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MrGrimaldus

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MrGrimaldus

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28 comments

  1. MrGrimaldus
    MrGrimaldus
    • supporter
    • 68 kudos
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    Do not extract the mod before giving it to Fluffy Mod Manager! Leave it compressed. Things will break if you extract it.

    If things start acting weird, try resetting scripts.

    If that doesn't work, the fastest way to contact me is the Modding Haven discord. Investigating and debugging is very difficult in the comments.


    =====================================================

    • Version 1.1.0 separated Loss on Death into its own preset. It is now saved and handled separately from standard Loss Gauge profiles.
    • New Loss Gauge Presets can be added by popular request!
    =====================================================
    If you like my mods and want more, please consider buying me a coffee. Members get:

    • Access to a private discord server
    • Custom versions of mods
    • Early test builds
    • More direct input for new mods and features
    • An inside look at what I'm working on and modding RE games in general
    • And more
  2. WhiteLionVIII
    WhiteLionVIII
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    • 0 kudos
    Dose this still work after the april update.
  3. jayk3368
    jayk3368
    • supporter
    • 6 kudos
    Thank you!

    Still works with the Jan 2025 update of the game.
  4. M300
    M300
    • member
    • 1 kudos
    Will this mod work on pawns??
    I want to remove it completely from the pawn, too.
  5. gnurkie
    gnurkie
    • member
    • 0 kudos
    Is it possible this mod does not work in the Unmoored World? I've been in the endgame since a few days now and most enemies now introduce loss on my and my pawns health bar. Or is this caused by the latest update perhaps? Or am I the only one having this?
  6. slingshotnetworks
    slingshotnetworks
    • premium
    • 8 kudos
    Many thanks for this mod. The loss gauge was getting on my nerves.
  7. TheJim07
    TheJim07
    • member
    • 0 kudos
    Thank you so much for this mod!
    I changed the loss rate to 0% and it works fine except with a certain attack from the Dullahan. I guess it has a special attack that make special damages.
    Do you think you could check that?
  8. beethy
    beethy
    • premium
    • 311 kudos
    Downloading this to fix the vanilla bug where you take a huge loss gauge chunk after reloading a save. 
  9. Zeitkrieg420
    Zeitkrieg420
    • premium
    • 10 kudos
    You're amazing, thank you for this! I don't mind the system to an extent but holy s#*! is it aggressive.
  10. kevinhannan
    kevinhannan
    • member
    • 0 kudos
    Is there a way to add a preset where there is simply no Loss Gauge gain after dying and "reloading from last save"? I want to deal with the full extent of the loss system but I think being punished for dying against a boss with more Loss while maintaining all my items is a really unfun punishment.
    1. MrGrimaldus
      MrGrimaldus
      • supporter
      • 68 kudos
      Update just went live which separates Loss on Death into its own preset! 
    2. kevinhannan
      kevinhannan
      • member
      • 0 kudos
      You're the best I'm giving you a coffee later.
  11. xychi09
    xychi09
    • supporter
    • 0 kudos
    Magic Archer, Martyr Only, Any%
    1. mrnahgooyen
      mrnahgooyen
      • supporter
      • 11 kudos
      +
    2. phinix
      phinix
      • supporter
      • 261 kudos
      Confirming this mod seems not to work with Martyr's Bolt. You can't charge the bolt past a tiny amount as it seems as soon as the mod triggers an update it cancels the charge resulting in an always weak shot.
    3. mrnahgooyen
      mrnahgooyen
      • supporter
      • 11 kudos
      yea after some testing with the balanced combat mod, it seems martyr's bolt actually relies on taking health and converting it to damage. not just the time it takes to charge up