Clear caches as needed for when the player: starts a new game, loads an existing save.
Add a tooltip to Chests (XL).
Update 2.0
The mod has been renamed to "Arisen's Almanac".
Fix issues with NG+ and Seeker's Token markers.
Add support for new marker types: Golden Trove Beetle, various types of chests
You can now customize the markers to your liking using the existing icon types the game provides and adjusting their color.
Current Issues
No current known issues.
Future Update Plans
I am actively researching ways to increase the icon limit. This is a limit in part due to how Capcom has designed the map and how the map is rendered.
I am considering adding hotkeys for toggling marker types. I've done some testing and was not happy with how it was working so that feature didn't make it into v2.0
Requests for new Marker Types
Please only request collectibles that do not respawn in normal gameplay. If they respawn by going into NG+ that is fine.
If you would like to see a new marker type, please take a screenshot of the collectible you're interested in with the GameObjectsDisplay enabled in REFramework.
The option can be found in the REFramework UI under "DeveloperTools" then "GameObjectsDisplay". You want to check the "Enabled" checkbox. It looks like this.
You can turn this option back off once you have taken the screenshot.
Post the screenshot as a comment here with a basic description of what it is.
Why are you using Vortex for a RE Engine game? Is it not common practice to use REframework and Fluffy MM? I'd imagine you'd get errors when using programs the mods weren't designed to be installed with.
So I think the issue is I'ts overloading the map with too many icons and it memory leaks
Could you possible make a keybind feature for all the boxes so IT's a bit more easy to manuver and more easy to avoid?
Or just straight up find a way to increase the ammount of pins
Edit: You can have an option that would render on a sphere around the player on the mini map Making it so it only reveals in a radios around your player icon (like on the image below) Like this image I just did, you could in theory have everything activated and it would relieve the STRESS!!! on the game trying to load too many icons... since It's just gonna load in what's near the sphere..... Possibly make this a side option to have and able to increase It's size so we got room to play with without stressing out the game and causing a crash and so you don't have to re do it if you didn't implement sliders to make it bigger or smaller
Ugh! I had found 239 Seeker Tokens, but had been using an interactive map and the Detection augment, where I could mark "Claimed" tokens and somehow screwed up, because I had all 240 marked as "Claimed" on that map. I would have had to clear them all and revisit every one of them again. Was frustrated, did much searching the 'net, and eventually found this mod.
What a treat! This mod is fantastic! Once installed, loaded the game and within minutes was able to finally find that last token.
Lots of crashing when opening the map around the Malachite Forest area, not sure what's up with that. I only have Treasure Chests and Seeker Tokens toggled on.
Edit: Actually the crashes occur consistently everywhere now which is weird cause 60h into the save file, it never happened before. Now that I've cleared most of the icons on the map, it happens about every 2nd or 3rd time I open it.
doesnt work how exactly? i still see markers on the map for chests and coins but what i noticed is they dont dissapear after i have looted them so i guess you can say it doesnt work becuz its annoying not knowing what i have looted and what have not and i dont wanna play this game without this mod it seems impossible
also having that issue, on new game plus all the tokens that i had gotten reappeared on the map but arent there also there arent any markers for chests either strangely enough but that part may be something on my end
359 comments
Update 2.0
Current Issues
Future Update Plans
Requests for new Marker Types
Could you possible make a keybind feature for all the boxes so IT's a bit more easy to manuver and more easy to avoid?
Or just straight up find a way to increase the ammount of pins
Edit: You can have an option that would render on a sphere around the player on the mini map
Making it so it only reveals in a radios around your player icon (like on the image below)
Like this image I just did, you could in theory have everything activated and it would relieve the STRESS!!! on the game trying to load too many icons... since It's just gonna load in what's near the sphere..... Possibly make this a side option to have and able to increase It's size so we got room to play with without stressing out the game and causing a crash and so you don't have to re do it if you didn't implement sliders to make it bigger or smaller
What a treat! This mod is fantastic! Once installed, loaded the game and within minutes was able to finally find that last token.
Kudos and thanks to the dev for splendid work.
Edit: Actually the crashes occur consistently everywhere now which is weird cause 60h into the save file, it never happened before. Now that I've cleared most of the icons on the map, it happens about every 2nd or 3rd time I open it.
I think there is a mistake here and this token does not exist
upd. I apologize, this location is available in a side quest The Heel of History
also there arent any markers for chests either strangely enough but that part may be something on my end
2 small on North Vernworth
1 medium west of Sacred arbor
1 small west of Venworth on the path next to the sea that leads to Harve.
Also are there any XL chests on the normal world?
Thank you:)