Dragon's Dogma: Dark Arisen
0 of 0

File information

Last updated

Original upload

Created by

Signette

Uploaded by

Signette

Virus scan

Safe to use

19 comments

  1. Signette
    Signette
    • premium
    • 15 kudos
    Locked
    Sticky
    Considering downloads, it looks like all-in-one packs are most popular, so this time I didn't make any optional ones, if you want specific spells together - ask, will merge.

    There's not much else to say about this spell, I basically tested it for stability but not in all possible combat situations, so it will be interesting to hear how it works out. One thing I noticed though, pretty powerfull combo: Durable Frigor+Grand Seism - create stepping stone in the middle of battlefield, climb on, cast Grand Seism in relatively safe spot = everyone dies. Also, have to note that Grand casting is pretty quick, I hope Grand version of this spell isn't way too powerfull considering this. I'm kinda thinking that random erruptions may outweight it, but strike radius is pretty huge so... need feedback I guess.
  2. gozzilla165
    gozzilla165
    • member
    • 0 kudos
    would it be possible to merge just accurate bolide and dense seism just those 2 in a pack.
  3. mgerrior68
    mgerrior68
    • premium
    • 1 kudos
    any chance you could merge the effects from http://www.nexusmods.com/dragonsdogma/mods/128/? into yours? i like the longer lasting weapon enchantments.
    1. Signette
      Signette
      • premium
      • 15 kudos
      I believe I can do this on my own with my eyes closed and hands tied, but don't you think author of original mod may think that I stole his work and get pissed? =)

      Anyway, if I do this, what classes you want longer enchantments for, how long they should last (in seconds preferably), anything else?...
    2. Tentacle6
      Tentacle6
      • member
      • 1 kudos
      you still doing the request? id like like 5 mins on all classes and mk 10 m
  4. SpiritWarden
    SpiritWarden
    • member
    • 2 kudos
    Would it be possible to get just the changed Seism, Bolide and Exequy into one without the others? If that is possible, then thank you in advance.
  5. Cobra258
    Cobra258
    • member
    • 0 kudos
    you really are sorcerer savior. Your mods help improve my gameplay. Thanks
  6. Zuratos
    Zuratos
    • member
    • 0 kudos
    i love what zou have done with some of these spells and i came to ask if you could tweak petrification in order to make it less useless.
    i get that it is a flavor/fun spell but i'd like it to apply the debuff a bit quicker or cast it quicker or maybe have less things immune to it.
    and i suppose you could pack it with all your other mods while your at it.
    you know as a thought in case you have nothing better to do
    1. Zuratos
      Zuratos
      • member
      • 0 kudos
      i am btw aware that petrification is op in concept and might need the current limitations on it to keep it 'balanced'.
      I do however love the idea of it and how it takes time to kill while you can see the victim slowly turn to stone and since it is so rarely used as a usable spell in games, i kinda want to abuse it.
  7. wmrojer
    wmrojer
    • member
    • 5 kudos
    Great mod as always. Been using most of your spells mods for a while now and I really like them.
    You seems to be the one that knows the most about modding the spells. You haven't found out how to change the casting time for individual spells?
    1. Signette
      Signette
      • premium
      • 15 kudos
      I believe I do, but what's the point? I think casting times are perfectly fine, no?
    2. wmrojer
      wmrojer
      • member
      • 5 kudos
      I was playing around with the elemental enchantment spells trying to make them cast faster (none damage spell so shouldn't really impact difficulty). But I had no luck. It's boring to cast them on your self and 3 pawns every 2 minutes, and it's a pretty lengthy process if you have the 3'rd level. I know you can extend the enchantment time, but for me that makes them permanent (until you sleep), which feels like cheating.
    3. Signette
      Signette
      • premium
      • 15 kudos
      Well, technically this may not seem like cheating from the first glance but there is another perspective:
      Enchantments give pretty huge boost to attacks and if enemy is vulnerable to certain element, you could buther them with enchanted weapons doing pretty high damage. While it's pretty tedious to enchant weapons out of combat all the time, in-combat long time casting restricts you from abusing this mechanic, so it makes a challenge to give boost attack to your and/or party, like you went in fight unprepared.

      Sadly there are no parameters that can be changed to detect while you're in and out of combat, so longer enchantments are the only semi-legit way to go IMO. If casting times bugging you, I still don't see why won't you use mods that reduce them? It's your game, cheating or not you're free to do whatever you like, but as I said several times, I personally have no wish to release cheat mods in public...
  8. TrueDrunk
    TrueDrunk
    • member
    • 0 kudos
    Where do you plan to go after these changes to Sorcerer spells? Any plans for looking into improving more skills/spells? Downloading as I type this, because I feel like I need these changes badly.
    1. Signette
      Signette
      • premium
      • 15 kudos
      Dunno, I mostly do stuff on requests if it's really good idea and possible to do. I have multiple requests on rebalancing status spells, which I don't have much exeprience of usage with and kinda slog to work with. I also dream to mod difficulty, which is impossible, because no one knows where corresponding files are and I can't seem to find them too... =/
    2. TrueDrunk
      TrueDrunk
      • member
      • 0 kudos
      How would you feel about taking a look at the values for Warrior skills? (Act of Vengeance comes to mind here, as it does not deal nearly enough to justify the hits you take). Some of Warrior's actual damage skills perform subpar to their two core skill attack chains (which is weird).
    3. Signette
      Signette
      • premium
      • 15 kudos
      In fact there already been some requests like that and I did, but there are two problems:
      1. I don't play as Warrior class, so I don't know how combat mechanics work in every detail, which is must requirement to mod skills properly.
      2. If you had any idea how dirty and messy parameter lists are in this game, you would probably faint... I think I have located Warrior skills and Core skills (partially), but I have no way to decrypt them.

      Btw, if you know Japanese langauge and have some knowledge of their combat techniques you are welcome to help me to decrypt this mess =/
  9. Arikaido
    Arikaido
    • member
    • 0 kudos
    Hey dood, just wanna say nice work. While I haven't personally used any of your mods (I use cheat engine to play as a MK/MA hybrid... A hybrid hybrid!), I'm mostly glad to see mods come out that aren't all about the booty. While booty is a somewhat worthy cause, I prefer my mods to be awesome-related. If I get around to staff-wielding again, I'll be sure to give this a go. Keep up the awesome work!

    Now make Dance Seism. ;)
    1. Signette
      Signette
      • premium
      • 15 kudos
      xD