File information
Last updated
Original upload
Created by
talimityUploaded by
talimityVirus scan
Tags for this mod
Activity logs
This page was last updated on 13 October 2024, 11:22PM
- Changelogs
-
-
Version v1.9.0
- Added "Dynamic Adjustments" section to config UI and moved "Enemy-Specific Adjustments" there.
- Added "Base Difficulty". This lets you quickly adjust all of the other modifiers with one set of sliders. Other dynamic adjustments are applied on top of the Base Difficulty.
- Added "Debilitations" modifier. You can adjust how quickly debilitations are applied per character or debilitation type.
- Added "Nighttime Boost" dynamic adjustment. This lets you make small enemies (and optionally, bosses) more dangerous while fighting at night. No effect in caves/dungeons.
- Reworked "Enemy-Specific Adjustments". Instead of setting the adjustment from 0% to 300%, you now specify it as a relative value from -100% to 200% which is applied on top of Base Difficulty.
- Fixed issue wherein the "Damage (to player)" and "Damage (to others)" enemy-specific adjustments were also adjusting your stagger resistance against that enemy, which wasn't intended.
- Fixed issue wherein user configuration was not correctly migrated after updating the mod in some circumstances , which could result in all enemy-specific adjustments being reset.
-
Version v1.8.0
- Added tweaks for the Loss Gauge penalty when selecting "Retry from Last Save" after a Game Over. You can customize the penalty or disable it entirely.
- Added Loss Gauge accumulation multiplier for small enemies. You can use this to make hits from small enemies out in the field more punishing (and therefore making camping more important) without making boss fights impossible.
- Added separate "Pawn Damage Dealt" sliders for Main Pawn vs Hired Pawn vs Wandering Pawns. Use this to hire high-level/OP pawns from your friends without ruining the game balance, or to stop wandering pawns from doing too much damage to bosses.
- Added separate slider for Main Pawn's Dcp rewards. You can use this to adjust how quickly your pawn gains vocation ranks without affecting the Arisen.
- Fixed Pawn AI using unnecessary healing items when there is already a pending heal over time that will bring a target to >85% HP.
- Fixed heal over time curatives tweak not applying to Mighty/Miracle Roborants and Allheals.
- Fixed items with dual HP+Stamina curative properties from being blocked from use in the Pause menu.
- Improved compatibility with other shop/weight mods by delaying item tweaks for a few seconds at startup. This is a workaround and using item tweaks alongside other similar script mods is still not recommended.
- Increased maximum Enemy Difficulty Adjustment to 300%.
- Increased heal over time cooldown from 2 seconds to 3 seconds.
- Reduced minimum item weight from 0.01kg to 0kg. Minimum buy/sell price is still 1g to prevent shop issues.
- Fixed REFramework version check. If you are running a REFramework version that is too old, you will receive a very clear warning message during startup to let you know.
- Improved debug mode's damage inspector. Not relevant to most players, but if you want to examine the game's damage calculation code in (extremely technical) detail, it might be useful. Note that it significantly reduces performance during combat.
- Improved Pawn Quest Exp modifier reliability as much as possible within confines of what the game gives me. Now if the game cannot conclusively identify a pawn, it will just give them modified Exp. This risks occasionally giving hired pawns modded Exp, but this is preferable to giving your main pawn unmodded Exp.
-
Version v1.7.1b
- Added experimental "Curatives heal over time" tweak. This is a complicated feature so it may have bugs.
- Improved stability of economy adjustments to prevent error popups on startup.
- Added "Other Implements" section to Economy and Items (for lanterns, Portcrystals, arrows, tools, etc)
-
Version v1.7.0
- Added modifier for monster gold drops.
- Added modifiers for buy price, sell price, and weight for most items. These are script adjustments, so they can be combined with other shop mods.
- Added modifier for health and stamina curative effectiveness multiplier.
- Added tweak for forcing camping kits to break after one use.
- Added separate enemy adjustment factor for Damage Dealt to Pawns.
- Minor improvements to usability of enemy group adjustments.
- Increased Exp/Dcp multiplier maximum values.
- Added localization support.
- Added AI-generated Japanese, Simplified Chinese, and Korean translations. Feel free to send me corrections or other languages.
-
Version v1.6.1
- Fixed mod crashing on startup for completely fresh installations.
-
Version v1.6.0
- Added "Enemy-Specific Difficulty" adjustments. You can quickly adjust the difficulty of a specific enemy (or group of enemies) that is too hard or too easy without changing your entire preset.
- Added an "Available Backups" dropdown to the Backup Preset function, which will show a list of the previous presets you've backed up so you don't have to remember them.
- Further reliability improvements to Pawn Exp modifier, which should hopefully get rid of the problem where your Main Pawn sometimes received full Exp from a quest instead of modified Exp.
- Added more tools to Debug Mode, including nearby combatant list. You can use this if you don't know the name of an enemy you're fighting but want to adjust its difficulty.
-
Version v1.5.3
- Fixed an issue with the "Exp / Dcp" section of the configuration UI not loading for users on older REFramework versions. If the config menu already loads fine for you on v1.5.2, you don't need this.
-
Version v1.5.2
- Possibly fixed issue where main pawn was not being affected by the Quest Exp modifier.
- Added a "Force 1 Exp" option. When checked, this simply forces quests and kills to give a single Exp point. This is recommended over 0 Exp as kills which award no Exp may result in progression bugs.
- Added a "Show Log" button to the Settings menu, which shows a diagnostic log. Please use this and click "Save to file", then send me the file when reporting a problem.
-
Version v1.5.1
- Fixed possible issue where Exp modifier could affect the RC received by a hired pawn's Arisen when they were dismissed. Now hired pawns always receive vanilla Exp rates, which is converted to RC upon dismissal.
-
Version v1.5.0
- Added Preset system.
- Changed default difficulty tweaks to "Easy (Capcom Default)" preset.
- Added experimental built-in presets (Easy, Normal, Hard, Very Hard, Nightmare, NG+ Hard).
- Reorganized configuration UI to accomodate future tweaks.
- Added tweak to block healing from the Inventory menu during battle.
- Added tweak to block healing while your character is knocked down.
- Added tweak to block healing while at 0 HP (prevents cheesing game overs by quickly using a shortcut heal).
-
Version v1.4.1
- Added a new slider for quest Exp rewards in case you preferred the old/bugged behavior where quests were affected by the Exp modifier.
-
Version v1.4.0
- Added "Pawn Damage Dealt" modifier, which lets you adjust the damage dealt by your pawns. You can use this if you want to nerf (or buff) your pawns without affecting your own damage output.
- Fixed issue with Exp modifier affecting quest rewards, even though the help text specifically said it did not affect quests.
- Fixed issue where even with the Exp / Dcp slider set to 0, you would always receive at least one point of Exp or Dcp. Now if the slider is set to exactly 0.0, Exp and Dcp gains are disabled.
-
Version v1.3.1
- Separated the combined Exp/Dcp modifier into two different sliders you can adjust independently.
-
Version v1.3.0
- Added Critical Damage modifier. You can use this to adjust the strength of crits and finishers independently of normal damage. Default is 1.5x (vanilla).
- Rewrote damage taken adjustments to hopefully improve reliability with monsters with breakable parts, such as Golems.
- Fixed Loss Gauge modifier also applying to campsite healing.
- Fixed Loss Gauge modifier suddenly setting player to low HP and maximum Loss in rare circumstances.
-
Version v1.2.0
- Added Loss Gauge Modifier. This allows you to adjust the amount of Loss Gauge inflicted on every incoming attack.
- Fixed issue with damage scaling for critical hits, finishers, and weak attacks while climbing. Criticals and finishers now deal substantially less damage, so adjust your sliders accordingly.
-
Version v1.1.0
- Added Exp/Dcp modifier (one slider for both, for player and main pain).
-
Version v1.0.1
- - Fixed issue with the player character starting to receive damage using the "Other NPCs" multiplier when the game has been open for a while.
- - Fixed debug mode always being enabled in the background, which might slightly reduce game performance.
- - Added option to enable debug mode, which shows a (very rough) Damage Info inspector to analyze the raw parameters on incoming damage. Most players don't need to touch this.
-
- Author's activity
-
October 2024
-
13 Oct 2024, 11:22PM | Action by: talimity
Attribute change
'Description changed.'
June 2024
-
30 Jun 2024, 7:35PM | Action by: talimity
Attribute change
'File \'Custom Difficulty Tweaks\' description changed.'
-
30 Jun 2024, 7:35PM | Action by: talimity
Attribute change
'File \'Custom Difficulty Tweaks - zhCN Translation\' description changed.'
-
30 Jun 2024, 7:35PM | Action by: talimity
Attribute change
'File \'Custom Difficulty Tweaks - KR Translation\' description changed.'
-
30 Jun 2024, 7:35PM | Action by: talimity
Attribute change
'File \'Custom Difficulty Tweaks - JP Translation\' description changed.'
May 2024
-
15 May 2024, 5:52PM | Action by: talimity
Attribute change
'File \'Custom Difficulty Tweaks\' description changed.'
-
15 May 2024, 5:51PM | Action by: talimity
Attribute change
'File \'Custom Difficulty Tweaks - zhCN Translation\' description changed.'
-
15 May 2024, 5:51PM | Action by: talimity
Attribute change
'File \'Custom Difficulty Tweaks - KR Translation\' description changed.'
-
15 May 2024, 5:51PM | Action by: talimity
Attribute change
'File \'Custom Difficulty Tweaks - JP Translation\' description changed.'
-
04 May 2024, 10:21AM | Action by: talimity
Attribute change
'File \'Custom Difficulty Tweaks\' category changed to Old versions.'
April 2024
-
30 Apr 2024, 3:17AM | Action by: talimity
Attribute change
'Description changed.'
-
29 Apr 2024, 5:56AM | Action by: talimity
Attribute change
'Description changed.'
-
29 Apr 2024, 5:13AM | Action by: talimity
File added
'Custom Difficulty Tweaks - zhCN Translation [version v1.9.0-zhcn]'
-
29 Apr 2024, 5:13AM | Action by: talimity
File added
'Custom Difficulty Tweaks - KR Translation [version v1.9.0-kr]'
-
29 Apr 2024, 5:13AM | Action by: talimity
File added
'Custom Difficulty Tweaks - JP Translation [version v1.9.0-jp]'
-
29 Apr 2024, 4:54AM | Action by: talimity
File added
'Custom Difficulty Tweaks [version v1.9.0]'
-
29 Apr 2024, 4:51AM | Action by: talimity
Attribute change
'Description changed.'
-
29 Apr 2024, 3:01AM | Action by: talimity
Changelog added
'Change log added for version v1.9.0'
-
29 Apr 2024, 1:39AM | Action by: talimity
Attribute change
'Description changed.'
-
27 Apr 2024, 7:52AM | Action by: talimity
Changelog added
'Change log added for version v1.9.0'
-
- Mod page activity
-
July 2025
-
18 Jul 2025, 9:52AM | Action by: vakasusu
Endorsed
'Custom Difficulty Tweaks'
-
18 Jul 2025, 3:03AM | Action by: dkjalksjdla
Endorsed
'Custom Difficulty Tweaks'
-
15 Jul 2025, 8:13PM | Action by: RICKSTIFFLER
Endorsed
'Custom Difficulty Tweaks'
-
15 Jul 2025, 4:39PM | Action by: JUMBADEEZ
Tracked
'Custom Difficulty Tweaks'
-
15 Jul 2025, 4:17AM | Action by: VDSNNNSN1242
Tracked
'Custom Difficulty Tweaks'
-
14 Jul 2025, 8:40PM | Action by: tcbflash
Endorsed
'Custom Difficulty Tweaks'
-
14 Jul 2025, 6:56PM | Action by: ThunderousTyr
Endorsed
'Custom Difficulty Tweaks'
-
14 Jul 2025, 6:43PM | Action by: Zeal0s
Endorsed
'Custom Difficulty Tweaks'
-
14 Jul 2025, 5:00PM | Action by: RoyDracokin
Untracked
'Custom Difficulty Tweaks'
-
14 Jul 2025, 12:08AM | Action by: spsonic8912
Endorsed
'Custom Difficulty Tweaks'
-
13 Jul 2025, 6:23PM | Action by: JustLaCope
Endorsed
'Custom Difficulty Tweaks'
-
13 Jul 2025, 5:00PM | Action by: Lynster21
Endorsed
'Custom Difficulty Tweaks'
-
13 Jul 2025, 6:29AM | Action by: XVShockWaveX
Endorsed
'Custom Difficulty Tweaks'
-
11 Jul 2025, 6:46PM | Action by: lucashm
Endorsed
'Custom Difficulty Tweaks'
-
10 Jul 2025, 4:02PM | Action by: RoyDracokin
Tracked
'Custom Difficulty Tweaks'
-
10 Jul 2025, 3:35PM | Action by: ambias
Endorsed
'Custom Difficulty Tweaks'
-
09 Jul 2025, 12:12PM | Action by: Hashpie
Tracked
'Custom Difficulty Tweaks'
-
09 Jul 2025, 1:07AM | Action by: AbsentCrisis
Endorsed
'Custom Difficulty Tweaks'
-
08 Jul 2025, 11:14PM | Action by: Scottimatsu
Endorsed
'Custom Difficulty Tweaks'
-
08 Jul 2025, 8:03PM | Action by: judicallaw
Endorsed
'Custom Difficulty Tweaks'
-