0 of 0

File information

Last updated

Original upload

Created by

xyzkljl1

Uploaded by

xyzkljl1

Virus scan

Safe to use

Tags for this mod

41 comments

  1. Gyakuto
    Gyakuto
    • member
    • 1 kudos
    Is this mod broken? Cause it doesn't seem to work for me
    1. xyzkljl1
      xyzkljl1
      • premium
      • 116 kudos
      It still works for me.
      Can you see "SuperLanter.Lua" under 'ScriptRunner' of REFramework UI
      And is there any red messages there?
    2. Gyakuto
      Gyakuto
      • member
      • 1 kudos
      Yes superlantern.Lua is active and no red errors
  2. Mirec2xSVK
    Mirec2xSVK
    • member
    • 0 kudos
    Somehow for me with the default range of 3000 it tanks FPS by quite the bit (RTX 2070 R7 5700x 55 fps down to 35) compared to the original one (55-> 50 fps). Seems like it is affecting more objects as its radius is bigger and each object tries to cast a shadow. Anyone with the same issue?
  3. middlemonster
    middlemonster
    • premium
    • 5 kudos
    Anyway you could make enchantments on weapons shine brighter, like as bright as a lantern or maybe slightly less. They already seem to give off light, would be nice if they could work as a replacement.
  4. MariiKuu
    MariiKuu
    • supporter
    • 0 kudos
    I have installed this mod manually but I'm unable to get it to run properly when I try to play it in my game.

    Here's my file path: E:\Program Files (x86)\Steam\steamapps\common\Dragons Dogma 2\reframework\autorun\SuperLantern.lua

    Am I doing something wrong? Am I supposed to be using Fluffy mod? Please help
    1. xyzkljl1
      xyzkljl1
      • premium
      • 116 kudos
      It's the right path.If you can install it to right place,Fluffy mod manager is not necessary.
      What do you mean by "not properly",does lantern still cost oil?or can't find the setting ui? 
      If you click `Script Runner`,is there any red message ?if yes,post the screenshot
    2. MariiKuu
      MariiKuu
      • supporter
      • 0 kudos
      I can't find the setting UI to change colors. It's a default lantern everytime
    3. xyzkljl1
      xyzkljl1
      • premium
      • 116 kudos
      setting ui requires _XYZAPI
    4. MariiKuu
      MariiKuu
      • supporter
      • 0 kudos
      That worked. Thank you!
  5. Lydhe
    Lydhe
    • supporter
    • 0 kudos
    I love this mod, I've applied a cooler tint in the white/blue range, which is less aggressive on the eyes compared to the default tint, and it's much better. However, it's a shame that the pawns don't also apply the tint around them, it kind of ruins my lantern settings a bit, the fix I've found is to unequip their lantern although I would like to avoid.... xD
  6. anyone know the vanilla rgb values? 
  7. allinau
    allinau
    • member
    • 0 kudos
    I only want to adjust the brightness.Is it possible to add an on/off function for oil consumption?Thanks for so many useful mods!
    1. Rukishou
      Rukishou
      • member
      • 0 kudos
      +1

      I really just want a subtle increase since I actually like the effect of the pitch black nights. I just want to be able to see slightly more immediately in front of me so I can stop walking into the ocean
  8. DanielMtanousUSA
    DanielMtanousUSA
    • supporter
    • 5 kudos
    wouldn't this bug your pawn from being available online? i know modded rings do.
    1. Vladdy
      Vladdy
      • premium
      • 0 kudos
      I think it only alters the light level that comes from it as a light source, not the lantern itself, but maybe I am wrong. If I am right about that, it shouldn't affect online activity.
    2. ViktoriaThaelin
      ViktoriaThaelin
      • member
      • 0 kudos
      hidden lantern mod doesn't prohibit pawn from being searchable so this shouldn't
  9. PrinceEzekiel
    PrinceEzekiel
    • member
    • 0 kudos
    I just downloaded the new one update and now my lantern is a disco light going red yellow to blue.
    1. xyzkljl1
      xyzkljl1
      • premium
      • 116 kudos
      it's a option which should be `false` by default.But I happen to set it to `true`.I'll fix it.
      You can edit `reframework/data/SuperLantern.json` to modify `blink` to `false` or turn it off in reframework UI
    2. PrinceEzekiel
      PrinceEzekiel
      • member
      • 0 kudos
      thank you.
  10. Lydhe
    Lydhe
    • supporter
    • 0 kudos
    Thank you very much for this mod. Without the mod the lantern's brightness was ridiculously low, and I also didn't like the yellow-orange tint. Now, with the mod providing white lighting (with R, G, B set to 1.0) the game feels different, and I think it looks better. Personally, I've reduced the brightness to 5, and I feel my game is better now.