Dragon's Dogma: Dark Arisen
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roxahris

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roxahris

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41 comments

  1. HAAHWAAW
    HAAHWAAW
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    Does this mod still work with the latest update?
    When unpacking the main game.arc file and attempting to replace the original files I get no prompt to overwrite anything, it seems the file structure seems to have changed.
  2. Zchu
    Zchu
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    Mind sharing your super-resolution technique? Or the tutorial you used to do it? Thanks!
    1. roxahris
      roxahris
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      Well, to share the tutorial I'd need to write it first! I'll write something up on the topic and put it in the tutorials section.

      The simple answer is that I used waifu2x-caffe and NNEDI3 to created resized versions of the original textures and then fixed any bugs in Photoshop.
  3. Luccjkas
    Luccjkas
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    I can't see the diference.. i think with more preview pictures...
  4. Chocorrles
    Chocorrles
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    Can you add more preview pictures? Like a texture comparision or in-game model looks?
  5. fenexxy
    fenexxy
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    good
  6. sarchiapozzo
    sarchiapozzo
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    I looked for a tutorial about RES6 texture editing even in Resident Evil forum without success, could you tell me which compression should be used with each kind of dds file? The arc and texture extractor tool on nexus reports DXT5 for *BM.dds but the files I made with DXT5 with interpolated alpha aren't compressed back in game_main.arc by the arc tool.
    Thanks.
    1. Drogean
      Drogean
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      https://www.reddit.com/r/DragonsDogmods/comments/429j3r/texture_modding_map_area_index00_higharc/
  7. katerinafm
    katerinafm
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    How do I install the new file? Do I just drag and drop the model folder into the rom folder or...? I only have like two mods so I don't know how it works.
  8. roxahris
    roxahris
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    I uploaded a new revision earlier, containing sharper facepaint and smoother freckles. However, I've decided to keep it as loose files only for the moment, seeing as there are many other mods that also modify game_main.arc. I'm debating over whether it would be to include an "installer" batch file, or to use the DDDA Mod Tool uploaded earlier that nobody seems to be using.
    1. Eradicati0n
      Eradicati0n
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      The DDDA tool is so much easier to use when just doing simple merging as compared to when you actually need to edit files like those in the param folder. That is better suited with arctool.
  9. fsbd190504
    fsbd190504
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    Nice work. Just what if I want the scar gone?
  10. bladeye
    bladeye
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    Any chance of making a combined package with:
    Gransys Texture Improvement Project by lati100
    That will be compatible?
    (I read your notes)
    1. roxahris
      roxahris
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      His mod doesn't appear to modify any of the same files as this does, so they should be safe to use together.

      To be perfectly honest, though, I'm not a huge fan of the way they're "improving" the textures. Particularly so when it comes to sharpening and saturating them. Maybe I'll make my own "Gransys Texture Pack".
    2. ShadoWarrior
      ShadoWarrior
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      I wouldn't mind seeing you do your own texture pack, roxahris. I'm not a big fan of over-saturated and too-sharp textures, either. They certainly lower immersion for me as they don't appear realistic enough. Weapons and armor should look worn and/or dirty. Not shiny and clean, so shiny and clean that they look like they came out of a modern robotic factory rather than a medieval smith's shop.
    3. lati100
      lati100
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      Let me be honest here too, would you really call running your textures through waifu2x and improvement? Oh please.
    4. Eradicati0n
      Eradicati0n
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      Hey roxahris, it would be nice to see a texture revision of the DDDA world done by you. The only request I have, is if you do so please provide the loose files as a separate download to allow for merging of the game_main.arc file.
    5. roxahris
      roxahris
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      Sure, I'd call it an improvement. If GPUs were capable of resampling textures in real time using similarly high quality methods, there would be no point in this, but such things are outside of the reach of current hardware and even a bicubic filter is fairly rare to see in games. You can argue for the virtues of one rescaling method over another, but when it comes down to it, it's better than bilinear - and I'm not saying my textures would be better than ones redone by an artist besides.
      However, your "improvements" in sharpness and saturation can be simulated on any average GPU with the use of SweetFX. Maybe you should consider that before you get mad about my opinion?