Dragon's Dogma 2
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orcas_1399

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Orcax1399

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86 comments

  1. Samesek
    Samesek
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    Faster normal attack mod please!
    1. dragonzeha
      dragonzeha
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      yes please
    2. EndThusIAm
      EndThusIAm
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      • 4 kudos
      +1
    3. rizzaph
      rizzaph
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      +1
      guts speed
    4. LTSXtreme
      LTSXtreme
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      • 2 kudos
      Here's hoping
    5. ulrich100
      ulrich100
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      +1
      Wanna feel like a main character
    6. broccoli13
      broccoli13
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      yeah~+1
    7. pppp858
      pppp858
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      +1
    8. CUIYUNMIN
      CUIYUNMIN
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      +1
    9. ampersammich
      ampersammich
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      +2
    10. smok3mj
      smok3mj
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      +1
    11. DBSBeastGohan
      DBSBeastGohan
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      Download the turbo mod then
    12. bonescd
      bonescd
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      +1
    13. SUPERNAX
      SUPERNAX
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      +1
  2. Cascaden
    Cascaden
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    *Warrior Enhanced
  3. AegisLtd
    AegisLtd
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    • 1 kudos
    Can you make the normal uncharged basic attack faster? The first swing is still slower than many other more powerful attacks.
  4. topeira
    topeira
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    Any chance on increasing the parry (tidal fury) window to about 250ms-300ms?
    1. byakuwu
      byakuwu
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      • 12 kudos
      I second this. Also please make the parry-frame begin at the start of the animation, not when the weapon is fully out if it's possible. Ty!
    2. topeira
      topeira
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      By default, the parry window is only when the weapon is glowing and not during the earlier wind up animation?

      This could explain it. 

      Parrying with the warrior is so hard, its almost useless. 

      There is a fighter mod that increases the parry window to 200ms, which makes it so much better - not too easy, not too hard. This should be the case with the warrior as well. 
    3. Ardog1
      Ardog1
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      THIS. it also does not help that the framerate is all over the place so getting used to the window is awful. ontop of that there are plenty of attacks that can't be parried. id recommend making the window longer and the overall animation shorter. so that you are not locked into place for like 4 sec
    4. topeira
      topeira
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      I really hope this update to the mod will come sooner than later. I love parrying but it's kinda restrictive ATM. 
    5. IslandSong
      IslandSong
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      there is a mod that increases the parry window for warriors Tidal Wrath and thieves Masterful Kill
      https://www.nexusmods.com/dragonsdogma2/mods/462?tab=description
  5. CursedShadowGhost
    CursedShadowGhost
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    Make arc of might not cost all ure stam reduce it to like 75 or 50%
    1. Chaoz6
      Chaoz6
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              IT EXISTS

      • Arc of Might stamina consume: 100% >> 80%
      • Arc of Might charge time: 7.375sec >> 4sec
        WE EATIN GOOD
  6. AegisLtd
    AegisLtd
    • supporter
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    Hi, nice mod, an unrelated question sir.

    Would it be possible to change the idle animation of the greatword to make it grab the gs with two hands and not over the shoulder? Just like in DD1.
  7. bjpen
    bjpen
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    Guess swing speed is seperate to skill charging time, we we could have less after-attack delay solution for warrior
  8. karmapoliceman7
    karmapoliceman7
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    Could you increase the timing window for Windstorm Slash?
  9. HardmodeFan
    HardmodeFan
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    Hi, i thin kwarrior is good as is but the transitions better skills and basic attacks are cluncky as hell. Could you fix and make it so basic attacks have smooth transitions into skills ? Because Sweep (360 spinning attack whic hattacks twice when charge), You can't begin the charging action right after the basic attack swing is in mid air, but the action begins only after the attack finishes, and this feels bad outof place. 
    Or is the idea i have in mind - hardcoded ? I would rather prefer this over modifying numbers in the game as it can break the balance.
  10. mrbreck
    mrbreck
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    Can you make a version that reduces the damage proportionally to keep DPS the same? This is kinda OP. Yes I know vanilla M.Archers and Thieves are already OP, but that stuff needs to be fixed. The game is already too easy.
    1. smok3mj
      smok3mj
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      lmao the classes dont need to be nerfed they need to make the enemies harder with more health lmaoooo this is the worst take ive seen
    2. BardoFlyhm
      BardoFlyhm
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      Not really that bad a take, they're comparing vocation to vocation, not vocation to world. There is a mod for controlling damage levels, though.
    3. beethy
      beethy
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      Actually a good take. Keeping things balanced feels better.
      And archers and thieves may be strong in terms of damage, but they can't trade blows the way a warrior can. 
    4. VegiSlayer
      VegiSlayer
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      i see alot of ppl complain about the dmg. ( in general not only this mod.) 

      get The More HP for enemeys mod.

      maeby dont equip the most LATEGMAE gear u have and there you go. home made balance patch.
    5. CollectorbLAZE
      CollectorbLAZE
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      Why would you want to trade blows as a Thief when you can just use Formless Feint basically permanently and use Blade of the Pyre to instakill most mobs in the game? Just use the Magick Archer Stamina on Kill Augment and you are basically immortal with a little bit of Stamina Management.

      Anyways I also think the other Vocations should be buffed together with Monsters, nerfing Sorc, Thief and Magick Archer would be dumb.
    6. mrbreck
      mrbreck
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      M.Archers can literally one shot everything in the game, and Thieves are perma invicible. The balance in this game is really a joke.
    7. cheesyholic
      cheesyholic
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      There is already a mod for that......
    8. KatKatRevolution
      KatKatRevolution
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      genuinely what is the difference between less damage vs more enemy health? does big number help your ego or something?
    9. Maelstrom89
      Maelstrom89
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      I respect your take, but it's still a little meh. The player doesn't need to be made weaker whatsoever, if anything some of the augments are already terrible, like an augment for Rank 9 Sorcerer giving 30 flat magicka instead of a percentage, what. What we really need are those to be made better, as well as all enemies to be stronger across the board.

      It wasn't a problem in DD:DA to be overpowered because the game was simply harder, admittedly on top of hard mode and BBI but still. The enemies in DD2 need to be less of a joke.
    10. Roflstompzor
      Roflstompzor
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      MA doesn't need to trade blows, it just presses 1 button and anything in combat is dead. Thief is actually better at trading blows than warrior is because feint makes them invulnerable and it isn't difficult to alleviate the stamina drain or simply press right click to dodge if you ever lose it so you never take damage anyways.
    11. AbaddonX
      AbaddonX
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      @beethy Thief is literally immortal what are you talking about lmao
    12. Ashcrawler
      Ashcrawler
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      Have any of you complaining about easiness tried playing as trickster without pawns? You should give it a shot.