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Jawn

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JawnIsModding

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40 comments

  1. mastergaming234
    mastergaming234
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    Saying that it could not find section marking right leg left leg scars and markings dirt saying this for the tattoos as well
    1. JawnIsModding
      JawnIsModding
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      If it's near the end of the slider sets as in extra scars and tattoos then that's intentional. Just make sure they look as they do in the pictures and you'll be good
  2. 99Blackjack99
    99Blackjack99
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    So I've followed the correct steps, choose the "Default" female, load up an .ini and have it laucnched with administrator, when I press run and hover over height, all it does is goes down to torso length and stops, the console then says:

    Found window for Dragon's Dogma 2!
    Please highlight 'Body > Body > Height and do not move the mouse!
    Waiting for 3 seconds...
    To stop the app, close the Console window!
    Changing page - From body to Character
    Could not find section 'Character' in target attribute file.
    Character creation complete!

    What am I doing wrong?
    1. JawnIsModding
      JawnIsModding
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      What versions or everything are you on, because I just tested and they worked just fine
    2. 99Blackjack99
      99Blackjack99
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      It should all eb the latest versions, I downloaded the character .inis today, and I have the auto silder mod that was updated like 11-12 hours ago, so it should all workd. I am in contact with Mx772 about it now as well
    3. JawnIsModding
      JawnIsModding
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      Weird, I hope you get it to work, but I also uploaded a separate zip for manual copying as well
    4. 99Blackjack99
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      I found the issue. So, this downlaod contains a folder that has a modified female.ini due to the tattoo issue correct? I fear that, with the latest version of the auto slider is causing the issue potentially, as that is the only change I have reversed to cause it to now work.

      Thank you for your speedy responce though, helped a lot <3
    5. JawnIsModding
      JawnIsModding
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      Thanks for letting me know, I'll update the zip and removes those
  3. buff0dan
    buff0dan
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    would anyone be willing to share screenshots of the individual settings after the autoslider is done? if no thats ok. just thought id ask.
    1. JawnIsModding
      JawnIsModding
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      Sure, I'll do that in a bit 
    2. buff0dan
      buff0dan
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      You good person, Are the Goat.
  4. bloodaxis
    bloodaxis
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    These are great, loving both of them, I had to do it manually however since my computer is ancient and having lower than 30 fps apparently messed with the auto slider program quite badly and the values don't end up being what they should be. :D
    1. JawnIsModding
      JawnIsModding
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      Weird, I would make a bug report to the auto slider github of that. Glad you like them!
    2. bloodaxis
      bloodaxis
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      Yeah it's possible that my controller was messing with it in case the sticks are drifting or something, will have to test it out more at some point.
  5. leinadjohn0089
    leinadjohn0089
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    i'm always stucks in Base head
    1. Tocidaz
      Tocidaz
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      Me too. Did it ever work for you?
    2. JawnIsModding
      JawnIsModding
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      Make sure you are setting the default JUST like the gif in the description shows
    3. JawnIsModding
      JawnIsModding
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      Updated ini formatting to work with new Auto Slider update
  6. Mx772
    Mx772
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    Just as a heads up, for users seeing issues; the new version of auto-sliders has a different formatting.
    Jawn just needs to update the format of the file and it should work!

    Tracking here:
    https://github.com/Mx772/dragons-dogma-2-auto-character-creator/issues/27
    1. JawnIsModding
      JawnIsModding
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      Updated ini formatting to work with new Auto Slider update
  7. Slathard
    Slathard
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    I've had this working great before but now when i choose either preset, it just makes my character fat and the sliders wont leave the body menu. The log says its changing sliders for all body parts but nothing happens within the CC. the templates that come with Auto Sliders all work as intended but then they get wonky when i install this mods template files. 
    1. JawnIsModding
      JawnIsModding
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      I'll look into it 
    2. MasterOppai50
      MasterOppai50
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      yup same Problem here as well with me just wont leave the body menu
    3. JawnIsModding
      JawnIsModding
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      Updated ini formatting to work with new Auto Slider update
  8. Maelstrom89
    Maelstrom89
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    I like this. I will definitely use one of these for my warrior pawn.
  9. BanchouOni
    BanchouOni
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    Muscle charas are suffering in DD games, their backs and shoulders look so weird
    1. JawnIsModding
      JawnIsModding
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      The issue you're noticing with muscle characters in DD games often stems from the complexity of accurately portraying well-defined muscles. Achieving realistic muscle definition requires advanced normal mapping techniques, in addition to intricately designed body meshes that highlight individual muscle groups. Unfortunately, many muscle sliders in character customization tools tend to focus solely on overall size rather than accurately defining each muscle group, resulting in less nuanced representations.

      In essence, a meticulously crafted body mesh is essential for delineating individual muscle groups and ensuring they respond realistically to movement and various lighting conditions. Without a sufficiently detailed mesh, even the most advanced normal mapping techniques may fall short in accurately portraying muscle definition. Therefore, the development of robust body meshes is crucial for creating lifelike characters with well-defined musculature in these games.

      However, striving for an accurate muscle body mesh in third-person games presents its challenges. Detailed meshes can be computationally intensive, impacting performance and potentially leading to issues such as decreased frame rates or increased system requirements. Moreover, in a third-person perspective, the camera distance and angle may vary, making it challenging to maintain consistency in the portrayal of muscle definition across different viewing conditions.

      My ears are bleeding
    2. BanchouOni
      BanchouOni
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      While I do get where you're coming from, I mainly mean how it looks like the shoulders are further back than the torso on side profile, 3/4s view and 3/4s angled looking down on the character. Considering how it was in previous titles, though still pretty expansive for the time, it showed little improvement in this aspect. It seems like the engine they used, despite being better than before, still hasn't fixed this issue.

      As for not being defined, I figured they did this since most armors anyway cover a large portion of skin, so all that was really needed was size.
    3. JawnIsModding
      JawnIsModding
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      Now I understand, and yeah, I used the rib slider and it just pushes it out the front and not both directions. So, it makes the posture look really weird. Also, the character doesn't stop f*#@ing moving so taking consistent pics of them is rough
  10. ColdTyrant
    ColdTyrant
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    Doing the lord's work here. We love beefy women that can snap my spine