Feature Enhancement Requests
This document is intended to keep track of the enhancements currently being tracked and their status.
Timescale Easing-- [1.1.0] -- Ease in and Ease out of shifted timescale.
[ ? ] How to handle situations when timescale is entered and then subsequently exited prior to the easing reaching full value?
[ ? ] How would this stay in sync with the player work rate adjustment when the Ignore Player Timescale option is enabled?
Exit Slowed Timescale Sooner-- [1.1.0] -- Tighten up when to exit timescale shift immediately after bow is fired if the aim button is not immediately pressed again.
Visual Cue-- [1.0.5] -- Add a screen effect that is shown when the player is in an actively slowed timescale.
- Audio Cue -- [On Hold] -- Add an enter and exit sound effect to reinforce when a slowed timescale is started and ending.
[ ] Most audio events I have found in REFramework Object Explorer seem to be triggered by the game object they are associated with
and not called directly. Would need to identify how to call and run specific SFX objects directly instead of relying on triggers attached
to a game object action.
- Synced World Audio -- sync world sound effects to the slower timescale. This would include weather, enemy, dialog and any other
[ ? ] Is there a universal sound synchronization object? If so it does not appear to care about the Global Timescale.
perhaps this is handled at a Scene level?
- Jump+Aim Activation -- option to limit triggering of slower timescale only while the player is airborne.
is called something like isPlayerOnGround which may be an easy property to key off of.
- Hotkey+Aim Activation -- option to limit triggering of slower timescale only while the player is aiming and a configurable button is pressed.
all appear to rely on that mod. If integrated this may require an extra dependency when downloading this mod, not sure if that is a big
deal or not though.
Throw Aiming[1.0.5] -- apply the same time-scaling features to the action of aiming a throwable object, such as a rock or NPC.
would seem to be a good place to start.
[ ] Would this need to be a separate mod (Slower Throw Aiming?) or would just having a checkbox for Bow, Magic Bow, Throw be fine?
- Fully Charged/Drawn Activation -- Timescale activation occurs only while the bow is fully charged/drawn then deactivated upon loosed.
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