About this mod
This modification is focused on improving the combat system in the Dragon's Dogma. It affects all the weapons and their skills
For details please check out the mod description.
Your feedback is necessary to improve this modification, please don't hesitate to share it in the comments or forum section.
- Permissions and credits
- Changelogs
? Dragon's Oath - The Claw bundle:
This bundle is focused on changing and adjusting the combat system in the Dragon's Dogma. It affects all the weapons and their skills. For more details please check out the mod description below and changelogs.
Installation:
Just drag and drop nativePC to main DDDA directory or install it using Vortex - Nexus Mod Manager.
Holy Glare is more useful, drains fixed stamina amounts for each upgrade from pawns on the covered area.
Magic Cannon duration is extended, a small amount of gravity is added to the projectiles, an auto-targeting system is adjusted.
Thundercounter frames bug is fixed.
Blocking is slightly easier.
Funnel Sigil skills duration slightly increased up to 33 seconds.
Sigils' area slightly increased.
More tweaks in 0.8b & 0.9b
Gravity adjusted for all magic bow's skills.
Flare is adjusted, upgrades allow to use it with longer distances, the improved duration it stays almost 2 times longer.
Explosive bolts are adjusted becoming more varied with their ballistic params and duration. Now it explodes anyway.
Three Fold Bolt skills, the bolts will follow the root faster, improved range.
Funnel Trail skills, The range of area effect increased and extended duration time.
Sacrificial Bolt skills reduced the speed of soul obtained from the pawn. Adjusted range and descent.
More tweaks in 0.8b
Magic attack's projectiles behavior is adjusted. The adjustments affects also the enchanted particles.
Heavy attack, Charge, and Agent are also adjusted.
Frazil range and duration are increased.
Comestion skills behave like a true firewall, flames ticks will implicit the damage.
Grapnel skills range and duration are increased.
Silentium, Blearing, Lassitude, Anodyne, Halidom area size, and duration are increased.
Bolide meteors grow with skill upgrades, adjusted the auto-lock of the skill.
Gicel size and range is increased.
Fulmination size grows per upgrade.
Seism area is extended.
Maelstrom duration is slightly increased, casting controls are adjusted.
Necromancy ghosts pull targets but their attack is delayed.
Exequy casting controls are adjusted, the area of the skill is slightly extended.
Ingle was modified to last longer and needs a little more practice while using it. Behaves like a "fireball" well known from other games. The projectile starts falling faster. Boons & Affections skills were modified to make them still useful in the "late game".
Spells size grows on upgrade.
Foot Binder skills duration of the stun extended also skill should be easier to perform.
Flying Din skills speed and range adjusted.
Gamble Draw control distance is much longer, speed increased slightly.
More tweaks in 0.8b
Splinter Dart skills speed and range are adjsuted.
More tweaks in 0.8b
Puncture Dart skills speed is adjusted.
More tweaks in 0.8b
All Arrows won't magically disappear while flight.
Parameters are tweaked adjusting their range.
Long Bows act differently from Short Bows.
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FOR MORE DETAILED INFORMATION CHECK THE CHANGELOG PLEASE
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Credits:
Sorcerer & Mage vocations are using that mod as a base*: https://www.nexusmods.com/dragonsdogma/mods/379
A Special thanks to Signette for Spell Mod Pack and FluffyQuack for Arctool!
The Super Special thanks to Lefein for the wise advice about releasing own content!
* - It's only a base, after 0.65b version of The Claw bundle all skills are modified and behaves differently than in this package.