Somehow for me with the default range of 3000 it tanks FPS by quite the bit (RTX 2070 R7 5700x 55 fps down to 35) compared to the original one (55-> 50 fps). Seems like it is affecting more objects as its radius is bigger and each object tries to cast a shadow. Anyone with the same issue?
Anyway you could make enchantments on weapons shine brighter, like as bright as a lantern or maybe slightly less. They already seem to give off light, would be nice if they could work as a replacement.
It's the right path.If you can install it to right place,Fluffy mod manager is not necessary. What do you mean by "not properly",does lantern still cost oil?or can't find the setting ui? If you click `Script Runner`,is there any red message ?if yes,post the screenshot
I love this mod, I've applied a cooler tint in the white/blue range, which is less aggressive on the eyes compared to the default tint, and it's much better. However, it's a shame that the pawns don't also apply the tint around them, it kind of ruins my lantern settings a bit, the fix I've found is to unequip their lantern although I would like to avoid.... xD
I really just want a subtle increase since I actually like the effect of the pitch black nights. I just want to be able to see slightly more immediately in front of me so I can stop walking into the ocean
I think it only alters the light level that comes from it as a light source, not the lantern itself, but maybe I am wrong. If I am right about that, it shouldn't affect online activity.
it's a option which should be `false` by default.But I happen to set it to `true`.I'll fix it. You can edit `reframework/data/SuperLantern.json` to modify `blink` to `false` or turn it off in reframework UI
Thank you very much for this mod. Without the mod the lantern's brightness was ridiculously low, and I also didn't like the yellow-orange tint. Now, with the mod providing white lighting (with R, G, B set to 1.0) the game feels different, and I think it looks better. Personally, I've reduced the brightness to 5, and I feel my game is better now.
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Can you see "SuperLanter.Lua" under 'ScriptRunner' of REFramework UI
And is there any red messages there?
Here's my file path: E:\Program Files (x86)\Steam\steamapps\common\Dragons Dogma 2\reframework\autorun\SuperLantern.lua
Am I doing something wrong? Am I supposed to be using Fluffy mod? Please help
What do you mean by "not properly",does lantern still cost oil?or can't find the setting ui?
If you click `Script Runner`,is there any red message ?if yes,post the screenshot
I really just want a subtle increase since I actually like the effect of the pitch black nights. I just want to be able to see slightly more immediately in front of me
so I can stop walking into the oceanYou can edit `reframework/data/SuperLantern.json` to modify `blink` to `false` or turn it off in reframework UI