Is it possible this mod does not work in the Unmoored World? I've been in the endgame since a few days now and most enemies now introduce loss on my and my pawns health bar. Or is this caused by the latest update perhaps? Or am I the only one having this?
Thank you so much for this mod! I changed the loss rate to 0% and it works fine except with a certain attack from the Dullahan. I guess it has a special attack that make special damages. Do you think you could check that?
Is there a way to add a preset where there is simply no Loss Gauge gain after dying and "reloading from last save"? I want to deal with the full extent of the loss system but I think being punished for dying against a boss with more Loss while maintaining all my items is a really unfun punishment.
Confirming this mod seems not to work with Martyr's Bolt. You can't charge the bolt past a tiny amount as it seems as soon as the mod triggers an update it cancels the charge resulting in an always weak shot.
yea after some testing with the balanced combat mod, it seems martyr's bolt actually relies on taking health and converting it to damage. not just the time it takes to charge up
28 comments
If things start acting weird, try resetting scripts.
If that doesn't work, the fastest way to contact me is the Modding Haven discord. Investigating and debugging is very difficult in the comments.
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- Version 1.1.0 separated Loss on Death into its own preset. It is now saved and handled separately from standard Loss Gauge profiles.
- New Loss Gauge Presets can be added by popular request!
=====================================================Still works with the Jan 2025 update of the game.
I want to remove it completely from the pawn, too.
I changed the loss rate to 0% and it works fine except with a certain attack from the Dullahan. I guess it has a special attack that make special damages.
Do you think you could check that?