Dragon's Dogma 2
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lingsamuel

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lingsamuel

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35 comments

  1. lingsamuel
    lingsamuel
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    Please update to 1.2+ since it fixed a bug of conflicting config file with "Heal By Time"

    - You won't get heal after some in game hours if you are in Unmoored World, because in game clock is paused
  2. t3ster44
    t3ster44
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    I made a version where game uses Frames to heal not ingame Seconds so it works in unmoored world but how do i send you the file ?
  3. jaybud4
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    Would you be so kind as to repackage your mods without the mod name subfolder (the first directory in the package should be reframework, not NaturalHeal, here) so that they're compatible with Fluffy's mod manager? Thanks!
    1. Xuphra
      Xuphra
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      +1
    2. LChris314
      LChris314
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      Second this too
  4. rip800066
    rip800066
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    Could you please make a version like "Heal By Time" that can also be used in Unmoored World? Thanks.
  5. Eagleyes777
    Eagleyes777
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    Thank you for the mod. I've been using it for quite awhile and it was working before but I just noticed lately, everytime my HP goes down, and look at my hp status from the menu, my original hp is also reduced. Example, my original hp = 650, when my hp goes down say... 600, my original hp also goes down to 600 so no healing will be done but my original hp is the one going down everytime I use a skill which consumes hp. The "enable" and "use original maz hp" are both checked. Looking at the debug section. I tested it using my skill that consumes hp, all the info on the HP portion of the debug goes down at the same time, including the original hp, which I think should not to process the healing.
  6. DeBreuer
    DeBreuer
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    Not working. Always get a runtime error in reframework with this script
  7. siopaomaster
    siopaomaster
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    Can you please explain to me the InBattleHealRatio and what values should I set there if it's not a lot to ask. Thanks
  8. tycoon0
    tycoon0
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    is there any way to save the option after modify the reframework setting of this mod?
    everytime i launch the game i have to it keeps back to default
    1. lingsamuel
      lingsamuel
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      ahhhhhhhhhhh f*#@ me. I messed up something!
      Edit: fixed, please update it
    2. tycoon0
      tycoon0
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      thank you very much!
  9. govisingh
    govisingh
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    great mod is there anyway to do this for your stamina 
    1. lingsamuel
      lingsamuel
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      I don't understand. Your stamina simply auto recover itself.
    2. govisingh
      govisingh
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      sorry for the confusion, I wanted a faster regen for stamina
  10. 1997riccardo
    1997riccardo
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    Hey, great mod!

    I was wondering if it's possible to stop the healing at, for example, 60%. 
    I know this mod is configurable, but i know nothing about coding ahah
    1. Pyr0blad3
      Pyr0blad3
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      +1 would prefer tbh but you call as i still use a mage for the buffs / shields and effect clearing on my character, cheers <3
    2. legened999
      legened999
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      If you guys have a text editor, just find this line (there are two instances of it):

      local full = hit:call("get_OriginalMaxHp()"), and replace with this:
      local full = hit:call("get_OriginalMaxHp()") * 0.6 

      You can replace the 0.6 with any other value
    3. lingsamuel
      lingsamuel
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      good idea. Will support it soon
      Edit: 1.3 support it
  11. anothersympathetic
    anothersympathetic
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    hmmm,... no healing happening and there's nothing under Script Generated UI.  installed and activated via fluffy 

    EDIT: oops.  apparently i didn't read the description... installation into reframework/autorun not fluffy mods file
    1. kizoka
      kizoka
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      i still dont understand because im noob can u help me please? if u can send some image x)