods through the manager and stopped and restarted the scipts through reframework ive also restarted my pc and nothing works. any suggestions?
So many of these locations drop you from the sky once you teleport, and you can do nothing but stare helpless as you and your pawns fall to your death. What's worse, your file will most likely save after teleporting, which means your game is now broken and you're stuck forever in a death cycle.
So yes, this mod can break your save file, but in a different (additional) way than the creator described. I've just lost hours of game time because of it.
It's a bit sketchy, no offense. It works great, but for example in "Checkpoint Rest Town" you are transported underground and are stuck, clipped within a big rock. Not without reloading, you can't die etc.. Not a problem because i backed up saves, but that's the only place i wanted to fast travel to and it's currently broken. Otherwise it works as advertised.
LORE ACCURATE VERSION:
To make it less buggy and more lore accurate, edit the json file in the folder reframework>data>warp_everywhere.json to this: { "enabledTypes": { "8": true, "37": true } }so that only Grand Riftstones and Forgotten Riftstones are enabled to fast travel. Avoid choosing the very large riftstones because you'll get stuck, i.e. use the standard Polycrystal for Vernworth and don't choose the big Battahl one (close to west entrance). You will be stuck but you'd still be able to warp somwhere else at least. I'm currently running this with great pleasure, it works well for the normal riftstones, it fits well thematically and it does feel like it's part of the og game.
I'm curious, if it can be modified to allow teleport to locations you haven't discovered such as if one wanted to start a new game but teleport to the vocation unlock sites as a pseudo new game plus
mod works beautifully but as many others already mentioned the Checkpoint rest town teleport location is underground, a fix would be greatly appreciated!
48 comments
is in the description.
Never ask for XXX version because IT IS THERE.
Doubt it, but half your ports are underground. You broke multiple saves from my own game and friends. I would not download or use this mod for risk of ruining your game..
Literally the first step after rebooting no Ferrystones that are blank can be seen but the mod shows loaded and nothing is spamming errors at the time of checking.
Its best to save at Inns and learn/avoid what ports are broken if you continue to use.
So yes, this mod can break your save file, but in a different (additional) way than the creator described. I've just lost hours of game time because of it.
Download and use at your own peril.
LORE ACCURATE VERSION:
To make it less buggy and more lore accurate, edit the json file in the folder reframework>data>warp_everywhere.json to this:
{
so that only Grand Riftstones and Forgotten Riftstones are enabled to fast travel. Avoid choosing the very large riftstones because you'll get stuck, i.e. use the standard Polycrystal for Vernworth and don't choose the big Battahl one (close to west entrance). You will be stuck but you'd still be able to warp somwhere else at least. I'm currently running this with great pleasure, it works well for the normal riftstones, it fits well thematically and it does feel like it's part of the og game."enabledTypes": {
"8": true,
"37": true
}
}