Dragon's Dogma 2
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SilverEzredes

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SilverEzredes

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49 comments

  1. SirMeowss
    SirMeowss
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    does this also prevent fall damage of enemies? Or only arisen and pawns?
  2. SotiCoto
    SotiCoto
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    Strange question:  Why doesn't this mod show up in searches when you type its name in verbatim?
  3. Undertaker4
    Undertaker4
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    Hi, does this affect the height at which you're character slams on the ground or will it still play the animation but you don't take damage?
  4. Akrymir
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    This really needs to come with presets, as the "descriptions" are cryptic at best and questionably worth the time required in trial and error trying to figure out how to fix the game's awful system.  I don't want a cheat mod that disables fall damage, but something better than the nonsense the game comes with.
    1. kassuss94600
      kassuss94600
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      +1
    2. beethy
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      I appreciate this mod, but the vanilla game does have a fair bit of handholding to prevent lethal fall damage. 
      If you attempt to run off a cliff, your character will do an animation and stop. If you override that animation by holding forward and waiting, and notice the drop is very steep, you can immediately turn around after falling, and your character will grab the ledge. 
      Additionally, almost every move in the game has edge protection, which means you won't be sent careening off a high place and dying. 
      On top of that, your falling animation changes depending on how long you've been falling, to indicate if you were close to getting hurt or not. 
      And as an added bonus, your pawns can catch and save you. 
      In short, I disagree lol
    3. Akrymir
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      Beethy, I don't disagree with what you said at all.  My issue is how fall damage is calculated, which is the whole point of my original comment and this mod in general. 

      I can fall 8 feet and take no damage, but if I let go of the arm of a ogre, fall one foot and land on my butt, I lose a quarter of my life.

      When you do drop a bit too far and take a small amount of damage, a few inches higher will massively increase the amount of damage you take.  Then there's the whole idea that there's a certain distance that's just instant death, regardless of how much damage you should take.

      I can get hit by an cyclops' club, get thrown 20 feet in the air, take take no fall damage when landing on my back, only physics damage, and that combined with the club hit is still less damage then a 10 foot drop onto my feet.

      On top of that, the way they determine that you take more fall damage from a certain height the shorter you are is completely backwards and seems to only be a thing because monsters leverage the same fall damage system.  It'd be bad if a 12 foot drop cost the cyclops half it's life.  It's a band-aid for a an unintended consequence due to a bad fall damage calculation system.
    4. SilverEzredes
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      You can find some presets if you check the requirements tab on the mod page. Furthermore, you could actually upload your own presets to Nexus. Descriptions are 'cryptic' because we don't have access to any kind of source code, at best we can see the name of a variable.
    5. Akrymir
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      SilverEzredes, thanks for the Reply.  I've been waiting for a while to see if a preset other than 'no damage' would come up, but it never did.  I was thinking of making my own preset, but I couldn't make heads or tails of which values affect what.  For example, "normal sized characters".  Does that mean human sized, like the full range of what can be set in character creator?  Or is that a subset of available heights, where too short or too tall would then apply to a different value set?  Same with small, small-normal, large, large-normal, and ch258.  What sizes do they actually affect? Do these values affect monsters, if so, which values for which monsters?

      I'd assume Base Fall Damage is minimum damage that occurs when you exceed Fall Damage Threshold, but how would additional fall damage be handled? Is it that amount per meter?  I'm assuming armor and any other stat is ignored... but we do know character height is a factor, so how does that factor in?

      I'm assuming by your response that the information that you've provided is all that you have and you're just giving us the ability to change them.  That's great and something is definitely better than nothing.  But I think the above issues are the reasons we don't see any other presets beyond a simple min/maxing of values to turn fall damage off.  It's going to be a LOT of trial and error to figure out what does what.  I'd hate to spend a lot of time "fixing" things for player/pawn just to inadvertently break it for everything else because I didn't know what I was doing.
  5. SeverusStrange
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    its not appearing on the re framework menu im very confused
    please help
  6. Galphanore
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    I think I set the options up in a weird way because now whenever I walk near enemies, they just repeatedly fall on their faces and never have a chance to attack.
  7. Maugwei
    Maugwei
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    I have the shortest character "small" I put all the parameters that recommended "higher is better to literally 99999999 after testing normal high numbers and I'm still dying falling from a regular 4 story high rock. What gives? Am I doing this wrong?
    1. lisa9673
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      did you test changing the normal size one to be changed? haven't tested around with the mod much but i'd assume small and large edits are for the enemy types, not the player size as no matter when size your character is the fall distance for damage doesn't change from my knowledge. and enemies takes fall damage waaay easier then the player.
  8. Whisperedn7x
    Whisperedn7x
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    If someone could help. How do I edit the fall damage ingame? Their is nothing in REFramework to edit fall damage.
    Scriptcore is installed first as well
  9. RyuuichiK
    RyuuichiK
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    Encountered error: Scriptrunner Message

    sol: runtime error:
    ...Dogma 2\reframework\autorun\SILVER_FallDamageManager.lua:48: field 'recurse_def_settings' is not callable (a nil value) stack traceback:
    ...Dogma 2\reframework\autorun\SILVER_FallDamageManager.lua:48: in main chunk.

    Please advice.
    1. SilverEzredes
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      Some mod is conflicting with ScriptCore.
    2. Fadinghaze1984
      Fadinghaze1984
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      I found out what`s wrong.
      because we update ScriptCore
      After I used the old ScriptCore file, problem solved.
  10. tylerdesalo
    tylerdesalo
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    Hotkeys not found..??
    may I know what's the problem?