Dragon's Dogma 2
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MajDash

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MajDash

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  1. MajDash
    MajDash
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    I'll do a x8 15x small enemies and 1.5x variant next for those who are in NG+ and still kill enemies too quickly. DONE.

    Updates haven't been as fast as I've finally gotten around to actually playing the game properly but I'll keep the mod active for those of you who don't like using REFramework.

    Now includes optional enemy damage increase files.

    Out by another modder: Custom Difficulty Tweaks, also compatible to fine tune the experience more. This mod's approach differs from Custom Difficulty Tweaks in that it is a .pak mod (so no REFramework required) and increases enemy HP and damage by altering the stats of monsters instead of using a script to change how damage is being calculated. 


    For the people wondering what I use:
    - 3x BOSS HP, 4x Enemy HP

    From Combat Difficulty Tweaks:
    - Damage taken modifier: player 1.500, pawn 1.330
    - Stagger taken modifier: player 0.330, pawn 0.500, normal enemies 0.330, boss enemies 0.330

    You can now mix and match mod versions to your liking.
  2. ItsDaGOAT
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    @MajDash

    How do you make the mods? I am interested in making some myself.
    1. MajDash
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      Sure, I'll copy and paste the explanation I gave talimity. Stickying this post for future reference.

      Got all the resources from the Modding Haven Discord btw also people who can help you there (https://discordbotlist.com/servers/modding-haven-718224210270617702). You need REtools from there to extract the .pak (all the files are in re_chunk_000.pak in the main game folder) and DD2-Editor (or 010 editor) to edit the individual files. Just search for those tools in the discord.

      The files that contain enemy HP have "hitparam" in them so for example "ch220000_00hitparam.user.2" for certain goblins, for some enemies the folder structure is slightly different but if you follow the instructions below you should be fine.

      1. Extract the re_chunk_000.pak from the game folder somewhere by dragging it onto "extract-pak.bat" found in the REtool folder. (You can also extract my mod .pak that way and any other Re Engine .pak) < Forgot one step here, you have to download the DD2 release list here, place in the "REtool" folder, edit the "extract-pak.bat" with notepad and replace "re2_pak_names_release.list" with "DD2_PC_Release.list", then you can extract.
      2. Open the folder it makes after it's done. You'll find the files for enemy HP in re_chunk_000/natives/stm/appsystem/ch/chXXX/XXX/userdata where the X's are digits that correspond to certain enemies you'll have to crossreference. Uploaded the file you need to use for that here: Enemyname file (drive) < Spoilers if you don't want to see all the enemy types btw.
      So for example: HP for goblins can be found in re_chunk_000/natives/stm/appsystem/ch/ch220/000/userdata. 

      3. You can open the hitparam files with DD2-Editor. You'll see a few columns, open the top one that says "RegionData" and you'll find the max hp values and some other values). To change different parameters like damage/defense you'll need different files like "statusparam" and others. Just explore the appsystem folder for each enemy and you'll find all kinds of files.
      4. After changing them you can save the file. You can put the edited files in a new folder with the same folder structure as you'd see in the pak folder so "ModName/natives/stm/appsystem/ch/ch220/000/userdata for the goblins.
      5. Drag that folder onto "create-DD2-pak.bat" in the REtools folder and your .pak file will be created. 
      6. Add your .pak file to an archive with WinRar and the mod is done. Or just replace your own .pak with mine in the .rar you downloaded on this page if you plan to just use it for yourself.
  3. matosjohn
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    please make a hardcore version bosses 20xand small enemy  20x
  4. tianxuejiangzi
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    Doesn't this mod increase the health of the final boss?(red dragon)I don't feel its HP increasing.
  5. FenCaf
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    Is it possible to have the table with the HP numbers of the enemy and the boss please? I'm looking for Vermund and Battahl to have the same amount of HP, but I can't find how much HP they have.
    Thank you :)
  6. matosjohn
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    Could you make a mod where skill evolutions do not replace the previous skill, giving us the option to use the standard or upgraded version of them?
  7. Mooncake91
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    I use the x8 Boss HP and both Orges typs have 75.000/120.000 while chimera was 560.000 Gyphons 720.000HP. Are they missed in the Mod or bugged? 

    Nice Mod btw. Fighting much bigger Challange if you not nearly 1-2 hit most Bosses as Archer(lvl83) with Explosive Arrows.
    The x4 HP Submod for Drakes also count for those Primal Dragon in the endgame? The one in Melve by doing Ulrika Sidequest dies in 40secs at NG+ 
  8. milla101
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    Well done. This mod is perfect for post-game playthroughs! 10/10!
  9. westly8827
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    I think Medusa and Ogre (with dirty fur type) still has the standard HP. Please try checking again.
  10. xWooshx
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    Could we please get a x8 and x16 for bosses and small enemies pleaase. If it's too much trouble I understand 
    1. MajDash
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      Done.
    2. matosjohn
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      perfect,  thx
  11. 616GODZILLA
    616GODZILLA
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    Love this mod great job! When i download Bosses HP 8x the file name for it is labeled HP 4x after downloading?
    1. MajDash
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      Uploaded the wrong version lmao. Should be fixed
    2. 616GODZILLA
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      Happens lol. Thanks for being so active on here and Thanks for the Mods
  12. thesurreal
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    Could you make a 3x and or 4x enemy dmg too? :)