Dragon's Dogma: Dark Arisen

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Nn Stan

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Nnstan

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  1. Nnstan
    Nnstan
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    Bonus guide to edit some visual effect color, credit to the owner of the post https://infernalwarks.boards.net/thread/16/effect-editing
    https://imgur.com/GlILQwl
  2. Nnstan
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    Note: about wan.arc and stk.arc

    wan.arc is the file for archistaff and stk.arc is the file for mages staff, however the game will only load 1 file at a time and it'll be use for both class Sorc and Mage. If the game detect that there is a sorc staff equipped in the current area it'll load wan.arc and via versa.

    You can unload/reload the arc without restarting the game : unequip your weapon and make sure you stay in an area where there is NONE Arisen/pawn/NPC/mob/monster/bandit/wandering pawn,.... equip a staff (both mage's staff and sorc's staff) this will make the game unload any wan.arc/stk.arc . Then once you equip your SORC's staff it'll load the new wan.arc in, Mage's staff will make it load stk.arc so equip the right one that you want to edit. ( I always stay in Bitterblack Isle with Olra and Barroch, there is no one in here but your party that can have a staff equipped, so I can simply unequipped my staff+ pawn staff ->close the menu-> reopen the menu to equip staff back).

    Important: after any action of equip/unequip the staff you MUST close the menu completely.
  3. Nnstan
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    Note: its in the same order of classref in the xml file, take a look at a picture of it in Images section

    two.arc and war.arc stand for two handed sword and warhammer, this type of weapon do not have an xml file at all, so any modify to it must be done in hex data which is unreadable. Check the mod "Greatsword MAX" if you are interest in these type. Shield skill in sld.arc is also unavailable as xml.

    Any skills thats NOT available in this list CANNOT be edit via xml, that mean if you want to make change to them the only way is through HEX EDIT the other files.

    Sorc and mage wan.arc and stk.arc any and all skill can be edit, as the very beginning of this thread

    dag.arc list of skills in "shl_param_05.shl.xml". Dagger skill
    1.Shadowpin SK 11
    2.Scension SK 12

    FULL LIST HERE : https://docs.google.com/spreadsheets/d/1amOiNIhqd0GkwfBS0BCTRDi7YTsFMRqJygzdoJlCUEM/edit?usp=sharing
  4. Nnstan
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    Skills and their associated .arc files list
    Note: that "one" stand for 1 handed sword, its using the same file name as "mac" which stand for mace (mystic knight)
    "two" (2 handed sword) - "war" (war hammer)
    Haven't tested all of them, there may or may not be some that is incorrect.

    one00 burst strike
    one01 broad cut
    one02 downcrack

    Full list here :https://docs.google.com/spreadsheets/d/1bIkcdazDqmBHjT6Hlo6wprQmTwUGGAv10SfFeTsO1pU/edit?usp=sharing
  5. KyleBrowser
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    Does anyone know the file and Class reference for the Levitate core skill?? I simply want to negate/remove fall damage as it makes no sense why it doesn't..
  6. JoeCrackTS
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    Does anyone know how to do instant petrification?
  7. Omniban
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    is it possible to add spells or skills to classes? ie giving arch staves (and thus their spells) to a magick knight? or to a Magick Archer? 
  8. prsn670
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    Does anyone know of a way to increase the duration of stealth/invisibility?
    1. ayamejun
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      Hey bro,have you found the solution yet?
  9. ZzzDiablo
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    Not work for scripts editing THERE IS NO XML FILES :

    I cant EDIT stamina amount always start with 450 or 480 Health and 540-560 stamina - And I wanna edit to at least 800-1000 for every class

    Ill just re-post my comment :

    It is possible based on outdated DOGMA version that uses uncompressed files. I remember modding this game was easier at the beginning but after couple new updates and especially cause game is online focused somehow files are :

    1. Compressed new files u cant have XML files open on this way - or to edit many files (tho u still can replace from other arc files and mods you downloaded, main archive files but within it - to EDIT scripts directly, u need to have some XLM converter , so Note++ can read it)

    2. Modded ARC files just RECOVER THEMSELVES WHEN U START NEW GAME (solution is : start new game and when Arisen light up his lantern EXIT TO DESKTOP AND QUIT THE GAME drag and drop again ARC files u have modded over game files - maybe u can even left click and set on READ ONLY file , so its just not revert to original files , then u load game and continue prolog and GAME also can REVERT BACK FILES after prolog so when u start creating character , u need to repeat process but problem is THERE IS NO AUTO SAVE at the begging of create character screen , so you need to play prolog again and after kill 1st Chimera , or before battle...SAVE exit , again put your moded ARC files over game original files and you can play with nude mode in character creation with your attributes that you have modedd either unlimited carry or whatever

    3. sometimes files and especially SAVES can be corrupted , If your online original game revert files from step above...GAME is somehow created to rebuild folder especially if notice that contain modded files (at least in Dying Light 1 , at main menu u got warning that files are corrupted or modded so  you can get ban or wrong errors during gameplay. Not the case in Dogma...GAME REBUILD OWN FILES REVERT TO ORIGINAL THINGS !!
    1. TheMenAreFleeing
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      yeah this is annoying i was scratching my head trying to find a guide on how to convert the files to XML

      EDIT: update your ArcTool.exe and ArcTool PC-batch files: https://www.fluffyquack.com/tools/
  10. hawfops
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    THIS INFORMATION IS WRONG DON'T HAVE ANY FILES IN THE XML FORMAT THEY ARE IN AN UNKNOWN FORMAT
    1. ZzzDiablo
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      I AGREE !!

      It is possible based on outdated DOGMA version that uses uncompressed files. I remember modding this game was easier at the beginning but after couple new updates and especially cause game is online focused somehow files are :

      1. Compressed new files u cant have XML files open on this way - or to edit many files (tho u still can replace from other arc files and mods you downloaded, main archive files but within it - to EDIT scripts directly, u need to have some XLM converter , so Note++ can read it)

      2. Modded ARC files just RECOVER THEMSELVES WHEN U START NEW GAME (solution is : start new game and when Arisen light up his lantern EXIT TO DESKTOP AND QUIT THE GAME drag and drop again ARC files u have modded over game files - maybe u can even left click and set on READ ONLY file , so its just not revert to original files , then u load game and continue prolog and GAME also can REVERT BACK FILES after prolog so when u start creating character , u need to repeat process but problem is THERE IS NO AUTO SAVE at the begging of create character screen , so you need to play prolog again and after kill 1st Chimera , or before battle...SAVE exit , again put your moded ARC files over game original files and you can play with nude mode in character creation with your attributes that you have modedd either unlimited carry or whatever

      3. sometimes files and especially SAVES can be corrupted , If your online original game revert files from step above...GAME is somehow created to rebuild folder especially if notice that contain modded files (at least in Dying Light 1 , at main menu u got warning that files are corrupted or modded so  you can get ban or wrong errors during gameplay. Not the case in Dogma...GAME REBUILD OWN FILES REVERT TO ORIGINAL THINGS !!
  11. Raziellls
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    Hi, I have a quick question.I would like to add the 3rd level skills directly in the buyable skills panel (so no need to have the rings to unlock them, but to be able to buy the 3rd level skills after buying the 2nd level skills) is what would be possible with this tools? or somebody know of a way to do it?I would also like to change the price of the skills to buy of course.
  12. Lordofthedamned92
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    Ok so I am just now trying to get into modding and you have been really helpful already so thank you very much. I have a few questions that I hope you can answer for me. I want to change the ensnare skill to snap to ledges and eventually act like a grappling hook. Would that even be feasible? And barring that, can I at least adjust the range? Thank you in advance. 
    P.s. Also I figured it out while working through your tutorials that alt + 4 will collapse all those lines.
  13. hawfops
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    in the original file there is no such xml file what should I do and just zip it inside the param folder
  14. Sablicious1
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    All I'd like to do is increase the RANGE that the spells can be cast... What parameter governs this?  I tried to increase all the numbers next to "range", but, that did not work... Nor did doing the same to the numbers next to "length" =/