Working right now on Long Bows and Magick Bows elementals and will try to release them soon.
Shields, Two Handed weapons and Daggers, will be next, if everything goes well, but not so soon because editing/adding weapon elements is really time consuming, as I need to edit values manually on Hex.
Maces, Magick Shields, Staffs and ArchStaffs are not priority because Mystic Knights, Mages and Sorcerers have their own skills for elemental damage.
Hello ed1990on, thank you very much for commenting and for your quesiton. Yes! :) No modifications were made to how weapons work on the game, just stats changed. Changed stats are present on the images and on the description page together with their respective new elemental damages. :)
you are a god among men!!! theyre working great now !!! thanks so much... cool improvements like these make the game more replayable!!! i have a request if at all possible... could you make weapons with the sopor sleep element? also... would it be possible to give the rusted weapons new skins?
Hello darkart2121 once again. Thanks for commenting. Theres just one God, man lol. :P
Im glad they're working fine now and thank you for reporting it! About weapons with Sleep element I personally have no idea if it would be possible. And yes! Its possible to change Weapon skins.
I suggest you look at this amazing mod by user illoominerdy: "Replace Rusted Longbow with Bezel Crown" https://www.nexusmods.com/dragonsdogma/mods/852
It looks amazing and his video tutorial on how to swap weapon models is also amazing. Give it a try!
Hello darkart2121! Hope you're fine and thanks for commenting. :)
Not all enemies are weak to all Debilitations, therefore, some enemies can't be blinded, silenced, etc Be sure that the enemy you're trying to blind is weak to blindness. :)
Also, made Rusted Sword and Rusted Bow so overpowered that the game can't handle that many Debilitations on enemies at the same time, so expect weird behaviors on some enemies with those. lol Still, it seems to me that the debilitation that the enemy is weak the most will be applied to them.
If you may, try attacking Saurians with the Rusted Bow and check if they get blinded. If it works fine, good! If not, also make sure you installed just one of the files of the mod.
Because they use the same file, you can only use one. End Game Elemental Swords 1H, End Game Elemental Short Bows, or the merged version 'End Game Elemental Swords 1H+Short Bows'. :)
Im sorry for any confusion! Feel free to ask anything else you may need.
awesome ... thanks for your reply ! i tried it on a cyclops ... it did apply pioson and topor ... but not blindness ... no worries ... the rusted sword works perfectly however so ill keep using that ... thanks again ! keep up the great work!!
14 comments
Shields, Two Handed weapons and Daggers, will be next, if everything goes well, but not so soon because editing/adding weapon elements is really time consuming, as I need to edit values manually on Hex.
Maces, Magick Shields, Staffs and ArchStaffs are not priority because Mystic Knights, Mages and Sorcerers have their own skills for elemental damage.
Just to confirm, can these "renewed" weapons be enhanced or rarified? If so, what will be the stats?
Yes! :)
No modifications were made to how weapons work on the game, just stats changed.
Changed stats are present on the images and on the description page together with their respective new elemental damages. :)
Theres just one God, man lol. :P
Im glad they're working fine now and thank you for reporting it!
About weapons with Sleep element I personally have no idea if it would be possible.
And yes! Its possible to change Weapon skins.
I suggest you look at this amazing mod by user illoominerdy:
"Replace Rusted Longbow with Bezel Crown"
https://www.nexusmods.com/dragonsdogma/mods/852
It looks amazing and his video tutorial on how to swap weapon models is also amazing. Give it a try!
Thank you very much once again.
Not all enemies are weak to all Debilitations, therefore, some enemies can't be blinded, silenced, etc
Be sure that the enemy you're trying to blind is weak to blindness. :)
Also, made Rusted Sword and Rusted Bow so overpowered that the game can't handle that many Debilitations on enemies at the same time, so expect weird behaviors on some enemies with those. lol
Still, it seems to me that the debilitation that the enemy is weak the most will be applied to them.
If you may, try attacking Saurians with the Rusted Bow and check if they get blinded. If it works fine, good!
If not, also make sure you installed just one of the files of the mod.
Because they use the same file, you can only use one.
End Game Elemental Swords 1H, End Game Elemental Short Bows, or the merged version 'End Game Elemental Swords 1H+Short Bows'. :)
Im sorry for any confusion!
Feel free to ask anything else you may need.
Please, take care.
Rusted Short Bow is fixed now.