Dragon's Dogma: Dark Arisen
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iomatix

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Future of the Tweaks and Skills Upgrades - suggestions. (7 comments)

  1. iomatix
    iomatix
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    Feel free to share your suggestions concerning whole modification and upcoming versions here.

  2. FokkusuES
    FokkusuES
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    I love the mod, I always play the game with it, I thank you for all the time and effort you have put into making this incredible mod, I wish you are well and I ask for news related to this mod. And I come with a suggestion:

    I suggest a simple fix to the assassin powder charge nonsense, rn in base game the charge is most powerful objectively at its first level, on second and 3rd the damage spreads over the secondary explosions, but because of how damage works in this game, the smaller the hit, the less chance it has to penetrate armor, thus making the best versions of the skill less useful against powerful enemies, I suggest to remove the multi charge part of the skill and instead make a singular explosion that becomes bigger and stronger with each level.
  3. FarmerFrank777
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    Hey, I am quite impressed with your mod! Still the last update has been released a while ago, wonder and hope (because your work is awesome) if you're still working on it . I am especially excited about the Warrior update! As for suggestions, I really like the look of the Warrior skill Act of Vengeance, but the skill itself is quite weak, the damage taken still too much! It would be awesome if you could give the skill way more power, the arisen and pawns full knockback resistance while charging, and maybe half the damage taken (the charge is quite slow, maybe make it easier to fully charge the skill). Makes me quite happy to know that you and a few other modders are still working on improving the game for us. Hope you stay well in the current situation, thanks for making suggestions for the mod possible =)
  4. Foghart
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    Hey, loved your iniciative about this mod!
    Dont know if you've already considered or tried before, so here it is:
    Warrior is a pretty limited class and one big issue is that he uses only 3 skills slot, when others uses 6 because of shield and others... Think a Warrior with 6 skills slots is possible?
    1. iomatix
      iomatix
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      Hmm, that may be a little trouble one. Incompatible with pawns sharing system, or even cause game-engine crashing. Now I will focus on releasing stable versions, fully compatible with online features but instead, the Augments Pack maybe will contain such a feature if I'll decide to modify augments stats.

      Kind Regards!
    2. Evacerberus
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      I actually second this sentiment; I really would love there to be some sort of work around, as the Warrior class sadly has way less versatility in comparison to the all the other classes. I have a very rudimentary understanding of the way this game's modding works, but would a secondary "weapon" that simply acts as a place holder, only equitable by the Arisen that expands the skill slots be a workable solution? While it limits the Pawns to the base warrior traits, it would allow arisen warriors that versatility, while making online functionality still available to pawns. I understand that you might not intend to put through hacked in items though, which probably is a problem in of in itself.
    3. iomatix
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      Modding Dragon's Dogma is not as simple as this would seem. The engine has a lot of limitations and files structure is messy, all classes don't have aliases instead only digits. Sometimes it's hard to figure it out. Some actions could be prevented via integrity checks or issuing crashes ~ That's why I can't declare all features like 100% now. I will walk through it ~And then I will decide about the features.
      I will try messing with the warrior's files a little.