Dragon's Dogma 2

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xyzkljl1

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xyzkljl1

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138 comments

  1. CBradleyDT
    CBradleyDT
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    Hey, the mod works fine, however, it does not show in the "Script Generated UI" section in reframework. Was wondering if there is a step that I miss?
    1. xyzkljl1
      xyzkljl1
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      install _XYZAPI
    2. CBradleyDT
      CBradleyDT
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      It works, thanks!
  2. Silenthunter29
    Silenthunter29
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    I might have missed it but is there an option to display how much my main character heals others? Thanks
    1. xyzkljl1
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      No.At least no for now.

  3. AHQshenhuxi
    AHQshenhuxi
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    大佬你好,
    mod介绍中提到“伤害倍率会显示在伤害数字后,例如120(x 1.2)表示伤害在乘以1.2倍率后变为120”
    这个(x 1.2)大概是multiplier?
    请问这个参数有什么机制,大佬知道吗?

    目前了解到除了倒地敌人是0.5,背袭是0.2,攻芯0.05外,
    还有很多未能搞明白的奇怪multiplier,比如魔弓手的普攻,mod读出来
    shoot:133.304,magic:415.200 [0.2](x0.5)
    所以最终伤害就是54.850=(133.304*0.2+415.200*0.2)*0.5
    这个(x0.5)似乎是这个普攻就固定有的,魔弓手其他技能也有,比如无尽魔箭不瞄准固定(x2.0),瞄准则是每一发逐渐递增
    还有比较奇怪的打独眼巨人,经常有(x2.0),也不知道是怎么原因出现的,独眼巨人也没有倒地什么的。

    总之想请教一下这个参数有什么机制。
    谢谢
  4. DManiak1996
    DManiak1996
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    Hey! Can you give configuration to the showbattlelog option? Like giving it a background color or limiting the size of it (the x,y axis options don't work for me). It gets blurry when you activate it and start doing some dmg. 

    Thank you! its a great mod!
  5. rakuanu
    rakuanu
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    Can you give Knockdown numbers more text options such as separate colour, removing symbol, etc, sizing?
  6. Bigtownboys2
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    is there a way to adjust the settings of this mod to remove the text when you hit an enemy like "shrink" or "strike"  so its just damage numbers. and is there also a way to make it so the arisen is the only character to display damage numbers? it gets quite crowded on the screen when multiple npcs are fighting multiple enemies and damage numbers an words are flying around on screen. thanks!
    1. rakuanu
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      It's in the options: "Show shrink/blown" and "Show non-player damage".
  7. RedStoneDude
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    Seems like the "show original damage composition" doesn't work currently. Or are there additional requirements for it?

    Edit: Thought I should have provided more context: I run the latest patch avalable on steam (04.09.2024 update) and following mods: REFramework and it's dependancies, True Warfarer, this and it's dependancies. All other features of the mod seem to work correct.
    1. xyzkljl1
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      fixed in v2.1.4
    2. RedStoneDude
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      Thanks!
  8. Maiallokoi
    Maiallokoi
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    @xyzkljl1 Hey Bro ! I wanted to make a video on Forge (how it works /what best forge to choose etc) And i couldn't do that without your amazing mod ! I just want to say that your job is awesome ! One of the best mod for DD2. All the settings you let us modified are great to really show what we need on our screen. The job you've done to create that mod is certainly insane. So it is a big shout out and i will link your Nexus page on my "moddest" YT video (if you agree)
    Bless!
  9. mdjv
    mdjv
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    great mod thanks so much ! Any way to have the big number without the ! ? 
    1. xyzkljl1
      xyzkljl1
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      edit the lua file ,find
              msg=msg.." ! "
      replace with
              msg=msg.." "
    2. mdjv
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      you are the best thanks so much ! <3 
  10. HeartStarQAQ
    HeartStarQAQ
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    How can i hide those damage reaction(Shrink/Hitdown/Blown,etc)? They are too many and coverd other numbers
    1. aqualithe
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      seconding this, I don't even know what does "shrink" means lol
    2. AzzFat
      AzzFat
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      3rd, bout to scour this tread for shrink and blown. seriously, who the hell would know this
    3. rakuanu
      rakuanu
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      Yeah, I want this as well. I wish the mod was more configurable.

      Also "shrink" and "blown" are just the stagger reactions. If a mob is in hitstun it's shrink, if the mob flies in the air, its blown.

      [Edit] Woops, it was added. I just haven't updated.
    4. xyzkljl1
      xyzkljl1
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      that option was added days ago.