Instructions Summary (The detailed instructions are available on the DESCRIPTION tab):
Edit Party Member using a file (CharacterManager): (A0) > (A) > (A1.1) - (A1.2) > (A1.3) > (A1.4) > (B1) > (C) Edit Party Member using NPC data: (A0) > (A) > (A1.1) - (A1.2) > (A1.3) > (A1.4) > (B2) > (B2.1) > (B2.2) > (B2.3) > (B2.4) > (B2.5) > (C) Edit NPC using a file (CharacterManager): (A) > (A1.1) - (A1.2) > (A1.3) > (A1.4) > (B1) > (C) Edit NPC using NPC data: (A) > (A1.1) - (A1.2) > (A1.3) > (A1.4) > (B2) > (B2.1) > (B2.2) > (B2.3) > (B2.4) > (B2.5) > (C)
To edit an NPC's original appearance: - Go to the character customization screen (Clovis's Barberie or Mettefere's Cosmetics). - Load NPC data using NPC Cloner - Edit the character - Use CharacterManager to save your customizations - Exit character customization screen (do not save / finalize) - Use this mod to edit the NPC
I've tried messing with different things, but I can't seem to get the costumes to stay. I make individual outfits for each character, but eventually they all revert back. The only way they don't is if I keep them all enabled, but if they are all enabled they eventually make all my party wear one outfit. Is there a way to save the outfits and assign them to each party member so they all can wear something different?
Sorry, but I don't know why that is happening on your end. You should be able to just selected the costume then click the character's Apply button. There are just certain actions that changes your characters' outfits back to the actual equipped ones like when you visit a vocation guild. You should also be able to enable the mod and apply different customizations for each character. The mod also saves the customizations that you apply for each character.
Please double check if you are not getting any script errors (REFramework). Errors might cause the costumes to revert or customizations to not be properly applied or saved.
Please also check if you have selected the correct [Costume source] for each character.
The selected [Costume source] on the screenshot below is [Character / NPC] which means costume information will be copied from the selected CharacterManager file or from the selected NPC (provided NPC Character ID).
The selected [Costume source] on the screenshot below is [Costume options] which means costume information coming from the Costume options section for the character.
Thank you squirchupuff! I just finished the game, and wanted to say how much I appreciated your mod! One of my big pet peeves when gaming is having my characters look the way I want, especially since I'll be staring at them for hours! Your mod definitely allowed that, and made DD2 so much more enjoyable! Thank you, and wishing you much success in your modding and gaming future!
Hmm. I tried using your latest v.1.1.7, but this seems to break all other NPC edits. For example, I tried editing Guiles in Melve, using Body + Body Details, but he keeps appearing and disappearing when I try to enable and apply. Costume edits for Arisen, Main Pawns, and Hired Pawns seem to be fine. Reverting back to v.1.1.5 seems to fix this. I am using the latest ReFramework REF Nightly 01168 if this helps. Anyway, thanks for the great mod!
I just realized that the issue you mentioned is really a known issue and is not exclusive to v1.1.7. That happens intermittently (at least to me) across all versions of this mod that has the "lock" enabled, which is almost all versions (from v1.0.4 onwards). The workaround is to click the "Release edit lock" button whenever the issue happens (NPC appears then instantly disappears). I think I know what is causing the issue but I just couldn't think of a way to fix it.
No, this can only edit the party and unique NPCs. I tried to apply this to enemies but I just gave up. I don't know how to access enemy appearance / costume information.
FINALLY the mod I have been waiting for! I have a few question. Not sure if it was addressed but I must have missed it if it was. When I make changes with "Character Manager" like edit or create a new preset, the changes are not reflected in the "Character Customizer" drop down menu for "Character to apply to" section. The only way I've been able to update it, is to restart the game.
And also, if I edit the voice type of my pawns, the new voice is not reflected until I restart the game.
You'll have to click the [Reload files] button after making changes related to [CharacterManager]. Thanks for pointing this out. I forgot to add this to the description.
As for Personality and Voice, that's really how it is. You'll have to save then reload after making changes.
With v1.1.6, my game crashes whenever exiting to title screen. This doesn't happen with the mod uninstalled nor with v1.1.5. Not sure if others can replicate this or if it's just something unique to my setup.
Ho no... Sorry, I could not replicate this. Maybe the game crashes because I disabled the feature that checks if the game is loading or paused. I'll try to them back. The version of the REFramework that I have is v1.5.9.1+64-3f9086ff. Maybe that is also relevant. I'll upload a new file later. Thanks.
Great mod! Love that it works with CharacterManager, and lets me edit hired pawns.
Small request: is it possible to have this mod also change the hired pawns' appearance in the menu screen? I use the Content Editor mod to create my own custom armor appearances, and preview them via the Item menu. If this mod could change their menu appearance as well it'd be perfect. ^_^
EDIT: Just realized, it loads the appearance in the menu if I exit and reload the game. Perfect, thanks!
Now I can make Bjorn hotter :D By the way, do you have plans to include "Body + Body Details" for the Edit Type? I mostly just want to change the height, muscularity, and body hair of several NPCs. The way I see it, "Body" just changes the shape but you cant intensify Muscularity or Body Hair? Unless Im wrong?
😄 I think that is a good idea but I can't promise when I can add that. You're right about [Body] being the shape but that should include how tall and how muscular the character is. [Body Details] include: - Skin Style or Base Skin - Muscle Style - Body Hair - Fur Style - Fur Pattern - Special Scar (not sure how this works because this is not visible in the character creation screen)
Thank you so much for your response, and thank you so much for adding the "Body + Body Details" Edit Type! Definitely endorsed! ❤️
Btw, is there any way to stop the arisen and Pawn costumes from reverting back? The issue seems to happen when I change vocations or skills via Klaus or Camp menu. Is there a button that immediately enables/disables costume change? or Do I have to resort to clicking Apply Arisen and Apply Pawn whenever their costume changes revert back? Thank you so much for this, and keep up the amazing work!
The issue even happens simply by viewing the Vocation Guild screen. Just as you said, you have to click the character's Apply button whenever their costumes revert to the actual equipped items. Right now, I could not think of a way to fix this with very minimal changes to the code. I'm afraid of introducing bugs. haha.
Sorry, I do not know how to make that work either. Even the Transmogify feature (disable Draconic\Wyrm effect\Dragonforged) that does the same thing does not always work when I use it along with this mod.
103 comments
Edit Party Member using a file (CharacterManager):
(A0) > (A) > (A1.1) - (A1.2) > (A1.3) > (A1.4) > (B1) > (C)
Edit Party Member using NPC data:
(A0) > (A) > (A1.1) - (A1.2) > (A1.3) > (A1.4) > (B2) > (B2.1) > (B2.2) > (B2.3) > (B2.4) > (B2.5) > (C)
Edit NPC using a file (CharacterManager):
(A) > (A1.1) - (A1.2) > (A1.3) > (A1.4) > (B1) > (C)
Edit NPC using NPC data:
(A) > (A1.1) - (A1.2) > (A1.3) > (A1.4) > (B2) > (B2.1) > (B2.2) > (B2.3) > (B2.4) > (B2.5) > (C)
To edit an NPC's original appearance:
- Go to the character customization screen (Clovis's Barberie or Mettefere's Cosmetics).
- Load NPC data using NPC Cloner
- Edit the character
- Use CharacterManager to save your customizations
- Exit character customization screen (do not save / finalize)
- Use this mod to edit the NPC
Please double check if you are not getting any script errors (REFramework). Errors might cause the costumes to revert or customizations to not be properly applied or saved.
Please also check if you have selected the correct [Costume source] for each character.
The selected [Costume source] on the screenshot below is [Character / NPC] which means costume information will be copied from the selected CharacterManager file or from the selected NPC (provided NPC Character ID).
The selected [Costume source] on the screenshot below is [Costume options] which means costume information coming from the Costume options section for the character.
Thank you!
I want to spice things up by making bandits buff and muscular, i mean, most of them are really scawny and dirty ahaha.
I have a few question. Not sure if it was addressed but I must have missed it if it was.
When I make changes with "Character Manager" like edit or create a new preset, the changes are not reflected in the "Character Customizer" drop down menu for "Character to apply to" section. The only way I've been able to update it, is to restart the game.
And also, if I edit the voice type of my pawns, the new voice is not reflected until I restart the game.
Is this as intended or am I missing something?
As for Personality and Voice, that's really how it is. You'll have to save then reload after making changes.
Small request: is it possible to have this mod also change the hired pawns' appearance in the menu screen? I use the Content Editor mod to create my own custom armor appearances, and preview them via the Item menu. If this mod could change their menu appearance as well it'd be perfect. ^_^
EDIT: Just realized, it loads the appearance in the menu if I exit and reload the game. Perfect, thanks!
I think that is a good idea but I can't promise when I can add that.
You're right about [Body] being the shape but that should include how tall and how muscular the character is.
[Body Details] include:
- Skin Style or Base Skin
- Muscle Style
- Body Hair
- Fur Style
- Fur Pattern
- Special Scar (not sure how this works because this is not visible in the character creation screen)
Btw, is there any way to stop the arisen and Pawn costumes from reverting back? The issue seems to happen when I change vocations or skills via Klaus or Camp menu. Is there a button that immediately enables/disables costume change? or Do I have to resort to clicking Apply Arisen and Apply Pawn whenever their costume changes revert back? Thank you so much for this, and keep up the amazing work!
If there is already a way to make them work together, please tell me how!