About this mod
Battle enemies in Dragons Dogma 2 with lock-on and dodging! Also featuring sliding, rolling, no-soft-lock, Lifebar display, Third Person Camera Controller and more
- Requirements
- Permissions and credits
- Changelogs
- Donations
This as a REFramework mod adds a lock on camera system to Dragon's Dogma 2. Look towards an enemy and click in the right analog stick to lock on to them. Then push the stick to the left to switch to another target to the left of your current one, or to the right for one to the right. Push the stick up and down to change which joint on the enemy is locked-on to.
Lock on can also be enabled temporarily while holding down a button (default L1).
There is a button you can double tap to perform a Thief Dodge at any time (default Circle)
The dodge can also be changed to a Hindsight Roll, from the Warrior's Hindsight Slash ability
Pressing dodge while sprinting will trigger a Sliding Dodge that damages enemies, and holding it will extend the length of the dodge, as will sliding downhill.
Additionally, there are options for changing the camera's distance to the player, its field of view, and its offset position.
The mod also features a "Drift Camera", where the camera will move to the left or the right of the player depending on if you're running left or right. This feature has many settings and is similar to the camera in Horizon Zero Dawn.
There is also a slow-motion parry option for fighters, and the ability to disable soft-lock (automatic tracking of nearby enemies) during combat.
An option to display enemy life bars through walls and whenever enemies are locked-on to or damaged (optionally through walls) is also available.
NOTICE: I have not tested this throughout the full game or with all skills/vocations, so there may be some errors or other issues where you might not be able to use lock on, or might even have to toggle the mod off in the REFramework menu.
ALSO: To prevent jittering, disable the "Camera Tracking" and "Auto Adjust" options in the game's Camera settings menu
Sliding dodge
Installation
- Get REFRamework and put its dinput8.dll into your game folder
- Get Fluffy Mod Manager from Here
- Place the mod download file in your Fluffy Mod Manager mods folder for this game
- Get _ScriptCore and drop it in your mods folder next to Lock On Combat's RAR
- Install "_ScriptCore" and then install "Lock On Combat" from the mods list in Fluffy Mod Manager
- or -
- Get REFRamework and put its dinput8.dll into your game folder
- Get _ScriptCore, extract it and place its "reframework" folder into your game folder, overwriting as needed
- Extract the "reframework" folder from this mod's download RAR and place it in your game folder, overwriting as needed
Usage
To use lock on, use a gamepad (by default) and click in the right stick on an enemy to lock on to them, then switch targets with the thumbstick. Flip the thumbstick up and down to switch which joint of the enemy you will look at (such as hip bone or head bone)
To configure the mod, press INSERT and open the REFramework window. Scroll down to Script Generated UI and open the Lock On Combat menu.
There are several options here, and all are explained by their tooltips, so hover your mouse over them to see what they do. If you dont like how an option changed, you can right click on it and press "Reset" to restore it to its original value.
Credits
Thanks to praydog for creating REFramework
Thanks to SilverEzredes for testing and support, and for making the title image
Modding Haven Discord
If you enjoyed the mod please consider supporting me on Patreon or Donating on Ko-fi
Drift Camera